That's the point I've been trying to make: sorcerer really isn't all that strong, it's when you add their spellpower bonuses into the draconic destiny's spellpower bonuses and SLA's is when you get actual damage.
I'm surprised you didn't use call lightning SLA from the tree for damage on your druid, though. Combined with the legendary scion of the air feat (which also boosts earthquake DC's) I got some pretty decent damage; nothing spectacular, but I got some decent 4-6k crits with it. But I'm in agreement in that druids are worse off than sorcerers in terms of damage potential.
~ I don't understand why sorcerer elemental forms are so restrictive. They lock you into non-warforged races to be optimal, severely limiting your self-healing until epics. They increase your spell costs. And, while thematic, severely limits your spell options by basically making opposing elements quite useless (I've always been of a mind that the penalties almost outweigh the bonuses for sorcerers). This is a capstone and yet it feels like a tier 5 ability with the restrictions.
~ I'm in agreement on warlocks. When they were first introduced I was really excited to see one of my favorite PnP classes being added. Then I saw they were turned into some freakish DPS class with very little emphasis on debuffing, very easy to play, blatantly overpowered survivability, with cheap, stupidly easy three-button-wonder builds, and I sort of got disappointed. I love my enchanter warlock, he's more like a wizard with DPS, but I feel the damage makes it feel like what a sorcerer should be doing, not a warlock.
~ The Sorcerer trees don't really need a full enhancement revamp, but they do need to be updated to the game's current mechanics, complete with additional caster levels, better tier 5 abilities, and spell critical damage bonuses. This isn't some evocation wizard, it's a sorcerer, which USED to be the premier magic damage class in the game until warlock showed up and took the spotlight.
So your gonna quit because they didn't bow to YOUR request? A lot of people like playing Warlock. Yea....they are overpowered, but you don't have the right to decide things for the entire DDO community and then get mad when they don't implement your selfish request.
If you would rather play a Sorcerer than a Warlock....go for it, but don't presume that you are so important and entitled to be heard over thousands of other DDO players.
A couple of years ago...Sorcerers were the easy button...they are still pretty strong...but no longer to of the heap. But they are hardly the bottom of the trash pile either. Take your lumps as a sorcerer like Bard and Pallys did for the first 7 + years of DDO, and like Arti's and Fighters are right now. Sorcerers will get some love eventually.
Leader of Legion of Eberron on Cannith.
Characters: Loromir & Baldomir....among others.
You think Sorcerers are "pretty strong"?
Do you mean pretty strong in level 6 Marketplace Quests? Or do you mean level 16 Gianthold quests? Because if you actually mean in high level to end game quests, well, then you are obviously uninformed or simply making things up.
The fact that you are on the PC also reinforces my belief that the Devs of this game are receiving terrible advice which has led to their inability to create any sort of balance.
Since you didn't answer my question, I can assume you mean low to mid level quests.
It's nice that you spend all your time playing under 20 content, but for those that play higher level content Sorcerers are basically useless pikers.
But then, taking caster advice from someone who would prefer to see melee classes remain OP is a little silly.
I adapt to whatever toon im playing. Including whatever is bugged with it, when something is. If i played them all the same way, all but one of them would probably be awful.
And i have 36 toons on argo, so telling you their names would be pointless, since i swap between them several times a week. Thats another way of adapting, i can play whatever suits my mood at the moment.
Dystopia = utopia achieved