CAVEAT: right now fighters are in a bad spot compared to paladins - lower DPS
and worse survivability. So the builds in this thread try to focus on the few things which ftrs have going for them - namely lots of feats including +PRR/MRR armor feats and +Tactics bonus feats - while hedging its bets against the day when ftrs finally get a DPS boost, hopefully later this year (knock on wood). If you're looking for a S&B build with great DPS right now, though, you should make a paladin; see my Sacred Vanguards thread for examples.
This thread replaces my
last Dwarven Defender thread. The build goal is the same: a classic S&B pure fighter using dwarven racial bonuses as much as possible. Ironically, I also have the same problems I did 2 1/2 years ago, namely S&B fighters are gimp compared to t3h uber builds; only this time it's pure paladins who have stolen our thunder, not the monk / kensei builds of U19.
Plus c'est la change...
So let's get started, shall we?
Fresh Off the Korthos Boat (28-pt F2P build)
Code:
Dwarven Defender (U29)
Fighter 20
True Neutral Dwarf
Stats
28pt Tome Level Up
---- ---- --------
Strength 16 4: STR
Dexterity 12 +1 8: STR
Constitution 18 +3 12: STR
Intelligence 12 +1 16: STR
Wisdom 8 20: STR
Charisma 6 24: STR
28: STR
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 1 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
12 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3
Feats
1 : Power Attack
1 Fighter: Shield Mastery
2 Fighter: Cleave
3 : Two Handed Fighting
4 Fighter: Great Cleave
6 : Improved Two Handed Fighting
6 Fighter: Stunning Blow
8 Fighter: Improved Shield Mastery
9 : Improved Critical: Slashing
10 Fighter: Improved Shield Bash
12 : Greater Two Handed Fighting
12 Fighter: Tactical Mastery
14 Fighter: Heavy Armor Champion
15 : Heavy Armor Master
16 Fighter: Tactical Supremacy
18 : Toughness
18 Fighter: Combat Expertise
20 Fighter: Precision
21 Epic : Overwhelming Critical
24 Epic : Magical Training
26 Destiny: Perfect Two Handed Fighting OR Perfect Two Weapon Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic : Epic Toughness
30 Legend : Scion of: Arborea
Enhancements (80 AP)
Vanguard (41 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
- Shield Specialization, Shield Smash III
- Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
- Shield Specialization, Follow Up III, Fatal Bulwark
- (none)
- Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
Stalwart Defender (21 AP)
- Toughness, Stalwart Defense, Overbalance
- Durable Defense III, Threatening Countenance III
- Resilient Defense III
- Inciting Defense III, Tenacious Defense III, Strength
- Swift Defense
Dwarf (18 AP)
- Dwarven Toughness, Dwarven Constitution
- Axe Training
- Dwarven Tactics I, Child of the Mountain III
- Stand Like Stone III
- Dwarf Fortress III
Leveling Guide
- Van0 To the Fore!; Van1 Shield Smash I, II
- Van1 Shield Specialization; SD0 Toughness; SD1 Threatening Countenance I; (Bank 1 AP)
- Van0 Shield Combat I; SD1 Durable Defense I, II, III; SD0 Stalwart Defense
- Van1 Shield Smash III; Van2 Stunning Shield I, II, III
- Van2 Missile Shield I; Van2 Melee Power Boost I, II, III
- Van0 Vicious Shield I; Van3 Follow Up I, II, III
- SD2 Resilient Defense I, II, III; SD1 Threatening Countenance II
- SD3 Tenacious Defense I, II, III
- Van2 Shield Specialization; Van3 Shield Specialization; Van2 Missile Shield II
- Van2 Missile Shield III; Van3 Fatal Bulwark; Van2 Brutality I
- Van2 Brutality II, III; SD0 Overbalance; (Bank 1 AP)
- Van0 Shield Combat II; Van5 Armored Strength; Van5 Shield to the Face
- Van5 Shield Charge I, II, III; Van5 Disorienting Smash I
- Van5 Disorienting Smash II; SD3 Strength; SD3 Inciting Defense I
- SD3 Inciting Defense II, III; SD1 Threatening Countenance III; SD4 Swift Defense
- Dwf0 Dwarven Toughness; Dwf0 Dwarven Constitution
- Dwf1 Axe Training; Dwf2 Child of the Mountain I; Dwf2 Dwarven Tactics I
- Van0 Vicious Shield II; Dwf2 Child of the Mountain II; Dwf3 Stand Like Stone I
- Dwf3 Stand Like Stone II; Dwf2 Child of the Mountain III; Dwf3 Stand Like Stone III
- Van0 Shield Champion; Dwf4 Dwarf Fortress I, II, III
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Combat Expertise, Imp. Power Attack
- Critical Damage I
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Headman's Chop
Twists of Fate (22 fate points)
- Sacred Ground (Tier 3 Crusader)
- Consecration (Tier 2 Crusader)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Endless Faith (Tier 1 Exalted)
This build embraces the S&B lifestyle from the very beginning; you need to use dwarven axes to get glancing blows. I'm still getting the hang of the leveling guide, but basically the priorities are: get defensive stance & Durable Defense (+25 PRR) ASAP at lvl 3; then focus most of your APs on Vanguard until lvl 12; after filling in the rest of the Stalwart D. enhancements (really want Swift Defense for +10% run speed), then you turn your attention to dwarf racial bonuses, with the final goal of Dwarf Fortress for +7% S&B DPS.
Skills: Intimidate is obvious and I always like having Use Magic Device (UMD) on all my toons if I have the skill pts to spare. I maxed out Heal for +11 Positive Spellpower to ED healing abilities; Balance is a good alternative and would be more useful for leveling. Another option would be Spellcraft to boost Spellpower if you plan to take one of the Scion of Plane of <element> feats instead of Arborea.
I took the two best tactics feats for +14 DCs and the two best armor feats for +21 PRR & MRR. The lower-level versions of these feats provide less oomph, so I omitted them. [I could squeeze out another +8 DCs by taking Tactician ED feat + the other two fighter tactics feats, I'm just not convinced it's worth the 3-feat cost.] This build will eventually have four separate stunning abilities: Stunning Blow, Stunning Shield, Shield Champion (5% chance to stun on any shield bash), and Dire Charge.
As presented, this build requires a +1 INT tome for Combat Expertise and +1 DEX tome for Precision; this provides maximum flexibility in combat stances. I backloaded the feats to give you as much time as possible to acquire those tomes, either thru loot drops or from the Auction House; likewise the +3 CON tome you need to take epic Toughness at lvl 30. Use Power Attack for 0% Fortification mobs and/or to use Momentum Swing+Lay Waste; use Precision for high-Fort targets like undead or bosses; use CE when you want to max out your AC & PRR via Imp Combat Expertise in LD.
This build will use Legendary Dreadnought (LD) most of the time; essentially you're relying on LD / Blitz DPS bonuses to do the heavy lifting to make up for weak ftr DPS.
The only must-have Twist is Legendary Shield Mastery for the extra doublestrike & PRR, so you'll want to grab that early on. For self-healing you'll also be relying on ED abilities. In this configuration, I took Consecration + Sacred Ground; having Magical Training feat + Endless Faith twist means Echoes of Power will regen 30 SPs, which is exactly what you need for Consecration.
Listed Twists are a best-case scenario, though: 22 Fate pts at lvl 30 requires 51 ED levels to unlock that many pts.
Harper Defender
This build is more advanced, as it requires Harper for Know the Angles to boost dmg & tactics DCs. I also presumed a +4 Supreme tome, in part so I could put the bare minimum into DEX & CON while still qualifying for Precision & epic Toughness, respectively; this in turn lets me put more pts into STR & INT for higher DPS, DCs, and Reflex saves. I dropped Heavy Armor Master (+9 PRR/MRR) for Insightful Reflexes; I also swapped Arborea for Plane of Water for +20 MRR and the 2d20 cold dmg. The downside is figuring out where to slot Glaciation in your endgame gear.
Not bothering to list EDs or leveling guide, as they'll basically be the same as the F2P build.
Code:
Dwarven Defender (Harper)
Fighter 20
True Neutral Dwarf
Stats
36pt Tome Level Up
---- ---- --------
Strength 18 +4 4: STR
Dexterity 9 +4 8: STR
Constitution 17 +4 12: STR
Intelligence 16 +4 16: STR
Wisdom 8 +4 20: STR
Charisma 7 +4 24: STR
28: STR
Skills
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Intim 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 1 1 1 1 1 1 1 1 1 1 1 11
Spellcr 1 1 1 1 1 1 1 1 1 1 1 11
Search 1 ½ ½ ½ ½ ½ ½ ½ ½ 1 1 1 1 1 1 11
Balance 2 1 1 1 1 1 1 1 1 1 11
UMD 2 1 1 1 1 1 1 1 1 1 11
Tumble 1 1
------------------------------------------------------------
20 5 5 5 5 5 6 6 6 6 6 6 6 6 7 7 7 7 7 7
Feats
1 : Power Attack
1 Fighter: Shield Mastery
2 Fighter: Cleave
3 : Stunning Blow
4 Fighter: Great Cleave
6 : Insightful Reflexes
6 Fighter: Two Handed Fighting
8 Fighter: Improved Shield Mastery
9 : Improved Critical: Slashing
10 Fighter: Improved Two Handed Fighting
12 : Improved Shield Bash
12 Fighter: Greater Two Handed Fighting
14 Fighter: Tactical Mastery
15 : Heavy Armor Champion
16 Fighter: Tactical Supremacy
18 : Toughness
18 Fighter: Combat Expertise
20 Fighter: Precision
21 Epic : Overwhelming Critical
24 Epic : Magical Training
26 Destiny: Perfect Two Handed Fighting
27 Epic : Epic Damage Reduction
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Dire Charge
30 Epic : Epic Toughness
30 Legend : Scion of: Plane of Water
Enhancements (80 AP)
Vanguard (41 AP)
- To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
- Shield Specialization, Shield Smash III
- Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III, Melee Power Boost III
- Follow Up III, Fatal Bulwark, Strength
- (none)
- Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
Dwarf (18 AP)
- Dwarven Toughness, Dwarven Constitution
- Axe Training
- Dwarven Tactics I, Child of the Mountain III
- Stand Like Stone III
- Dwarf Fortress III
Stalwart Defender (14 AP)
- Toughness, Stalwart Defense, Overbalance
- Durable Defense III, Threatening Countenance II
- Resilient Defense III
- Tenacious Defense III
Harper Agent (7 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Versatile Adept II