Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: Ddo2

  1. #21

    Default

    It may be possible to port the DDO game environment to a new game engine, which is a less extensive project than coding an entirely new game. A new sci-fi MMO called The Repopulation is moving its game engine to Unreal Engine after its original game engine, HeroEngine, experienced financial problems.

    http://massivelyop.com/2016/02/12/in...ff-fragmented/

    Turbine is a larger, more established company with more resources than Above and Beyond Technologies, so DDO may get a new engine at some point when its graphics are too dated to keep a sizable player base.

  2. #22
    Community Member ssgcmwatson's Avatar
    Join Date
    Dec 2009
    Posts
    530

    Default

    My vote for DDO2 would be AD&D 2nd Ed. (from my PnP days), set in Krynn. I want to play a kender!


    UDR Loot Rules:
    1) No griefing people for pulling loot that dropped in their name
    2) When rolling, classes for which the item is "useful" get +10 to the roll
    example: Wiz and Barb both roll on a Torc, the barb saying "I'm TRing into an arcane next week"
    Wiz gets +10 on his roll

  3. #23
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by The_Human_Cypher View Post
    It may be possible to port the DDO game environment to a new game engine, which is a less extensive project than coding an entirely new game. A new sci-fi MMO called The Repopulation is moving its game engine to Unreal Engine after its original game engine, HeroEngine, experienced financial problems.

    http://massivelyop.com/2016/02/12/in...ff-fragmented/

    Turbine is a larger, more established company with more resources than Above and Beyond Technologies, so DDO may get a new engine at some point when its graphics are too dated to keep a sizable player base.
    I was thinking this. I'd rather see it ported to a newer engine than remade. Game is wonderful as-is, that's why we play it.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  4. #24
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by ssgcmwatson View Post
    My vote for DDO2 would be AD&D 2nd Ed. (from my PnP days), set in Krynn. I want to play a kender!
    And use Dragonlance rules on clerics and wizards


    Beware the Sleepeater

  5. #25
    Community Member ka0t1c1sm's Avatar
    Join Date
    Sep 2009
    Posts
    371

    Default

    I'd love to see the next D&D MMO to be more of a sandbox style MMO.
    • The immense amount of crafting/gathering/alchemy etc., character design features, and player housing of Black Desert.
    • The graphics and storytelling of Witcher 3.
    • The races, classes, and build variations of DDO.
    • A combat style that's a blend of DDO/Skyrim/Witcher 3/Black Desert.
    • Throw it all in a massive open world the size of Witcher 3 and Black Desert.

    I'd be one happy camper, regardless of what setting it's in (although my heart lies in Eberron}.

    I can dream right?

    EDIT: But NOT until DDO has run it's full course. This game still has life left in it.

    Morgulion • Romenion • Valmyrion • Vanielle • Zandrine • Zeldaryne • Zinnuviel

  6. #26
    Community Member dredre9987's Avatar
    Join Date
    Sep 2009
    Posts
    560

    Default

    Good luck trying to get WB to do any of this. Remember they are in control not Turbine. And don't forget the failure of the recent Infinite Crisis. ( Lots of money lost for Turbine and WB )


    And good luck getting anything out of WotC besides 5th and FR
    Last edited by dredre9987; 03-05-2016 at 11:27 PM.

  7. #27
    Community Member
    Join Date
    Apr 2013
    Posts
    1,292

    Default

    Quote Originally Posted by ssgcmwatson View Post
    My vote for DDO2 would be AD&D 2nd Ed. (from my PnP days), set in Krynn. I want to play a kender!
    From what I've heard of Kender, any game is better off not including them. As the odd NPC, possibly, but definitely not for players.

  8. #28
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Sunnie View Post
    From what I've heard of Kender, any game is better off not including them. As the odd NPC, possibly, but definitely not for players.
    Kender only really work in pnp and then best as a NPC because everyone wants to kill them


    Beware the Sleepeater

  9. #29
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Quote Originally Posted by sparty55 View Post
    If DDO is still making money, any chance of a new version of the game coming out? DDO2 with Stormreach being an open area instead of each house having its own instance. . Better graphics to reflect the new technology available?

    While I would love to see the game get the attention it deserves.
    Given the current market trends I would think this would be unlikely.
    WB is following the money and the money is in low overhead Freemium phone apps where the nickel and dime micro transactions are bringing in billions.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  10. #30
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    I would absolutely support DDO2 if turbine did it (at least initially. if it was bad...).

    But honestly, I really feel like I'm not remotely done with DDO1.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  11. #31
    2015 DDO Players Council Nuclear_Elvis's Avatar
    Join Date
    Nov 2014
    Posts
    0

    Default

    If Wizards of the Coast (WOTC) were really strategic in their approach to maturing DDO and the D&D series within video games, they would do the following within existing DDO:

    - Enable virtual PnP play within current DDO.

    What do I mean by that?

    - Options to use automated DM or manual DM control of instanced areas with a virtual graph paper dungeon map that has a 2D view by all Party participants.
    - Characters rolled and character sheets maintained similar to DDO but with only 2D presence on the virtual graph paper.
    - Turn-based gameplay moderated by the virtual/manual DM.
    - Party chat functionality used to enable voice or typed chat.

    This would offer an embedded opportunity for players to do what Gary Gygax envisioned, but in a globally accessible, virtual way. I'm sure this idea must be discussed already on some other thread, but a DDO2 is less important than finally bringing a virtual D&D capability to the internet.

    Given enough time/energy, this concept could employ your D&D rules of choice: first version, AD&D, etc. With a 2D approach and simplicity, each instanced session would restrict your participation based on the rules choice you made to roll your character up, and/or the rules used for the DM to generate the dungeon, so that you must mate the correct character and virtual graph paper/dungeon in session, and such.

    WOTC could then repackage rules for prior versions to sell in support of this, so that WOTC could still make revenue in the background for real paper material mailed to you (or bought at brick & mortar store/bookstore). WOTC is very much still in the hard copy sales business, and I could see this appealing to their style of marketing.
    Kyll - Guild leader of Your Part Time Guild on Wayfinder server.
    -- Your Part Time Guild has over 750+ Guild Members!

  12. #32
    Community Member FifthTime's Avatar
    Join Date
    Apr 2015
    Posts
    262

    Default

    DDO was a good game because of the original Dev team. If a DDO2 was made by the current Dev team it would be an absolute pile of garbage.

    The only hope would be for a new company to get the rights to develop it.

  13. #33
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    Quote Originally Posted by FifthTime View Post
    DDO was a good game because of the original Dev team. If a DDO2 was made by the current Dev team it would be an absolute pile of garbage.

    The only hope would be for a new company to get the rights to develop it.
    You cannot know that. All you know is what this team have done with a game and license they have inherited, which had been in operation for years - and lets not pretend the thing was ever bug-free or particularly feature rich in terms of UI and options for much of that time - within which their options may have been and may still be extremely limited.

    If you don't like what they've come up with within the constraints hey that's your opinion - I may not even disagree - but you can't compare what they do with DDO to what they might do if given a greenfield.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  14. #34
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Nuclear_Elvis View Post
    If Wizards of the Coast (WOTC) were really strategic in their approach to maturing DDO and the D&D series within video games, they would do the following within existing DDO:

    - Enable virtual PnP play within current DDO.

    What do I mean by that?

    - Options to use automated DM or manual DM control of instanced areas with a virtual graph paper dungeon map that has a 2D view by all Party participants.
    - Characters rolled and character sheets maintained similar to DDO but with only 2D presence on the virtual graph paper.
    - Turn-based gameplay moderated by the virtual/manual DM.
    - Party chat functionality used to enable voice or typed chat.

    This would offer an embedded opportunity for players to do what Gary Gygax envisioned, but in a globally accessible, virtual way. I'm sure this idea must be discussed already on some other thread, but a DDO2 is less important than finally bringing a virtual D&D capability to the internet.

    Given enough time/energy, this concept could employ your D&D rules of choice: first version, AD&D, etc. With a 2D approach and simplicity, each instanced session would restrict your participation based on the rules choice you made to roll your character up, and/or the rules used for the DM to generate the dungeon, so that you must mate the correct character and virtual graph paper/dungeon in session, and such.

    WOTC could then repackage rules for prior versions to sell in support of this, so that WOTC could still make revenue in the background for real paper material mailed to you (or bought at brick & mortar store/bookstore). WOTC is very much still in the hard copy sales business, and I could see this appealing to their style of marketing.
    I am sorry but that would to much work and not very viable you can play PnP for free via the Internet using roll20


    Beware the Sleepeater

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload