Hooray, Kensei is finally worthwhile again! Which means flavor builds like this got a major DPS upgrade! ![Wink](/forums/images/smilies/wink.png)
Quick build test:
Code:
ML Vamp Kensei
12/7/1 Fighter/Wizard/Cleric
True Neutral Morninglord
Level Order
1. Cleric 6. Wizard 11. Fighter 16. Wizard
2. Wizard 7. Wizard 12. Fighter 17. Fighter
3. Wizard 8. Fighter 13. Fighter 18. Fighter
4. Wizard 9. Fighter 14. Fighter 19. Fighter
5. Wizard 10. Fighter 15. Fighter 20. Fighter
Stats
32pt Level Up
---- --------
Strength 16 4: STR
Dexterity 8 8: STR
Constitution 14 12: STR
Intelligence 12 16: STR
Wisdom 8 20: STR
Charisma 16 24: STR
28: STR
Feats
1 : Power Attack
1 Deity : Follower of: Amaunator
2 Wizard : Extend Spell
3 : Cleave
6 : Two Handed Fighting
6 Wizard : Quicken Spell
8 Fighter: Great Cleave
9 : Stunning Blow
9 Fighter: Weapon Focus: Slashing
11 Fighter: Weapon Specialization: Slashing
12 : Improved Two Handed Fighting
13 Fighter: Improved Critical: Slashing
15 : Greater Two Handed Fighting
15 Fighter: Greater Weapon Focus: Slashing
18 : Heavy Armor Master
18 Fighter: Tactical Combatant
20 Fighter: Tactical Mastery
21 Epic : Overwhelming Critical
24 Epic :
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction OR Blinding Speed
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic :
30 Legend : Scion of: Arborea
Enhancements (80 AP)
Kensei (35 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge
- Extra Action Boost III, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization
- Weapon Group Specialization, Shattering Strike III, Strength
- Weapon Group Specialization, Strike at the Heart, Strength
- A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
Stalwart Defender (13 AP)
- Toughness, Stalwart Defense
- Item Defense I, Durable Defense III
- Resilient Defense III, Instinctive Defense I
- Tenacious Defense III
Eldritch Knight (Wizard) (13 AP)
- Eldritch Strike, Spellsword: Acid
- Improved Mage Armor III, Toughness II
- Improved Shield III
- Arcane Barrier III
Pale Master (11 AP)
- Dark Reaping, Zombie Form, Vampire Form
- Spell Critical, Negative Energy Conduit III
- Bone Armor III
Morninglord (4 AP)
- Elven Accuracy
- Arcane Fluidity III
Warpriest (4 AP)
- Smite Foe
- Divine Might III
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Strength
- Momentum Swing III, Imp. Power Attack
- Lay Waste
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Morninglord for ASF reduction; mandatory cleric splash makes Div Might a no-brainer. Vanguard chews up too many APs and isn't powerful enough on heavy MCed builds, IMO; so I went THF (greataxe) but invested in some defensive buffs like Arcane Barrier to keep the "tanky" theme.