So after almost two weeks of avoiding raiding we just couldn't help ourselves. We ran Dragon, LE tempest, LH hound, LH shroud, and another LE tempest and LH hound all twelve man groups. All of the raids had lag with shroud taking the cake, luckily we had a warlock and wizard that were able to one shot things which helps out a ton on part one and four which I think is sadly necessary with the current state of the game. Our raid group now calls it victory lag because every time you complete an objective you pause almost guaranteed. The tempest spines had a few places but after three or four players would die it would usually clear up and there was always victory lag once a named was killed so killing the first named would guarantee the second and if there was a third they would go on a killing spree while we all paused. The shroud was done around 10:30 Pac on purpose hoping most of the east coast was going to bed and that helped a lot our completion time was around 56 mins and if I had to guess without lag it would have taken at least ten minutes off of that. Hounds would play alot like the tempest spines where a couple deaths would free us up. Its sad the game has come to this but the guys I run with are mostly done with past lives and we can only run lowbies so much. If the game isn't fixed in the next few weeks some of us plan to go to virtual tabletop to get our D&D fix. I want to thank Sanctus Armata, Damaged Inc, my guildies, and the couple pugs we had suffering through last nights raid night.
We plan on raiding tonight and I'm certain there will be death! I'll post experiences tomorrow.