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  1. #621
    Community Member Steen's Avatar
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    Default Lag Report Gallanda after a night full of raids

    So after almost two weeks of avoiding raiding we just couldn't help ourselves. We ran Dragon, LE tempest, LH hound, LH shroud, and another LE tempest and LH hound all twelve man groups. All of the raids had lag with shroud taking the cake, luckily we had a warlock and wizard that were able to one shot things which helps out a ton on part one and four which I think is sadly necessary with the current state of the game. Our raid group now calls it victory lag because every time you complete an objective you pause almost guaranteed. The tempest spines had a few places but after three or four players would die it would usually clear up and there was always victory lag once a named was killed so killing the first named would guarantee the second and if there was a third they would go on a killing spree while we all paused. The shroud was done around 10:30 Pac on purpose hoping most of the east coast was going to bed and that helped a lot our completion time was around 56 mins and if I had to guess without lag it would have taken at least ten minutes off of that. Hounds would play alot like the tempest spines where a couple deaths would free us up. Its sad the game has come to this but the guys I run with are mostly done with past lives and we can only run lowbies so much. If the game isn't fixed in the next few weeks some of us plan to go to virtual tabletop to get our D&D fix. I want to thank Sanctus Armata, Damaged Inc, my guildies, and the couple pugs we had suffering through last nights raid night.

    We plan on raiding tonight and I'm certain there will be death! I'll post experiences tomorrow.
    Proud Leader of Band of Brotherz
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    Cancel your Sub maybe then they'll listen!

  2. #622
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

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    Quote Originally Posted by Steen View Post
    ...Its sad the game has come to this but the guys I run with are mostly done with past lives and we can only run lowbies so much...
    My guildie expressed the same notion: "...now that I am mostly done with past lives and want to raid, its laggy...,"

    Working on 3X Gnome Iconic atm, so lag testing reports not about raids...but that will be over soon.l

  3. #623
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    Default The Death of Raids

    The days of meaningful raiding are over. We've done and parsed 57 raids since the data center change. ALL of them have worse latency than before the move, and anyone wearing a neckalce of mystic eidolons made it worse.

  4. #624
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    Theres defo something going wrong with the data center !!

    Pre December my ISP was 3Three Uk the game was realy laggy rubber banding party wipes from mobs average latency 140ms whilst lagging upto 2 minuets lag

    In December i Swapped ISP to EE Mobile broadband NO LAG at ALL through out december & upto the data center move

    Now im getting game pauses my latency is only 120-150ms but the entire game just stops then starts again NO Rubber banding or MOBS wiping the party it all just stopps then resumes from where it stoped!

    I have the Network conection box enabled so i can check my connection
    On 3Three it would be yellow / red for the most part
    On EE UK its Allways Green. Never seen yellow or red with EE UK

  5. #625
    Community Member BrokenButton's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    What worked fine predatacentermove on a say Tuesday Morning, did not always work fine on a populated server Friday Night/Saterday, which is another reason why even if we fix everything back to predatacentermove condition that reducing overall data transfer by 33~50% (via reduced max party sizes) is still a good idea (imhowcbvw) since it allows for population increases of 33~50% which will happen especially during new updated, anniversary events, holidays, weekends, etc..

    This would include an 18% reduction in DDO CPU calculations on laggy raids too.
    Well I'm doing my part to reduce lag by logging in less and less...

  6. #626
    Community Member FeartheBow's Avatar
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    try removing any glamored gear or weapons also try to remove cosmetics and put pets in the stable, I read somewhere a former lotr guy saying he thought this may be part of the lag issues

  7. #627
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    Quote Originally Posted by FeartheBow View Post
    try removing any glamored gear or weapons also try to remove cosmetics and put pets in the stable, I read somewhere a former lotr guy saying he thought this may be part of the lag issues
    New deep gnome iconic on Wayfinder. No special anything other than iconic and wiz 15 rog 1. I'm having moments of total freeze lag solo and other times when there is almost no impact to my ability to play. I notice several points at which the lag is more likely to occur. When mobs spawn as I run into a room, when I have fought a few packs in a row, when I have an unusually empty dungeon with fewer spawn points active than normal and I suddenly run into a multi-mob spawn.

    Latency can be a factor as I occasionally see spikes into high 3 figures and lag will happen when that occurs. However I also can freeze lag with a latency of under 30 and a packet loss of 0 showing in the network monitor.

    This has to be an infrastructure problem somewhere between the TW data center and me. It's just not rational to think that my PC has somehow caused the lag issues. Particularly given the widespread reports of freeze lag.

  8. #628
    The Hatchery Enoach's Avatar
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    I've been running raids everyday since the servers were restarted.

    Now I'm not sure if this is because of Weekend traffic - since we did just have a week that some schools are out for spring.

    What I've found that as the time progresses from the reboot, the lag spikes seem to be getting longer and longer.

    Spikes occur after every red name is activated and killed - makes the Drow bosses fight in TS a challenge.

    Again it appears to happen longer and longer as the weekend progresses.

    Now a group that sticks to it can complete but this tends to add about 40% to 50% to time.

  9. #629

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    Ghallanda right now, in Circles of Power challenge lvl 15 on a 6* run.

    Lagging like hell, trying to speak to the foreman to get some kobolds and barrels.

    Oh, apparently the drow who've appeared next to me at the start aren't experiencing any lag, as we're losing kobolds. This is one of those challenges where you lose a star if you lose a kobold.

    Oh but pots are still counting down.

    Killed client to try and get out to retry.

    Now stuck in "Cleaning up old connection" ... most excellent.

  10. #630
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    Default Lag on Wayfinder

    Yes its true. There is more lag on Wayfinder than ever before. 5 person raid on Von 5. 12am EST to 2am EST so non-peak hours. We completed and the lag were not significant or crippling, but I just wanted to point out that such lag wasn't present before the data move (under same conditions).

    I play only on Wayfinder specifically to avoid lag problems. The lag is not just in raids, but in quests (even heroic). I don't know how people have put up with lag, but I don't have that kind of patience and will quit if lag gets any worse on Wayfinder.

  11. #631
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    Default

    There have been lots of suggestions and ideas of how to reduce lag, but quite honestly, it is fundamentally clear the problem is at the new DC, whether it is the hosting arrangement Turbine is paying for, whether it is the DC itself, or whatever, it is Turbines problem to solve, not the players by taking off cosmetics or whatnot.

    I think DDO is an excellent game, it's combat system is better than many newer games, and it has a lot to offer. It would seem that the powers that be have decided that DDO's budget for hosting had to be reduced, without any concern for whether it would actually be enough to pay for an adequate hosting service.

    I get the distinct feeling that the poor DDO team are just fire-fighting and clutching at straws. I am not surprised there is minimal response from the staff because truly what can they say. I hope that I am wrong, but with every day passing it seems more likely.

    Our last raid night as a group consisted of 1 hr 30 of lag and 30 mins of raid ...

    Really sorry to see this happen to a game I have thoroughly enjoyed for 6 years.

  12. #632
    Community Member calibaan's Avatar
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    Thumbs down im realy patient but this S**CK*S

    2 of 3 raids result in a lag death. for example defiler istn doable with just a 6 man group. it starts do get realy frustrating.
    this is no more fun. after playing since 2013 maybe the time has come to quit playing.
    its so frustrating to wipe the whole time.

    i ask me why the heck nbdy at turbine can tell or do something about that. Do you wanna kill the game?
    just say it, then i dont waste the time on it. ist so laughable ... so poor.


    my main Server is cannith but playing also a toon on wayfinder and since the Server restart normal quests here lagging.
    i have been realy fine before the data center transfer - and if its real that ddo is at his end then sbdy from turbine say so.
    so we do not waste our time here dieing over and over.

    i feel realy sad

    Cimaera

  13. #633
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    Sunday night 10:00 EDT on khyber. We were running a laggy LN HoX because the LH attempt failed due to lag. When we killed Xyzzy, everything almost completely froze for the whole party. Fortunately, the server side was frozen, too. The uncharmed puppies didn't drop down and attack us until we unfroze. Chat was working fine the whole time.

    It seems that when certain mobs are killed, the game freezes. Xyzzy did it in Hox. Killing the LCS pairs in FoT does it, etc.

    The lag is pretty consistent in raids. The new raids aren't run on LH much any more because they fail due to lag, and LFMs for DoJ have almost stopped since the data center move. You really shouldn't need us to give you these reports; just log on with a full raid group and play. You can't miss the lag.

  14. #634
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    Quote Originally Posted by spinks View Post
    I do feel given the dire state of raids that there should be guaranteed phlogiston drops. The last 2 runs I have done, both times, no phlogistons. Getting to the point where it is pointless trying to do these raids, and to get zilch is somewhat disappointing. 2 hours to get in and do the raid ...
    I agree. And they should also increase the number of large mats in LN shroud until the lag is fixed. I don't mind missing out on a phlog or only getting 1 large mat if it's because I can't handle hard or elite. When we can't do hard or elite due to lag, and we have to spend that long fighting through lag on normal, it really sucks. I've stopped doing leg. shroud, leg. TS, and the thunderholme raids since the data center move, and after all of the lag wipes I've suffered in leg HoX, I don't think I can stand to do that one anymore, either.

  15. #635
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    Reduced lag. Stopped playing.

  16. #636
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    Quote Originally Posted by calibaan View Post
    2 of 3 raids result in a lag death. for example defiler istn doable with just a 6 man group. it starts do get realy frustrating.
    this is no more fun. after playing since 2013 maybe the time has come to quit playing.
    its so frustrating to wipe the whole time.

    i ask me why the heck nbdy at turbine can tell or do something about that. Do you wanna kill the game?
    just say it, then i dont waste the time on it. ist so laughable ... so poor.


    my main Server is cannith but playing also a toon on wayfinder and since the Server restart normal quests here lagging.
    i have been realy fine before the data center transfer - and if its real that ddo is at his end then sbdy from turbine say so.
    so we do not waste our time here dieing over and over.

    i feel realy sad

    Cimaera
    We tried 6-man last thursday DoJ in Argonessen..

    We had less lag than a full party and we could get to the end fight. So we got as ready as we could, casters drank spell points pot, rebuff, etc.

    The worm spawned, and when we killed it, we were hit by a big lag spike (we were a bit slow to kill the worm unfortunately :/). When we recovered, the boss was already moving around and attacking us, hard to target between all the other mobs, but she was dying, at 30% when she died her thingy and we wiped.

    I drank like 4 pots before the end fight // So sad :/

    P.S. yes, I got 20 guild renown before we got the big spike
    Argonnessen: Koorb - Frankiy - Bladeth - Cararoja - Stormbeach - Cheet - Zafires - Koorgib

    P.D. Spanish is my native language.

  17. #637
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    Didn't do any raids on Argo, but even the low level quests (lvl 4-7) were laggy. Laggy when attacking (not while BEING attacked, big difference), stuttering, rubber banding in public areas, etc etc.

    So, went to Wayfinder and rolled up a brand-new 28 point toon and got lagged in the Grotto. The grotto. Logged off and went on to something else.

  18. #638
    Community Member Vengenance's Avatar
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    Default Maybe Lag is Related to DPS

    While running the DOJ flagging quests on EE I noticed when mobs spawned and everyone jumped on the mobs at once the lag spiked and we all froze. When we attacked the mobs more purposely, one at a time, the lag was manageable. I also noticed anytime I hit many shot while in Improved Precise Shot stance the game would freeze. When I hit many shot while in Archer's Focus (one mob at a time) the lag was again manageable.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  19. #639

  20. #640
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    You guys don't get it. This isn't lag. It's simply a way to make the game more challenging!

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