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  1. #1
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    Default Zergod - Human Khopesh 20 Ranger - Dire Charging Melee DPS

    Zergod Ranger 2.0
    Ranger 20
    True Neutral Human


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+7. . . .4: STR
    Dexterity . . . .8. . . .+7. . . .8: STR
    Constitution. . 16. . . .+7. . . 12: STR
    Intelligence. . 16. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .8. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Bluff . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Diplo . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Intim . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Tumble. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    . . . . .------------------------------------------------------------
    . . . . .40 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10. 6
    . . . . .40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12



    Feats

    .1. . . . : Weapon Focus: Slashing
    .1 Human. : Exotic Weapon: Khopesh
    .1 Ranger : Favored Enemy: Aberration
    .3. . . . : Completionist
    .5 Ranger : Favored Enemy: Evil Outsider
    .6. . . . : Maximize Spell
    .9. . . . : Improved Critical: Slashing
    10 Ranger : Favored Enemy: Elemental
    12. . . . : Quicken Spell
    15. . . . : Quick Draw
    15 Ranger : Favored Enemy: Reptilian
    18. . . . : Stunning Blow
    20 Ranger : Favored Enemy: Construct
    21 Epic . : Overwhelming Critical
    24 Epic . : Precision
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Tactician
    29 Destiny: Dire Charge
    30 Epic . : Weapon Focus: Piercing
    30 Legend : Scion of: Arborea


    Enhancements (80 AP)

    Tempest (43 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Defense III, Whirling Blades
      2. Improved Parry II, Whirling Blades
      3. Storm Dancer, Critical Mastery III, Whirling Blades, Strength
      4. Storm Tempest, Elaborate Parry III, The Growing Storm III
      5. Dual Perfection, Evasive Dance III, Cuts: A Thousand Cuts III, Dance of Death III

    Deepwood Stalker (24 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Favored Defense I, Increased Empathy III
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter III
      4. Killer III

    Harper Agent (10 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept III, Know the Angles II

    Human (3 AP)
    • Damage Boost
      1. Improved Recovery


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Hail of Blows (Tier 2 Flowers)
    4. Primal Scream (Tier 1 Fury)
    5. Brace for Impact (Tier 1 Sentinel)



    Gear:
    Goggles: Epic Mentau's Goggles
    Helmet: Sightless
    Necklace: Legendary Warriors Pendant
    Trinket: Epic Litany
    Cloak: Trip Positive Material Opposition HP Regen/Incap Range
    Belt: Hasty 16 Stunning 15 Insightful Str 5
    Ring1: Seal of House Avithoul (Will probably be replaced by DOJ ring)
    Gloves: Iron Mitts
    Boots: Warriors of Strength
    Ring2: Deadly 10 Accuracy 10
    Bracers: Triple Negative Material Opposition Immunity Item
    Armor: TOEE Smoldering Leathers
    Mainhand Wep: Triple Positive Affirmation Khopesh
    Offhand Wep: Shocking TOEE Khopesh
    Quiver: Epic Quiver of Alacrity
    Last edited by kalaka; 03-03-2016 at 01:34 PM.

  2. #2
    Community Member Kodwraith's Avatar
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    Have you thought about taking dodge? I think you would find it more useful than WF:ranged. 3 AP + dodge gets you 6% standing dodge which is really nice. You're already using the tempest tree anyway.

    I take it you are never planning on using your bow ever? You could conceivably spare the 2 feats for PBS, ic:ranged. You could conceivably take combat archery but that seems like not your style. I find the first two feats in the bow chain to be much more useful even without a huge investment in archery. Blinding speed is only really needed if you don't have enough gear. But if you have a +7 tome, you likely have at least one piece of speed 15 gear.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  3. #3
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    Quote Originally Posted by Kodwraith View Post
    Have you thought about taking dodge? I think you would find it more useful than WF:ranged. 3 AP + dodge gets you 6% standing dodge which is really nice. You're already using the tempest tree anyway.

    I take it you are never planning on using your bow ever? You could conceivably spare the 2 feats for PBS, ic:ranged. You could conceivably take combat archery but that seems like not your style. I find the first two feats in the bow chain to be much more useful even without a huge investment in archery. Blinding speed is only really needed if you don't have enough gear. But if you have a +7 tome, you likely have at least one piece of speed 15 gear.
    capped on dodge from masters blizt, which is always up. no speed item in gear setup hence blinding speed.

  4. #4
    Community Member Grailhawk's Avatar
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    Precision > Power Attack vs anything that is non trivial, power attack only pulls ahead if you are hitting 95% of the time (most people really aren't) and are fighting a 0 Fort mob which isn't that often anymore.

    Quick Draw is a waist you can simulate its effect by using Sunder right after you hit your action boost. If you have a programmable mouse, keyboard or macro software you can set this up as a one button click.

    Weapon Focus Ranged is mind baffling if you want a ranged DPS increase the first choice should be IC: Ranged, and Improved Point Blank Shot comes before WF:Ranged.

    IMO Weapon Focus: Slashing would be better spent on a defensive feat like Dodge or Toughness, I kind of feel you have made a very fragile Glass Canon Ranger with all the offensive feat you have taken in place of defense.

    IMO Blinding Speed is a trap you would be much better off trying to fit 15% alacrity in from gear.

    IMO using gear + Dodge Feat + Improved Dodge Enhancements to max your dodge + PRR Masters Blitz is better then what you are doing with the Dodge Masters Blitz.

  5. #5
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    Quote Originally Posted by Grailhawk View Post
    Precision > Power Attack vs anything that is non trivial, power attack only pulls ahead if you are hitting 95% of the time (most people really aren't) and are fighting a 0 Fort mob which isn't that often anymore.

    Quick Draw is a waist you can simulate its effect by using Sunder right after you hit your action boost. If you have a programmable mouse, keyboard or macro software you can set this up as a one button click.

    Weapon Focus Ranged is mind baffling if you want a ranged DPS increase the first choice should be IC: Ranged, and Improved Point Blank Shot comes before WF:Ranged.

    IMO Weapon Focus: Slashing would be better spent on a defensive feat like Dodge or Toughness, I kind of feel you have made a very fragile Glass Canon Ranger with all the offensive feat you have taken in place of defense.

    IMO Blinding Speed is a trap you would be much better off trying to fit 15% alacrity in from gear.

    IMO using gear + Dodge Feat + Improved Dodge Enhancements to max your dodge + PRR Masters Blitz is better then what you are doing with the Dodge Masters Blitz.
    Have over 1500 HP. Not into toughness. May see if I can somehow fit speed and dodge into my gear, but don't see it happening without sacrificing a lot. Quick glance doesn't reveal a way to fit speed into my gear. As for dodge, I would need to look further. Maxing dodge and using blizt PRR is something that has crossed my mind, I just haven't explored it yet. I can't think of a way to really make it feasible though without sacrificing the shroud 18% hp and incap range, which I really do not want to do.

    Weapon focus feats give 2 melee power each. I am going to be taking precision instead of WF:ranged, and will update the OP to reflect that change.

    Thanks for the quickdraw tip. I will try that.

    As for a glass cannon...I am able to melee in LE just fine and solo a lot of LE, including raids. 1500 hp and 120 PRR with 23% dodge, 15% incorp, 50% displacement, and 120 AC is a LOT of survivability. I use the two defensive cooldowns at my disposal for bigger pulls. I am essentially able to melt any trash in the duration of a dire charge stun, and dire charge is no fail. Player skill and tactical feats allow the best defense to be a good offense, once a certain level of defense is reached.
    Last edited by kalaka; 02-26-2016 at 12:17 PM.

  6. #6
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by kalaka View Post
    Have over 1500 HP. Not into toughness. May see if I can somehow fit speed and dodge into my gear, but don't see it happening without sacrificing a lot. Quick glance doesn't reveal a way to fit speed into my gear. As for dodge, I would need to look further. Maxing dodge and using blizt PRR is something that has crossed my mind, I just haven't explored it yet. I can't think of a way to really make it feasible though without sacrificing the shroud 18% hp and incap range, which I really do not want to do.

    Weapon focus feats give 2 melee power each. I am going to be taking precision instead of WF:ranged, and will update the OP to reflect that change.

    Thanks for the quickdraw tip. I will try that.

    As for a glass cannon...I am able to melee in LE just fine and solo a lot of LE, including raids. 1500 hp and 120 PRR with 23% dodge, 15% incorp, 50% displacement, and 120 AC is a LOT of survivability. I use the two defensive cooldowns at my disposal for bigger pulls. I am essentially able to melt any trash in the duration of a dire charge stun, and dire charge is no fail. Player skill and tactical feats allow the best defense to be a good offense, once a certain level of defense is reached.
    IMO the issue with using the L29 feat on Precision is that Epic Reflex (no fail on a 1) and or Epic Damage Reduction +10 PRR are better in that slot. I would swap either WF:Slashing or Qucikc Draw for Precision then take one of the Epic Feat.

    Also have you considered Scion of the Ethereal Plane or Scion of the Plane of Earth/Feywild if you are willing to invest in hide skill or spellpower you can get more damage out of those feats then Arborea.

  7. #7
    Community Member adrian69's Avatar
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    Default Agreed

    Quote Originally Posted by Grailhawk View Post
    Precision > Power Attack vs anything that is non trivial, power attack only pulls ahead if you are hitting 95% of the time (most people really aren't) and are fighting a 0 Fort mob which isn't that often anymore.

    Quick Draw is a waist you can simulate its effect by using Sunder right after you hit your action boost. If you have a programmable mouse, keyboard or macro software you can set this up as a one button click.

    Weapon Focus Ranged is mind baffling if you want a ranged DPS increase the first choice should be IC: Ranged, and Improved Point Blank Shot comes before WF:Ranged.

    IMO Weapon Focus: Slashing would be better spent on a defensive feat like Dodge or Toughness, I kind of feel you have made a very fragile Glass Canon Ranger with all the offensive feat you have taken in place of defense.

    IMO Blinding Speed is a trap you would be much better off trying to fit 15% alacrity in from gear.

    IMO using gear + Dodge Feat + Improved Dodge Enhancements to max your dodge + PRR Masters Blitz is better then what you are doing with the Dodge Masters Blitz.
    Except on certain builds like barbarians who can't use precision while raged, precision is much better. Quick Draw can be simulated, but it feels like a wasted feat. I'd only bother with IC: Ranged since you'll be melee most of the time, and still I'd probably not even worry about ranged feats. I think you either need to go all in for melee DPS or pick up Dodge or TWF Defense as suggested and PRR is would better for you.

  8. #8
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    Quote Originally Posted by adrian69 View Post
    Except on certain builds like barbarians who can't use precision while raged, precision is much better. Quick Draw can be simulated, but it feels like a wasted feat. I'd only bother with IC: Ranged since you'll be melee most of the time, and still I'd probably not even worry about ranged feats. I think you either need to go all in for melee DPS or pick up Dodge or TWF Defense as suggested and PRR is would better for you.
    Feats have been changed since OP. Check updated list.

    I am all in for melee dps...

    Quick draw is not a wasted feat. It is huge amounts of DPS. IIRC it halves it from 1.4 -> .7 activation time. At 8k DPS that is 5600 damage. You hit boosts every 20 seconds, and hit two of them. 5600*2=11,200/20=560 DPS from that feat.

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