Results 1 to 20 of 33

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Welcome to the Jungle!

    Edit: PLEASE DO NOT POST COMMENTS! I would appreciate it if you could send me messages instead. Please feel free to rate this page and add Rep.

    So this thread is what I'm using to keep track of all of my current builds, all builds I like, and all builds I'd like to try. Many of these ideas I've come up with myself but many others have been inspired from friends, guildies, and other people. I've grown up playing D&D and Pathfinders so I absolutely love such games. I am a huge fan of creating characters and have been doing so from a very young age. I mostly play on the Argonnessen server and most of my characters start with Kur- hence the naming of these characters. It is assumed that you have at least an unlocked drow and a 32-pt build.

    These posts are meant primarily for myself and my friends but I hope that others use them as well. Most of these builds are friendly first-life builds where you can remove the tomes added. The tomes are primarily to make these characters playable for Epic level content. If you want to play a character but don't have a tome send me a tell in-game or a PM here and I can adjust the character to fit your needs.

    I waited till TP was on sale, 3x bonus points, and then proceeded to wait for the premium races and adventure packs to be on sale before buying them. I like VIP for its XP bonus and its ability to open any quest one Elite. The XP bonus cant be gained but for most players all they need to do is run the Delera's Tomb quests either through having the pack or getting a pass to get the Voice of the Master AND/OR getting a ship invite from a high-lv guild player for the xp shrine. The Voice and the ship buff to XP will stack to a 10% bonus, which is nice. VIP is renting so if you plan on playing DDO in bursts go VIP. If you're looking at more long-term playing I'd wait till the sales and then buy everything you'd like. With the right sales you can get everything important in DDO for under $120. VIP subscription: 15 x8 =120 (8 months of VIP).
    Last edited by theseriousone23; 09-30-2016 at 05:58 AM.

  2. 03-04-2016, 12:00 PM

    Reason
    changed location

  3. #3
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Pale Master

    Necro-based focus
    Code:
    Kur 
    Level 30 True Neutral Morninglord Female
    (20 Wizard \ 10 Epic) 
    Hit Points: 430
    Spell Points: 964 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 21
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 30)
    Strength              8                    14
    Dexterity             8                    14
    Constitution         16                    22
    Intelligence         20                    41
    Wisdom                8                    14
    Charisma              8                    14
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               2                    23.5
    Bluff                 0                    12
    Concentration         4                    39
    Diplomacy             0                    12
    Disable Device        n/a                  n/a
    Haggle                0                    12
    Heal                  2                    23.5
    Hide                  0                    12
    Intimidate            0                    12
    Jump                  2                    23.5
    Listen                0                    12
    Move Silently         0                    12
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    25
    Search                2                    36.5
    Spellcraft            4                    48
    Spot                  0                    23.5
    Swim                  0                    12
    Tumble                n/a                  23
    Use Magic Device      2                    23.5
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Skill: Search (+2)
    Skill: Spellcraft (+4)
    Skill: Use Magic Device (+2)
    Feat: (Wizard Bonus) Enlarge Spell
    Feat: (Selected) Insightful Reflexes
    Spell (1): Expeditious Retreat
    Spell (1): Feather Fall
    Spell (1): Grease
    Spell (1): Jump
    Spell (1): Nightshield
    Spell (1): Obscuring Mist
    Spell (1): Shield
    Spell (1): Sonic Blast
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Merfolk's Blessing
    Spell (1): Tumble
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Necromancy
    Spell (2): Blindness
    Spell (2): Blur
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Knock
    Spell (2): Ooze Puppet
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (3): Displacement
    Spell (3): Haste
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mental Toughness
    Spell (3): Sleet Storm
    Spell (3): Magic Circle Against Evil
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Death Aura
    Spell (4): Negative Energy Burst
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Crushing Despair
    Spell (4): Phantasmal Killer
    
    
    Level 9 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (5): Cloudkill
    Spell (5): Mind Fog
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Spell (5): Niac's Biting Cold
    Spell (5): Eladar's Electric Surge
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Spell (6): Chain Lightning
    Spell (6): Circle of Death
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (6): Flesh to Stone
    Spell (6): Undeath to Death
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Spell (7): Hold Person, Mass
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Otto's Sphere of Dancing
    Spell (7): Symbol of Stunning
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Greater Spell Penetration
    Spell (8): Black Dragon Bolt
    Spell (8): Otto's Irresistible Dance
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Power Word: Stun
    Spell (8): Polar Ray
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Spell (9): Hold Monster, Mass
    Spell (9): Wail of the Banshee
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (9): Power Word: Kill
    Spell (9): Energy Drain
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Sunburst
    Spell (7): Protection from Elements, Mass
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Quicken Spell
    Spell (7): Banishment
    Spell (8): Symbol of Death
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Penetration
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Embolden Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Force
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Arcane Sphere: Hellball
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Epic: Greater Ruin
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Arcane Insight
    Feat: (Legendary) Scion of the Shadowfell
    
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 2)
    
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
    Enhancement: Pale Master (Wiz) - Master of Death (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
    
    Enhancement: Archmage (Wiz) - Necromancy I: Chill Touch (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy II: Command Undead (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy III: Halt Undead (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy IV: Enervation (Rank 1)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 1)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 2)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
    Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force III (Rank 1)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Enhancement: Archmage (Wiz) - Primary Spell Focus: Necromancy (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force IV (Rank 1)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)

    Death Mage (Final Life Build)
    Code:
    Kur 
    Level 30 True Neutral Morninglord Female
    (20 Wizard \ 10 Epic) 
    Hit Points: 470
    Spell Points: 968 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 22
    Will: 15
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              8                 16                   16
    Dexterity            10                 18                   18
    Constitution         16                 24                   24
    Intelligence         20                 35                   43
    Wisdom                8                 16                   16
    Charisma             10                 18                   18
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               2                 23                   27
    Bluff                 0                 12                   16
    Concentration         4                 35                   42
    Diplomacy             0                 12                   16
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 12                   16
    Heal                  2                 23                   26
    Hide                  0                 12                   16
    Intimidate            0                 12                   16
    Jump                  2                 18                   21
    Listen                0                 12                   15
    Move Silently         0                 12                   16
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                1                 29                   45
    Search                3                 24                   40
    Spellcraft            4                 35                   51
    Spot                  0                 23                   26
    Swim                  0                 12                   15
    Tumble                n/a               23                   27
    Use Magic Device      3                 24                   28
    
    Level 1 (Wizard)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Skill: Search (+2)
    Skill: Spellcraft (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Insightful Reflexes
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Warlock
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Spell (1): Grease
    Spell (1): Feather Fall
    Spell (1): Jump
    Spell (1): Nightshield
    Spell (1): Obscuring Mist
    Spell (1): Protection from Evil
    Spell (1): Sonic Blast
    Spell (1): Tumble
    
    
    Level 2 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Expeditious Retreat
    Spell (1): Master's Touch
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Completionist
    Spell (2): Blur
    Spell (2): Knock
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blindness
    Spell (2): Web
    
    
    Level 5 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Spell (3): Displacement
    Spell (3): Rage
    
    
    Level 6 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Arcane Initiate
    Spell (3): Haste
    Spell (3): Magic Circle Against Evil
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (4): Death Aura
    Spell (4): Negative Energy Burst
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Crushing Despair
    Spell (4): Dimension Door
    
    
    Level 9 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Jump (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Spell (4): Bestow Curse
    Spell (4): Phantasmal Killer
    
    
    Level 10 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Enlarge Spell
    Spell (5): Cloudkill
    Spell (5): Niac's Biting Cold
    
    
    Level 11 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Tumble (+1.5)
    Skill: Use Magic Device (+0.5)
    Spell (6): Circle of Death
    Spell (6): Flesh to Stone
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (6): Necrotic Ray
    Spell (6): Undeath to Death
    
    
    Level 13 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Spell (7): Hold Person, Mass
    
    
    Level 14 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (7): Otto's Sphere of Dancing
    Spell (7): Symbol of Stunning
    
    
    Level 15 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+1.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration
    Feat: (Wizard Bonus) Heighten Spell
    Spell (8): Otto's Irresistible Dance
    Spell (8): Polar Ray
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (8): Sunburst
    Spell (8): Symbol of Death
    
    
    Level 17 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+2)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (9): Power Word: Kill
    Spell (9): Wail of the Banshee
    
    
    Level 18 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+3)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    Spell (9): Meteor Swarm
    Spell (9): Hold Monster, Mass
    
    
    Level 19 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Repair (+3)
    Skill: Search (+0.5)
    Skill: Spellcraft (+1)
    Skill: Spot (+0.5)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Spell (8): Black Dragon Bolt
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Repair (+10)
    Skill: Spellcraft (+1)
    Feat: (Wizard Bonus) Quicken Spell
    Spell (8): Power Word: Stun
    Spell (7): Delayed Blast Fireball
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Spell Penetration
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Embolden Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Force
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Ability Raise: INT
    Feat: (Epic Destiny) Arcane Sphere: Hellball
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Arcane Pulse
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Arcane Insight
    Feat: (Legendary) Scion of the Shadowfell
    
    
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Sun Elf Intelligence (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 1)
    Enhancement: Morninglord - Arcanum (Rank 2)
    
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
    Enhancement: Pale Master (Wiz) - Master of Death (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
    Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 1)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 2)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 3)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
    Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
    Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
    Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
    
    Enhancement: Archmage (Wiz) - Necromancy I: Chill Touch (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy II: Command Undead (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy III: Halt Undead (Rank 1)
    Enhancement: Archmage (Wiz) - Necromancy IV: Enervation (Rank 1)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 1)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 2)
    Enhancement: Archmage (Wiz) - Traditionalist Caster (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
    Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
    Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force III (Rank 1)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Enhancement: Archmage (Wiz) - Primary Spell Focus: Necromancy (Rank 1)
    Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force IV (Rank 1)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Last edited by theseriousone23; 09-30-2016 at 06:04 AM.

  4. #4
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Druid Caster

    Code:
    Kur 
    Level 30 True Neutral Human Female
    (20 Druid \ 10 Epic) 
    Hit Points: 510
    Spell Points: 860 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 8
    Will: 25
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength              8                 14                   14
    Dexterity             8                 14                   14
    Constitution         18                 24                   25
    Intelligence          8                 14                   14
    Wisdom               18                 31                   36
    Charisma              8                 14                   14
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               2                 22.5                 24.5
    Bluff                 0                 11                   13
    Concentration         4                 37                   44
    Diplomacy             0                 11                   13
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 11                   13
    Heal                  0                 32                   45
    Hide                  0                 11                   13
    Intimidate            0                 14                   16
    Jump                  0                 11                   13
    Listen                0                 11                   24
    Move Silently         0                 11                   13
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                 12                   14
    Search                0                 11                   13
    Spellcraft            4                 34                   36
    Spot                  0                 11                   24
    Swim                  0                 11                   13
    Tumble                n/a              n/a                   n/a
    Use Magic Device      2                 22.5                 24.5
    
    Level 1 (Druid)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Spellcraft (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Heavy Armor Proficiency
    Feat: (Human Bonus) Maximize Spell
    
    
    Level 2 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 4 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 6 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 9 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 12 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Shield Mastery
    
    
    Level 13 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 14 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 16 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    
    
    Level 18 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Druid)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Enhancements
    Human (26 AP)
    C: Human Versatility: Spell Power Boost, Human Adaptability: Constitution, Human Versatility: Saves Boost, Human Adaptability: Wisdom
    T1: Skill Focus: Focused I, Action Surge: Constitution Improved Recovery I, Don't Count Me Out III
    T2: Skill Focus: Self-Sufficient
    T3: Skill Mastery, Improved Recovery II, Heroism
    T4: Improved Recovery III, Greater Heroism
    
    Season's Herald (52 AP)
    C: Seasoned, Time, Tide, Sunburst, Storm of Vengeance, Hierophant
    T1: Season's Greetings: Winter, Beguile III, Wax and Wane I
    T2: Efficient Metamagic: Maximize III, Produce Flame III, Wax and Wane II, Action Boost: Spellpower III
    T3: Creeping Cold III, Wax and Wane III, Wisdom I
    T4: Spring Resurgence, Call Lightning, Wax and Wane IV, Wisdom II
    T5: Crown of Summer, Word of Balance, Time and Tide, Strength of the Solstice
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Wellspring of Power
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Embolden Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Spell Power: Cold
    
    
    Level 27 (Epic)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Martial Sphere: Elusive Target
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Deific Warding
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Intensify Spell
    Feat: (Legendary) Scion of the Plane of Air
    Last edited by theseriousone23; 09-28-2016 at 12:10 AM. Reason: updated enhancemnets

  5. #5
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Drow Paladin- TWF/Semi-tank

    Code:
    Kur 
    Level 30 Lawful Good Drow Female
    (20 Paladin \ 10 Epic) 
    Hit Points: 610
    Spell Points: 195 
    BAB: 20\20\25\30\30
    Fortitude: 23
    Reflex: 19
    Will: 19
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 30)           (Level 30)
    Strength             16                 29                   29
    Dexterity            16                 22                   22
    Constitution         12                 18                   18
    Intelligence         10                 16                   16
    Wisdom                8                 14                   14
    Charisma             16                 22                   22
    
    Tomes Used
    +6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par 
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 30)          (Level 30)
    Balance               0                 10                   16
    Bluff                 0                 10                   16
    Concentration         0                 10                   14
    Diplomacy             0                 10                   16
    Disable Device        n/a              n/a                   n/a
    Haggle                0                 10                   16
    Heal                  2                 33                   35
    Hide                  0                 10                   16
    Intimidate            2                 28                   34
    Jump                  0                 10                   19
    Listen                2                 12                   14
    Move Silently         0                 10                   16
    Open Lock             n/a              n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                 10                   13
    Search                2                 12                   15
    Spellcraft            0                 10                   13
    Spot                  2                 12                   14
    Swim                  0                 10                   19
    Tumble                n/a               11                   17
    Use Magic Device      2                 21.5                 27.5
    
    Level 1 (Paladin)
    Skill: Heal (+2)
    Skill: Intimidate (+2)
    Skill: Use Magic Device (+2)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Paladin)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Paladin)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 7 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Heal (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Heal (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Paladin)
    Skill: Heal (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Paladin)
    Skill: Heal (+2)
    Skill: Intimidate (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Paladin)
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Intimidate (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Knight of the Chalice (48 AP)
    C: Slayer of Evil I, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
    T1: Extra Remove Disease II, Extra Smite
    T2: Divine Might II, Exalted Cleave, Action Boost: Melee/Ranged Power
    T3: Improved Restoration, Divine Sacrifice, Vigor of Life, Exalted Smite, Strength I
    T4: Censure Demons, Empowered Smite, Strength II
    T5: Censure Outsiders, Holy Retribution III, Avenging Cleave
    
    Sacred Defender (32 AP)
    C: Holy Bastion, Sacred Defense, Divine Righteousness, Redemption, Glorious Stand
    T1: Item Defense I, Extra Lay on Hands III, Improved Sacred Defense: Durable Defense III
    T2: Bulwark Aura
    T3: Resistance Aura, Greater Sacred Defense: Tenacious Defense, Constitution I
    T4: Reinforced Defense: Reinforced Armor III, Swift Defense, GSD: Strong Defense III, Constitution II
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Bulwark of Defense
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Martial Sphere: Pierce Cold Iron
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Martial Sphere: Dire Charge
    
    
    Level 30 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    Feat: (Legendary) Scion of Celestia
    Last edited by theseriousone23; 09-28-2016 at 12:29 AM. Reason: updated enhancemnets

  6. #6
    Community Member theseriousone23's Avatar
    Join Date
    Nov 2015
    Posts
    27

    Default Break Time

    Whew still have 4 or 5 more to go. Ill get back to it in awhile.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload