This is my new Archer build. Any thoughts would be appreciated. Swim is a placerholder skill and will eventually be replaced by another skill when I decide what it will be. It is intended to be a new player build. I looked at other builds before finalizing making mine and barrowed ideas from others.

Code:
Deepwood Archer
Ranger 20
Neutral Good Human


Stats
               28pt     32pt     34pt     36pt     Level Up
               ----     ----     ----     ----     --------
Strength         8       10       12       14       4: DEX
Dexterity       18       18       18       18       8: DEX
Constitution    14       16       16       16      12: DEX
Intelligence    12       12       12       12      16: DEX
Wisdom          10        8        8        8      20: DEX
Charisma         8        8        8        8      24: DEX
                                                   28: DEX

Skills
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Swim      4  1     2     2     2     2     2     2     2     2     2  23
Concent   4        2     2     2     2     2     2     2     2     2  22
Heal      4        2     2     2     2     2     2     2     2     2  22
Spellcr   1  1  1     1     1     1     1     1     1     1     1     11
Diplo     2     1     1     1     1     1     1     1     1     1     11
Balance   2     1     1     1     1     1     1     1     1     1     11
Jump         3                                                         3
Tumble    1                                                            1
         ------------------------------------------------------------
         32  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8  8


Feats

 1        : Point Blank Shot
 1 Human  : Precision
 1 Ranger : Favored Enemy: Undead
 3        : Dodge
 5 Ranger : Favored Enemy: Giant
 6        : Mobility
 9        : Improved Critical: Ranged
10 Ranger : Favored Enemy: Evil Outsider
12        : Empower Healing Spell
15        : Shot on the Run
15 Ranger : Favored Enemy: Construct
18        : Quicken Spell
20 Ranger : Favored Enemy: Elemental
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Toughness
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Fount of Life
30 Epic   : Epic Damage Reduction
30 Legend : Scion of: Arborea


Spells

  1. Jump, Merfolk's Blessing, Ram's Might, Resist Energy
  2. Protection from Energy, Barkskin, <Any>, <Any>
  3. Neutralize Poison, Remove Disease, Wild Instincts, <Any>
  4. Freedom of Movement, <Any>, <Any>, <Any>
Enhancements (80 AP) Deepwood Stalker (41 AP)
  • Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted, Horizon Shot
    1. Favored Defense I, Increased Empathy III
    2. Survivalist, Empathic Healing II, Improved Weapon Finesse, Melee/Range Power Boost III
    3. Survivalist, Dexterity
    4. Survivalist, Killer III, Merciful Shot, Dexterity
    5. Heavy Draw, Strikes Like Lightning, Head Shot, Improved Archer's Focus
Arcane Archer (39 AP)
  • Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows
    1. Conjure Arrows, Energy of the Wild III, Corrosive Arrows, Awareness I
    2. Dispelling Shot III, Force Arrows II, Elemental Damage
    3. Terror Arrows, Soul Magic, Elemental Damage, Dexterity
    4. Banishing Arrows, Paralyzing Arrows, Elemental Damage, Dexterity
[/color] Leveling Guide
  1. DS0 Far Shot; DS1 Increased Empathy I, II, III
  2. DS1 Favored Defense I; DS2 Improved Weapon Finesse; DS2 Empathic Healing I
  3. DS0 Sneak Attack; AA0 Arcane Archer; AA1 Conjure Arrows
  4. AA1 Corrosive Arrows; AA2 Elemental Damage
  5. AA2 Force Arrows I, II
  6. DS2 Melee/Range Power Boost I; DS0 Sniper Shot; DS2 Survivalist
  7. DS3 Survivalist; AA3 Elemental Damage
  8. DS3 Dexterity; DS2 Empathic Healing II
  9. DS2 Melee/Range Power Boost II; DS4 Killer I, II, III
  10. DS4 Merciful Shot; DS4 Dexterity
  11. DS4 Survivalist; DS2 Melee/Range Power Boost III; AA1 Energy of the Wild I
  12. DS5 Head Shot; DS5 Strikes Like Lightning
  13. DS0 Advanced Sneak Attack; AA1 Energy of the Wild II, III; AA3 Soul Magic
  14. AA0 Morphic Arrows; AA0 Metalline Arrows; AA3 Terror Arrows
  15. AA4 Elemental Damage; AA4 Paralyzing Arrows
  16. AA3 Dexterity; AA4 Dexterity
  17. AA0 Aligned Arrows; DS5 Improved Archer's Focus; AA4 Banishing Arrows
  18. AA0 Shadow Arrows; DS0 Mark of the Hunted; DS5 Heavy Draw
  19. AA2 Dispelling Shot I, II
  20. DS0 Horizon Shot; AA1 Awareness I; AA2 Dispelling Shot III
Destiny (24 AP) Shiradi Champion
  1. Stay Frosty II, Healing Spring III, Dexterity
  2. Prism, Dexterity
  3. Rainbow, Dexterity
  4. Double Rainbow, Stay Good III, Dexterity
  5. (none)
  6. Audience with the Queen
Twists of Fate (3 fate points)
  1. Rejuvenation Cocoon (Tier 1 Primal)
  2. Extra Action Boost (Tier 1 Dreadnought)