Description: you can no longer be Hamstrung or Crippled.
Willing to pay RL money for this. Seems I get crippled anytime any archer from any quest on any server even thinks about shooting an arrow.
Gimme.
Description: you can no longer be Hamstrung or Crippled.
Willing to pay RL money for this. Seems I get crippled anytime any archer from any quest on any server even thinks about shooting an arrow.
Gimme.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
I've heard that potions of remove paralysis fix this
http://ddowiki.com/page/Remove_Paralysis
also try potions of Panacea
http://ddowiki.com/page/Panacea
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Wait, you mean those potions are ACTUALLY USEFUL?!
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I know the Remove Paralysis spell/potion works on slow type effects (not all but most), I know some think a haste potion fixes this, but all it does is two things interacting against each other. Did not know they stop hamstring/cripple will have to give that a try.
Worth it as I am WF already, don't care if I have to walk on bottom to get where I am going.
I may try the pots since one inventory slot may be better than an entire feat. Will try it out in WK tomorrow as the sheer numbers of archers make it so much fun.
Party:"Let's go fatty, get your WF behind up that tower!"
Me:"!@#$!@!$!!!"
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
Potion of Paralysis Removal didn't work.
You owe me 10 platz.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
Nope. No. Not at all. Never. Also, Nope.
1) I am truly sorry that you can not zerg 100% at all times through quests. The only solution to your inconvenience is to make you immune to one of the few valid tactics that mobs have.
2) Should this be considered then you must also make mobs immune to the crippling/hamstring effect and that would mess with a lot of builds. Is your convenience worth that?
This is another Easy Button. Just play the game.
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Oh yes! We should make this bladeforged only, available only after using a +1 lesser heart of wood to switch your first level to warlock. And if you do this make the feat free. Also it can't be dispelled in any way. Next release a quest with a hamstring environmental effect.
It's not a tactic. It's 3 points of damage followed by 10 seconds of crippling hit, stacked with another 10 seconds as now you can't get away. It serves no purpose other than to aggravate. Now in raids like Deathwyrm they are a tactic, but those tactics are easily bypassed by one member of a party.
Many mobs are immune to Hamstring/Crippling effects. I had a rogue that specialized in it for ToD to slow down damage on the tank but boss mobs don't even blink when hamstrung. I am now a level 30 demi-god, a single arrow from a trash mob that does less than one tenth of a percent damage to my HP shouldn't completely cripple my movement, at least IMO, especially if I spend a feat to negate it.
Thank you for your sorrow at my dilemma. It truly helps.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
Sometimes things have to be annoying. You're inconvenienced. It angers you. It inspires you to focus on those mobs.
You might even say they've earned your enmity.
You didn't say if you tried potions of panacea yet, btw.
The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<
When you use it to not let your enemies escape, I say it serves it's purpose. Tactic +1
Imagine if DDO had balanced PvP. Now imagine you Hamstring your opponent in a Capture the Flag. Tactic +1
Imagine YOU are the one carrying the enemy flag. You get hamstrung. Why does it NOW turn into an annoyance or aggravation? It's because it's a personal approach to being afflicted by it. But that does not stop Hamstring from being a tactic in the eyes of your enemy.
The fact that there is no balanced PvP, but only PvE (not balanced anyway), just means you don't get to gloat or enjoy using it on another living being. But it does not stop Hamstring for serving it's TRUE purpose: "Slowing an enemy down". Tactic +1
Sorry to break it to you NOW, but Hamstring has absolutely no effect in your or enemy dps. Only in movement speed.
What you're looking for is Limb Chopper.
Usually found in a Named Khopesh or in a Named Greataxe.
__________________________________________________ ___________
NOW, nothing in here is to antagonize you in anyway, even if it seemed so. We ALL suffer from the harsh pain that is hamstring while running invisible. Or simply running. Whether it be for a rush, a zerg, or even saving a companion.
But i'd rather give up Boots slot or trinket for it.
Make it "Dragonborn Boots", after all, they are the only adventurers who continued being one after being hit with an arrow in the knee...
Now, if you think Hamstring is bad, try getting the aggro of an Earth Elemental, and forgetting to kill it...
And you thought "Kobold never forget"...
Sorry to break it to YOU now but when his movement speed was cut in half so was his attack speed. *GASP* You mean, there are things in this game I know more than you? Like things I've done a billion times and built for and know as fact?
Feel free to go in there and check it out. Easy enough to solo now. Then feel free to come back and grovel at my Altar of Knowledge.
Anyway, not meaning to antagonize.......
That's why I suggested a feat slot. A swappable shoe item, while even better than my idea for my purposes seems a but too much. My main problem here isn't that it happens every so often but it happens constantly and from mobs you haven't even seen yet. It's not quite as bad as the pack of dogs/repeat auto trip/never stand again fun but it runs a close second.
Why do we take toughness? To mitigate damage.
Why do we splash 2 monk on a FTR? To get evasion and mitigate damage.
I see no counter to being Hamstrung. Make it an activated feat on a 3 minute timer. Something to mitigate 'tactics'.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
Interesting idea. I don't see why not if you have to devote an epic feat to it, which means you're going to be giving something up for it. If it's deemed by the developers to be too powerful, they could perhaps make it provide a % chance for it to work. However I wouldn't hold my breath as it seems like this would be low on the priority list of things to do. Perhaps try the deflect arrows feat or enhancement?
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
Worth exploring more - the Potion of Remove Paralysis may be at too low a Caster Level to counter the effects, perhaps. A better and more thorough test would involve using an FVS or Cleric of varying levels to cast Remove Paralysis after the effect lands. Problem is, you then have to call out to your buddy healer to do this and I realize the help is not "at the ready" but this has me curious if Remove Paralysis is WAI one way or the other.
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— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Panacea tested using Woodblossom Mead from House P collector, no effect.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.
There is no lag. Just because you had none before and can't play now doesn't mean the server move had anything to do with it.