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  1. #61
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    Quote Originally Posted by maddong View Post
    If you are going to pay for treasure hunting potions I think you also need to pay for +2 gems (level 33 loot instead of 32). Otherwise you aren't getting your money's worth....
    Actually, this may not be the best strategy in all cases. I would rather have awesome loot at the level I am running, than loot I can't use for another 2 or 3 levels. In fact the zone I am really looking for loot is 14 and 15, i.e. things that can be used by a fresh iconic -because of XP banking, I spend a lot of time at these levels, and by 18 I am decked out in named gear anyway. Bumping the loot tables to the 16+ range is counter-productive to this goal.

    I just started a new iconic life and bought a stack of the potions. Running a potion really makes a difference to the number of blue light chests I am seeing. At least 1 in 3 are blue. It looks like almost everything is just masterful so far, but maybe the stats are a little higher in general. I have seen 90 spell powers at level 14, which is pretty solid. I haven't found anything I would keep, but they are selling on the AH pretty well so they must be useful to someone.

    I also noticed an interesting effect. When my partner opened the chest it would show the yellow light. But the instant I looked in the chest the light would change to blue. So that might be useful to people trying to game the system by having others open chests on your behalf. It won't work :-)
    Last edited by bracelet; 03-11-2016 at 10:50 AM.

  2. #62
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    Quote Originally Posted by mikarddo View Post
    To those trying to defend me. Thank you for the kind words but please dont.

    I made a very clear mistake and I fully understand, accept and respect the decision made. If anything I just wish for it to be forgotten rather than cause more strife.

    Thank you.
    I think people are just upset because you are / were probably one of the more useful voices in a council that is stacked with, um, yea best left unsaid. I think the transgression was minor, but it's Turbine's call.

  3. #63
    Community Member Robai's Avatar
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    Quote Originally Posted by Cordovan View Post
    - No, this doesn't increase your chance to get named loot.
    - This is a separate bonus from traditional Loot Boosts, which raise the level of the chest. This raises the chance to get the good stuff for the level of the chest you are opening.
    I guess it means that:
    • Tome drop chance is not increased
    • Major Mnemonic potion drop chance is not increased
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
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    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  4. #64
    Community Member DaSawks's Avatar
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    no, this doesn't increase your chance to get named loot.
    then don"t even bother.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  5. #65
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Robai View Post
    I guess it means that:
    • Tome drop chance is not increased
    • Major Mnemonic potion drop chance is not increased
    Asked Cordovan about this on the livestream today:

    Only affect chests and does not affect named item drop chance (separate roll for that)

    BUT depending on several factors, can help tomes and other things (like certain store bought items) drop

    Treasure Hunter's Elixirs

    check out the livestream when it is archived... about 30-45 min in.

  6. #66
    Community Member Zavier's Avatar
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    Angry Loot gems

    I would really like a definitive - are adding or subtracting from loot levels. I have amassed literally hundreds of loot gems from dice rolls. I have pretty much had a loot boost consistently for many lives. The loot is always under level consistently. The only time when loot is at level is when there is a loot bonus happening...which seems to counteract the loot gem. I only experience this on my main can't wait for all the loot gems to finally wear off.

  7. #67
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Zavier View Post
    I would really like a definitive - are adding or subtracting from loot levels. I have amassed literally hundreds of loot gems from dice rolls. I have pretty much had a loot boost consistently for many lives. The loot is always under level consistently. The only time when loot is at level is when there is a loot bonus happening...which seems to counteract the loot gem. I only experience this on my main can't wait for all the loot gems to finally wear off.
    Jewels of fortune adjust the level of the chest - ie the minimum level of the items and that is all; except at cap, and I am not getting into that.

    Treasure Hunter's Bonus does NOT affect the level of the chest (and therefor the minimum level of the contents) but rather the chance to roll higher on the loot tables (ie roll higher means roll better / luckier).

    EXAMPLE:

    Level 10 quest:

    small jewel of fortune running makes the chest in that level 10 quest level 11; and the loot will be minimum level 11.

    OR

    +10 Treasure Hunters Bonus - when you open that chest - the loot is rolled on a table. the best stuff is higher on the list like back in the old loot tables of AD&D (http://www.d20srd.org/srd/treasure.htm or http://www.dandwiki.com/wiki/SRD:Treasure).

    With a +10 THB (Treasure Hunters Bonus) running - say you roll a 50 to determine the loot (hidden mechanism), the boost adds to the roll and you get better/luckier loot.

    Another way of saying:

    So when you open a chest - the level of the chest is determined by the level of the quest (jewels of fortune affect this);
    then a hidden dice roll is rolled and based upon that roll you get loot; the higher the roll, the 'luckier' (usually) the loot is. This is where THB helps. THB CAN help in items dropping with three effects, an augment slot, masterful or wondrous craftsmanship, effects being closer to maximum for level, and even help (some) special items (but not raid / named) drop - like certain store bought items, tomes, and possibly even mnem pots (no verification on mnem pots - but if helps with tomes, should help with mnem pots)

    Best I can explain.

  8. #68
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    Quote Originally Posted by maddong View Post
    Just curious, were you getting like 30% masterful craft items? And were you seeing them as end rewards?

    I know Cordo said it didn't affect end rewards but in the 2 quests I ran with turn ins (still doing my anniversary party runs) I got 3 masterful craft items which seems much higher (but not statistically significant with 2 turn ins only). This was with no treasure hunting pot (so just +10).

    I'm just curious if augments/masterful craft/3rd power normally appear 5% of the time and the world bonus increases it to 15 so with a pot would be like 30%?
    I did not keep any data, but I would say yes, I saw more blue in reward lists using the pot.
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  9. #69
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    Quote Originally Posted by bracelet View Post
    Actually, this may not be the best strategy in all cases. I would rather have awesome loot at the level I am running, than loot I can't use for another 2 or 3 levels. In fact the zone I am really looking for loot is 14 and 15, i.e. things that can be used by a fresh iconic -because of XP banking, I spend a lot of time at these levels, and by 18 I am decked out in named gear anyway. Bumping the loot tables to the 16+ range is counter-productive to this goal.
    Sorry I was just talking about at cap since we were talking about the loot level cap. The only time I use a loot jewel is at level cap for the reason you said.

    Quote Originally Posted by LordTigerDawn View Post
    I did not keep any data, but I would say yes, I saw more blue in reward lists using the pot.
    Interesting.

  10. #70
    Uber Completionist Astarii's Avatar
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    did the Thinking Cap come back with the daily dice?
    I'm Canniths Vileone, a 3x Completionist Heroic, Iconic & Epic ("Uber Completionist"). A collector of pets, and a seeker of treasure. If you need anything, help or just want to chat, send me a tell.


  11. #71
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    I went ahead and tried a treasure hunter potion and did manage to get 5 masterful craft items to show up on an end reward list. That seems like a lot but then again I've never paid attention to them before....

    If they do affect end rewards unintentionally then it might show some pretty sweet LE reward lists?

  12. #72
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by maddong View Post
    I went ahead and tried a treasure hunter potion and did manage to get 5 masterful craft items to show up on an end reward list. That seems like a lot but then again I've never paid attention to them before....

    If they do affect end rewards unintentionally then it might show some pretty sweet LE reward lists?
    am seeing similar results --- just did es2 - and those lists had 3-4 blue on them per list... so *shrug*

  13. #73
    Community Member Robai's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    ... THB CAN help in items dropping with three effects, an augment slot, masterful or wondrous craftsmanship, effects being closer to maximum for level, and even help (some) special items (but not raid / named) drop - like certain store bought items, tomes, and possibly even mnem pots (no verification on mnem pots - but if helps with tomes, should help with mnem pots)
    Thank you.
    I guess it helps with store mnem pots only, still not bad.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  14. #74
    Community Member LongshotBro's Avatar
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    Default too high?

    i was playing for several hours last night and a bit today, and haven't seen a single piece of named loot drop in any quest.

    Wondering if this treasure buff is pushing the chests' level too high, like over the level of the named loot that could potentially be inside? i seem to recall that was an issue back when loot gems first came out.
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  15. #75
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by LongshotBro View Post
    i was playing for several hours last night and a bit today, and haven't seen a single piece of named loot drop in any quest.

    Wondering if this treasure buff is pushing the chests' level too high, like over the level of the named loot that could potentially be inside? i seem to recall that was an issue back when loot gems first came out.
    two points: THB (treasure hunter's bonus) does not effect the Level of the chest nor does it help named items drop.

  16. #76
    Community Member Grandern_Marn's Avatar
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    Just TRed so not sure if its the the lootgen update and its influence at lower levels or if its the treasure hunter bonus but seeing some handy lootgen items out there. Thanks for that anyway. I'll try to see if there is any change after the bonus days are over.
    Start cross server trading and profit!
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  17. #77
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    am seeing similar results --- just did es2 - and those lists had 3-4 blue on them per list... so *shrug*
    I saw more Mastercraft items in end rewards since this bonus has started. However I noticed some chests do not get the bonus (at least the blue light doesn't emit, I junk most loot anyways).

  18. #78
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    Quote Originally Posted by RapkintheRanger View Post
    So now you can pay twice as much to play a game.

    There is too much of this already.

    pay to increase chest level
    pay to increase roll on chest
    pay to roll again on a chest

    Maybe we could also:
    Pay to get more chests
    And pay to get more things in the chest.
    And pay to get more weapon effects on weapons
    And pay to have less caster effects on weapons
    And pay to get...

    All i am saying is surly we are all suffering from pay to play fatigue....?

    Socialism is running fine in Russia and China they say. You want everything for FREE, why don't you move there.

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