Originally Posted by
HastyPudding
There's been quite a bit of talk on the forums of casters lagging behind, specifically the decline of DC casting (which I attribute, in large part, to shiradi casters, but that's neither here nor there) and the sorcerer's lack of inherent damage (I say inherent because their damage comes from the draconic destiny, not the class itself). So, I decided to take a gander at the wizard and sorcerer trees and give a few tweaks; not a full class revamp, because they don't need one, but just some easy-to-do tweaks and balances that would bring them up to speed.
*Note, I have touched eldritch knight, as I don't particularly care of the tree and it needs more than a few tweaks and balances.
WIZARD ARCHMAGE
Energy of the Scholar
~ Increase spell point amount from 30/60/90 to 40/70/100.
~ Reduce AP cost from 2 to 1 per rank.
Traditionalist Caster
~ Reduce the universal spellpower boost from 3/6/10 to 2/4/6.
~ Remove the orb and staff requirements.
Spell Critical: Elemental and Force
~ Increase critical chance from 1% to 2% for all tiers.
Efficient Metamagic
~ Reduce AP costs for all of these to 1 instead of 2. (This is an archmage, a master of maximizing spell potential through specialization, they should be superior with metamagic.)
Spell Penetration
~ Reduce AP cost from 2 to 1 per rank. (Again, this is a wizard archmage, not some run-of-the-mill magician. Spell penetration is essential for wizards to function.)
School Mastery
~ Change from 1 rank to 2 ranks, for a total of +2 to DC's in both tier 4 and 5.
Secondary School Mastery
~ Change from 1 rank to 2 ranks, for a total of +2 to DC's.
Capstone: Master of Magic
~ Increase intelligence bonus from 2 to 4.
~ Increase spellcraft bonus from 5 to 10.
~ Addition: Increase maximum spell points by 100.
*NEW* Traditionalist Caster, tier 2
~ Increase universal spellpower by 2/4/6.
~ 1 AP cost, 3 ranks.
~ Requires tier 1 Traditionalist Caster.
WIZARD PALE MASTER
Deathless Vigor
~ Reduce AP cost from 2 to 1.
~ Addition: Requires you to be in an undead shroud form.
Cloak of Night
~ Remove the toggle effect and spell point cost. This enhancement becomes a passive.
~ Remove the penalty to negative energy, repair, and positive energy amplification.
~ Reduce the light resistance bonus from 20%/35%/50% to 15%/25%/35%.
Eternal Servitude
~ Increase physical resistance rating from +5/+10/+15 to +10/+15/+20.
~ Addition: Also increases magical resistance rating.
Necromantic Focus
~ Change from 1 rank to 2 ranks, for a total of +2 to necromancy DC's.
Capstone: Master of Death
~ Addition: Increase critical damage with negative energy spells by 10%.
~ Addition: +2 to constitution
*NEW* Negative Energy, tier 4
~ Increase negative energy spellpower by 3/6/10.
~ 1 AP cost, 3 ranks.
SORCERER FIRE SAVANT
Fire Affinity, core 2
~ Addition: +10% critical damage with fire spells.
~ Addition: -10% critical damage with water and cold spells.
Immolation, core 4
~ Addition: +10% critical damage with fire spells.
~ Addition: -10% critical damage with water and cold spells.
Capstone: Apotheosis of Fire
~ Increase the charisma bonus from +2 to +4.
~ Elemental form no longer increases spell costs.
~ Addition: Elemental form now increases critical damage with fire spells by 10%.
~ Addition: Elemental form now decreases critical damage with water and cold spells by 10%.
One with the Inferno
~ Addition: Now also increases fire absorption by 5%/10%/15%.
Pierce Fire Resistance
~ Increase fire resistance bypass from 5/10/15 to 20/35/50.
Fire Guard
~ Change from a passive to a toggle.
~ Increase fire guard damage from 3d6 to 3d10. Damage now scales with 75% spellpower.
Heat Death
~ DC changed from constitution modifier to charisma.
~ Reduce spell point cost from 50 to 30.
~ Damage now scales with 50% spellpower.
Evocation Focus
~ Increased evocation DC's by +1 to +2.
~ AP cost increased from 2 to 3.
SORCERER WATER SAVANT
Water Affinity, core 2
~ Addition: +10% critical damage with water and cold spells.
~ Addition: -10% critical damage with fire spells.
Hypothermia, core 4
~ Addition: +10% critical damage with water and cold spells.
~ Addition: -10% critical damage with fire spells.
Capstone: Apotheosis of Water
~ Increase the charisma bonus from +2 to +4.
~ Elemental form no longer increases spell costs.
~ Addition: Elemental form now increases critical damage with water and cold spells by 10%.
~ Addition: Elemental form now decreases critical damage with fire spells by 10%.
One with the Waves
~ Addition: Now also increases cold absorption by 5%/10%/15%.
Pierce Cold Resistance
~ Increase cold resistance bypass from 5/10/15 to 20/35/50.
Water Breathing
~ Addition: You also gain underwater evasion.
Icy Prison
~ DC changed from constitution modifier to charisma.
~ Damage now scales with 50% spellpower.
Evocation Focus
~ Increased evocation DC's by +1 to +2.
~ AP cost increased from 2 to 3.
SORCERER AIR SAVANT
Air Affinity, core 2
~ Addition: +10% critical damage with air, sonic, and electric spells.
~ Addition: -10% critical damage with acid and earth spells.
Conduction, core 4
~ Addition: +10% critical damage with air, sonic, and electric spells.
~ Addition: -10% critical damage with acid and earth spells.
Capstone: Apotheosis of Air
~ Increase the charisma bonus from +2 to +4.
~ Elemental form no longer increases spell costs.
~ Addition: Elemental form now increases critical damage with air, sonic, and electric spells by 10%.
~ Addition: Elemental form now decreases critical damage with acid and earth spells by 10%.
One with the Storm
~ Addition: Now also increases electric absorption by 5%/10%/15%.
Pierce Electric Resistance
~ Increase electric resistance bypass from 5/10/15 to 20/35/50.
Feather Fall
~ Addition: Your movement speed is increased by 10%.
Evocation Focus
~ Increased evocation DC's by +1 to +2.
~ AP cost increased from 2 to 3.
SORCERER EARTH SAVANT
Earth Affinity, core 2
~ Addition: +10% critical damage with acid and earth spells.
~ Addition: -10% critical damage with air, sonic, and electric spells.
Crumbling, core 4
~ Changed the passive effect on spells from armor reduction (useless to any caster) to magical resistance rating reduction by 3 points, stacking up to 5 times.
~ Addition: +10% critical damage with acid and earth spells.
~ Addition: -10% critical damage with air, sonic, and electric spells.
Capstone: Apotheosis of Earth
~ Increase the charisma bonus from +2 to +4.
~ Elemental form no longer increases spell costs.
~ Addition: Elemental form now increases critical damage with acid and earth spells by 10%.
~ Addition: Elemental form now decreases critical damage with air, sonic, and electric spells by 10%.
One with the Soil
~ Addition: Now also increases acid absorption by 5%/10%/15%.
Pierce Acid Resistance
~ Increase acid resistance bypass from 5/10/15 to 20/35/50.
Earthen Armor
~ Armor class increased from 1/2 to 2/4.
~ Addition: Now also increases Physical Resistance Rating by 4/8
Earthgrab
~ DC changed from constitution modifier to charisma.
~ Bludgeoning damage now scales with 50% spellpower.
Conjuration Focus
~ Increased conjuration DC's by +1 to +2.
~ AP cost increased from 2 to 3.