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  1. #1
    FreeDeeOh PsychoBlonde's Avatar
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    Default Corny Quest Idea

    I think it'd be entertaining as a quest mechanic to have a boss with a soul stone in a quest at some point. Just to poke a little fun at the whole "soul stone" mechanic. Basically how the quest would work is:

    1. You'd have to beat up the boss to get their soul stone.
    2. You'd have to carry their stone to the end of the quest as a quest objective.
    3. Any time you get near a shrine, the boss would rez, and you'd have to do it again.
    4. If you wanted to get REALLY silly, the boss would refuse to rez at the end, so you'd have to let yourself be killed and beat them up in the Plane of Dolurrh to force them to rez.
    5. Maybe have an option where you could blow up the shrines to prevent the boss from rezzing.

    The more inane death-related goofiness, the better, IMO.
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  2. #2
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    There is something in there at least worth looking at its quirky and I like quirky at times.


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  3. #3
    Community Member Hobgoblin's Avatar
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    why not?


    though i would say that you dont suffer death pens - or at least have them reduced when you fight the boss in death land

  4. #4
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Uska View Post
    There is something in there at least worth looking at its quirky and I like quirky at times.

    Quote Originally Posted by Hobgoblin View Post
    why not?


    though i would say that you dont suffer death pens - or at least have them reduced when you fight the boss in death land

  5. #5
    FreeDeeOh PsychoBlonde's Avatar
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    I'd also love it if they had a puzzle of sorts that involved spirit binding somewhere inside the quest, going into a room that couldn't be exited otherwise, pulling some levers, dying, having the "spirit binder" revive you, etc.

    Basically the entire quest should be people running around getting lost and dying a bunch. Only, on purpose. As a quest mechanic.

    Also there should be a "Ye Olde Repaire Shoppe" somewhere in the quest so you can fix your stuff if it gets broken.
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  6. #6
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    Quote Originally Posted by PsychoBlonde View Post
    I'd also love it if they had a puzzle of sorts that involved spirit binding somewhere inside the quest, going into a room that couldn't be exited otherwise, pulling some levers, dying, having the "spirit binder" revive you, etc.

    Basically the entire quest should be people running around getting lost and dying a bunch. Only, on purpose. As a quest mechanic.

    Also there should be a "Ye Olde Repaire Shoppe" somewhere in the quest so you can fix your stuff if it gets broken.
    More fun stuff we will never see sadly


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  7. #7
    Community Member biggin's Avatar
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    Optional: drop soul stone in lava.

    I like it. Great idea.
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  8. #8

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    Quote Originally Posted by PsychoBlonde View Post
    I'd also love it if they had a puzzle of sorts that involved spirit binding somewhere inside the quest, going into a room that couldn't be exited otherwise, pulling some levers, dying, having the "spirit binder" revive you, etc.

    Basically the entire quest should be people running around getting lost and dying a bunch. Only, on purpose. As a quest mechanic.

    Also there should be a "Ye Olde Repaire Shoppe" somewhere in the quest so you can fix your stuff if it gets broken.
    The maze in deathwyrm is pretty similar to that, if you can't interact with the speaking stone.
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  9. #9
    Community Member FuzzyDuck81's Avatar
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    I like this idea - more innovative & interesting mechanics are definitely a good way to go.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  10. #10
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    Quote Originally Posted by PsychoBlonde View Post
    I'd also love it if they had a puzzle of sorts that involved spirit binding somewhere inside the quest, going into a room that couldn't be exited otherwise, pulling some levers, dying, having the "spirit binder" revive you, etc.
    I like the general idea. But one problem.
    If you bind inside the quest, and then die outside of it (in another quest), would you revive inside this quest? Idk, it feels like that could break a bajillion things or more.

  11. #11
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Sunnie View Post
    I like the general idea. But one problem.
    If you bind inside the quest, and then die outside of it (in another quest), would you revive inside this quest? Idk, it feels like that could break a bajillion things or more.
    Dying then being ported to another place within the quest is already within the game, eg. Reaver's Fate raid where I suspect it's basically handled by having a hidden persistant environmental effect/script within that area for "if dead, teleport to these coordinates"... having something you interact with within the quest change those coordinates (including a "if no coordinates are set, then no teleport" option, ie. default behaviour) "should" be relatively straightforward, i think, then it'd be a matter of having it be cleared on quest exit like any other environmental effect. I think even that "teleport on death following certain interactions" is already present too, see the shroud part 4.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
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    Quote Originally Posted by FuzzyDuck81 View Post
    Dying then being ported to another place within the quest is already within the game, eg. Reaver's Fate raid where I suspect it's basically handled by having a hidden persistant environmental effect/script within that area for "if dead, teleport to these coordinates"... having something you interact with within the quest change those coordinates (including a "if no coordinates are set, then no teleport" option, ie. default behaviour) "should" be relatively straightforward, i think, then it'd be a matter of having it be cleared on quest exit like any other environmental effect. I think even that "teleport on death following certain interactions" is already present too, see the shroud part 4.
    Good points all. You have greatly alleviated my concerns.

  13. #13
    Community Member Duana's Avatar
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    I don't find it corny. Well not too corny.

    There would have to be an optional that required soulstones to be passed through a door. A little homage to days of yore.

    Other things I think would be cool.

    -- Explorer/quest area based on the once death dealing chasm in house K. I kind of like the idea of an explorer area with landslide traps, lots of rubble for ambush lovin (both sides), caves, underwater areas, the whole bit.

    -- Magueritte from the catacombs needing assistance again. Maybe the duality didn't end with her uncle's death. But no ****ing stairs this time.

    -- Legendary Freshen the Air - If ever a quest begged for Legendary status - it's this one.
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  14. #14
    FreeDeeOh PsychoBlonde's Avatar
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    Ideally I think the boss should complain at you and try to run away the entire time you're carrying their stone around, too.

    It might be a little off theme, but it'd be cool if they could aggro groups of mobs by yelling so it's nearly impossible for you to sneak around. Maybe have an optional way to silence them so they can't do this, in which case it could be a very interesting stealth quest.

    It'd certainly be a different take on the "escort quest" idea, where you're supposed to KEEP them dead so you can escort them instead of trying to keep their zergy butt alive.

    Heck, you could probably make an entire quest pack off this.
    Last edited by PsychoBlonde; 03-24-2016 at 04:41 PM.
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  15. #15
    Community Member Selvera's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    I'd also love it if they had a puzzle of sorts that involved spirit binding somewhere inside the quest, going into a room that couldn't be exited otherwise, pulling some levers, dying, having the "spirit binder" revive you, etc.

    Basically the entire quest should be people running around getting lost and dying a bunch. Only, on purpose. As a quest mechanic.

    Also there should be a "Ye Olde Repaire Shoppe" somewhere in the quest so you can fix your stuff if it gets broken.
    Or, alternative idea - there are switches in the quest that require you to be dead to pull them. This could get more complicated if you need someone who's alive to carry around your soul-stone while you pull levers while you're dead.

  16. #16
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Selvera View Post
    Or, alternative idea - there are switches in the quest that require you to be dead to pull them. This could get more complicated if you need someone who's alive to carry around your soul-stone while you pull levers while you're dead.
    Oo, I like this idea. I could still be solo-able because hirelings and pets can carry soul stones (or be soul stones, for that matter). It's possible to interact with rez shrines at least so having things you can interact with while dead shouldn't be too difficult.
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