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  1. #1
    Community Member biggin's Avatar
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    Dec 2006
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    Where I am seeing the biggest lag hits are when mobs spawn rather than are already there. For example, DoJ where mobs are constantly spawning and teleporting is brutal (we just ran an 8 man, almost wiped twice at last fight). Raids where mobs are already in play, like VON5, while bad aren't nearly as bad, at least IMO.
    There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.

  2. #2
    Community Member Gauthaag's Avatar
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    Sep 2009
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    Quote Originally Posted by biggin View Post
    Where I am seeing the biggest lag hits are when mobs spawn rather than are already there. For example, DoJ where mobs are constantly spawning and teleporting is brutal (we just ran an 8 man, almost wiped twice at last fight). Raids where mobs are already in play, like VON5, while bad aren't nearly as bad, at least IMO.
    Exactly - in places like the very first group of mobs in Grim and Barret - when door opens and corridor of abishais spawn.

    Also quite apparent in places where mobs seem to be scripted to be inactive till players approach - and then suddenly all of their AIs wake and tries to figure agro.
    Quote Originally Posted by Coyopa View Post
    As far as Gauthaag goes, don't let him get you riled up. This is what he does. Constantly.

  3. #3
    Community Member lugoman's Avatar
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    Sep 2009
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    Shroud part 2 when you kill all 4 red names and the barrier drops around the crystal the game stops. This happens in heroic and legendary and never happened to me before the move.

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