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  1. #1
    Eternally Mediocre Girl Maelodic's Avatar
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    Default Kirtz - The Enlightened Scholar - Damage, Crowd Control, Chaos, New Player Friendly

    Heyo!

    I've been working on a build, fitting Warlock to fit my preferences. I will be adding information for both first life max obtainable stats as well as meta-ing max obtainable stats. I'll be running this build through several lives starting with second life, coming from sorc.

    I really wanted the fast eldritch blast, power, DCs and mass confusion of Scholar while maintaining the light power of Spirit. While I don't like floating form and wish I could disable floating, I REALLY like knockdown immunity and extra damage.

    Goals:
    -Medium/long range deeps
    -Workable/powerful mass confusion, charms, and holds.
    -Wings.
    -No weapons displayed.
    -Easy spell power gearing.
    -Works independent of epic destiny for ETR leveling

    SO HERE WE GO FOLKS

    True Neutral Level 20 Drow Warlock

    Starting Stats:
    FIRST | STR 8 | DEX 10 | CON 14 | WIS 8 | INT 12 | CHA 20
    SECOND | STR 10 | DEX 10 | CON 14 | WIS 8 | INT 12 | CHA 20
    THIRD | STR 10 | DEX 10 | CON 14 | WIS 10 | INT 12 | CHA 20

    Skills: Spellcraft, UMD, Diplomacy.
    With INT tomes: Jump to 10. Rest into heal.

    Feats:
    1 Maximize
    3 Empower
    6 Spell Penetration
    9 Quicken
    12 Spell Focus: Enchantment
    15 Greater Spell Penetration
    18 Heighten
    21 Epic Eldritch Blast
    24 Epic Spell Penetration
    26 Epic Arcane Eldritch Blast
    27 Embolden or Force of Personality
    28 Epic Spell Power: Light
    29 Arcane Pulse
    30 Scion of Fire

    Enhancements:
    Tainted Scholar - 42
    Core VI

    Planar Power I
    Command III

    Utterdark Blast
    Blast: Chain
    Stunning Blast III

    Confusion III
    Charisma

    Enervating Shadow
    Bewitching Blast III
    Charisma

    Eldritch Power
    Eldritch Ball III
    Mass Confusion III
    Spell Focus: Enchantment
    Planar Focus
    -------
    Enlightened Spirit - 38
    Core V
    Resilience of Body III
    Spiritual Defense III

    Resist Energies III
    Spiritual Bastion III
    Power: Light III

    Spiritual Ward III
    Power: Light III
    Eldritch Burst III
    Charisma

    Medium Armor
    Spiritual Retribution III
    Charisma
    -------

    Epic Destinies
    Exalted Angel - The go-to destiny.
    Radiant Power III
    Healing Power III
    Endless Faith III
    Peircing Spellcraft III
    Purity of Essence II
    Divine Wrath
    Charisma
    Charisma
    Charisma
    Charisma

    Twists
    Specialist: Enchant
    Rejuvenation Cacoon
    Empyrean Magic
    Piercing Spellcraft (Magister)

    Shiradi - For when your DCs are super solid without extras from Exalted, or your DCs are too low to be workable and you still want to do a ton of damage. Or if you just simply like Shiradi more.
    Healing Spring III
    Illusion of Well Being I
    Fey Spring III
    Fey Form III
    Prism
    Rainbow
    Double Rainbow
    Stay Good III
    Nerve Venom III
    Audience with the Queen

    Twists
    Rejuv Cacoon
    Empyrean Magic
    Radiant Power
    Imperceptible Casting when don't care about DCs
    Specialist: Enchant for when you do
    (Imperceptible is for confusion procs and you want them to generate threat instead of you)

    Magister - For when you really, absolutely need as much Spell Penetration as you can get.
    Imperceptible Casting
    Specialist: Enchant III
    Piercing Spellcraft III
    Enchantment Augmentation III
    Enchantment Familiarity III
    Master of Enchantment III
    Charisma
    Charisma
    Charisma
    Charisma

    Twists
    Radiant Power
    Rejuvenation Cacoon
    Empyrean Magic
    Piercing Spellcraft (Exalted)

    Spell List - Granted Spells
    1: Obscuring Mist, Feather Fall, Nightshield, Jump
    2: Blindness, Web, Blur, Invisibility
    3: Crushing Despair, Slow, Dimension Door, Charm Monster or Displacement
    4: Greater Dispel Magic, Death Ward, Teleport, Evard's Black Tenticles
    5: Greater Heroism, Otto's Sphere of Dancing, Mind Fog, Hold Person- Mass
    6: Energy Drain, Otto's Irresistible Dance, Hold Monster- Mass, Charm Monster- Mass

    Equipment
    Coming Soon™

    Play advice and stat calculations in the next two posts.
    Last edited by Maelodic; 02-19-2016 at 07:04 AM.
    ~Sarlona~
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  2. #2
    Eternally Mediocre Girl Maelodic's Avatar
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    Default

    Let's talk about...
    Confusion
    Confusion is a state introduced with Warlocks, and is the specialty of Tainted Scholar. You have three abilities in particular that cause this state:
    Confusion, Mass Confusion, and Bewitching Blast
    Confusion is like charm, except that enemies can still be attacked by players (making it more usable in parties) and causing them ONLY to auto attack. This makes it particularly effective when you want to disable casters.
    While generally confusion isn't considered particularly useful, used correctly it can really make your job of living through a dungeon easier. Confusion's uses change particularly when you are in a party vs solo, so be prepared to change your playstyle to fit what you are doing.

    While soloing, confusion needs to be the first thing you apply to mobs- generally mobs that you have not agroed yet. After applying confusion and waiting a few seconds, the mob that you've applied confusion to will have more threat than you're likely to generate before the rest of the mobs start attacking you. Try to stay as far as possible when applying confusion and mobs will agro on each other instead of you. The only mobs who know you're around are ones you've confused, and they're too busy attacking and getting attacked by the rest of the mobs.
    A mass confusion that lands generally will ensure you will not be hit during the duration of the fight. Just keep your distance and spam your chain attack, and you should be able to take everybody out without a single mob targeting you- your chain attacks reapplying confusion at random intervals.
    Single target confusion needs to be used more selectively. The easiest time you'll have with this is selecting the tankiest mob in the group, generally a big beefy fighter-type with a low will save, and using it there. Give the beefy tank a few seconds to build up agro and then go in to take down the pack. An alternative, particularly if you're confident in your enchant DC, is to confuse a caster that you really need to disable. Other mobs will again, start beating on the caster, and the caster will not be able to cast.
    Unless the mobs have built up considerable threat against each other, it's important to stay at range when attacking. Melee mobs in particular are more likely to attack you if you're closer than another target.

    Using these principles, you should be able to translate them into group play. Confusion can relieve a lot of damage stress from your party, particularly when you are able to cast it before the fight breaks out. While hard CC is generally better to use in most situations, it also costs spell points which you do not have an abundance off. Use confusion when you can get there first (usually via misty escape) and there is little or no need for hard CC, or when you need to disable a caster and the rest of your abilities for single target disables are on cooldown.

    Your other abilities and when to use them
    A lot of people forget to use these. Remember them! They're awesome.

    Dark Delirium - Single target stun. No spell point cost, no save, fairly short cooldown. Use this to disable champions or other hard hitting mobs. There's a 10% chance on damage that it will break, but in practice I've found that it usually will disable the mob until it's dead.

    Enervating Shadow - Switch to this when you need single target damage (boss killing, picking off mobs.) This will apply negative levels often with no save, and scales considerably better with spell power than chain attack.

    Eldritch Ball - A big boom. This is only particularly powerful because it uses metamagics, so you get the boost from Empower/Maximize/(Intensify). I use this to supplement my AoE damage, but generally only when I have extra depravity or am worried about depravity capping, which it generally doesn't.

    Command SLA - A strong single target knockdown for 1 depravity. Use it to disable hard hitting targets.

    Tainted Spellcasting - 25 Universal Spellpower, +2 DCs for 10 depravity. I generally only need this if CC is failing, I have TONS of extra depravity, or I really need burst just right now. It's better earlier levels than later levels. A lot of people forget to use this.

    Stanch - Survivability cooldown! Gives you 50% of your health as temporary health, but reduces max health by 3%. Use this only if you are afraid you might actually die. I've used this in major whoops situations, but do not generally use this in anything but clutch situations.

    Stunning Blast - Hard to hit, hits hard, generally more useful against casters (lower fort save.) I'll generally use this when Dark Delirium is on cooldown, or if I need to stun a priority target and REALLY want to make sure he doesn't fricken move.

    --
    It's of worth to talk about when to use Mass Hold Person/Monster vs Otto's Sphere of Dancing. The main benefit to Mass Hold is that it causes a helpless state which will increase your damage. It comes down to:
    For the fight I'm going to be in, can I hit all mobs present or future with a hold?
    Unless you want to be spamming hold, you'll want to use sphere in all other situations. It lasts quite a long time, synergizes well with Mind Fog (-10 to will saves), and enemies can be kited through it.


    Spell Penetration
    While for the vast majority of content, you should have enough spell penetration to land your abilities with very little work. This is especially true if you've farmed out your spell penetration past lives. Your notable abilities that have a spell pen check are Command, Confusion, Mass Confusion, any Hold spells, Otto's Sphere, any Charm spells.

    For somebody who has farmed out the spell penetration past lives, you will have to worry significantly less about spell penetration in general, and just be wary of mobs where you could fail your check.

    As a first life, the absolute maximum obtainable spell penetration for you without going Elf or Sun Elf is 51 in Exalted Angel/Shiradi or 54 in Magister.

    With all spell pen past lives farmed up, you can hit 60 and 63 respectively.

    Magister has a +3 bonus to spell pen over the others due to "Master of Magister"
    Both Magister and Exalted Angel save you a twist slot for penetration due to Piercing Spellcraft, but spell penetration is not as important in Shiradi because of the strength of nerve venom.

    51 is able to have just about a no-fail spell penetration on every mob in the game.
    Notable monsters that need higher:
    MotU EE Drows require 58 for no-fail.
    LE Devil's and Trogs require 60.
    3BC LE Drows require 65.
    3BC EE Drows require 70.

    For a breakdown:
    20 Base, 3 Tainted Scholar Cores, 8 Feats, 7 Item, 3 Piercing Spellcraft (Exalted), 3 Piercing Spellcraft (Magister), 2 Echos: Magister (Fatesinger), 2 Augmentation, 2 Quality, 1 Guild, (6 Arcane Insight) = 51 (57)
    3 Master of Magister (Magister Tier 5), 9 Past Lives, (3 Arcanum)/(6 Arcane Insight) = 63 (66/72) Absolute maximum for Warlock.
    Thank you Andoris (Pale Master Guide)

    As a first life, when facing those monsters, do not waste your depravity or spell points in trying to control them because you will have a high rate of failure. Rely on bewitching blast for confusion and run in shiradi for nerve venom.
    As somebody with past lives, you'll have to use your discretion. If you're running LE or harder EE content, you'll usually want to know which monsters have spell resistance and which ones do not. Know your own spell resistance and decide how much you want to risk throwing your spells out there for those without spell failure.

    TL;DR most of the time, in any life, you will have "enough." Just know when you won't and adjust accordingly.
    --------------------------------------------------------------------
    VARIATIONS
    Pure Damage/More Survivability
    Spell penetration feats are centered around using mass confusion and mass hold in the endgame. If this has no interest to you, and you're just looking for damage and tankiness, consider the following replacements:
    SF: Enchant > SF: Evo
    Spell Pen > Shield Proficiency
    I Spell Pen > Shield Mastery
    E Spell Pen > I Shield Mastery
    Embolden > Intensify
    SF: Enchant (Tainted Scholar Tree) > SF: Evo
    (If twisted) Magister Spell Focus: Enchant > SF: Evo

    There's very little you can do to increase damage via feats much more than this build has beyond taking more epic spells, so might as well go the shield route that's so popular nowadays.

    Do note that you'll normally want to twist in Legendary Shield Mastery on this variant.

    Skills/Trapper
    Taking points out of STR/WIS on reincarnated lives to put into INT allows you to take more skills- which also opens up enough skill points to take Search and Disable Device, and possible Open Lock should you splash Rogue or Arti. Particularly for first-time soloists, trapping skills help immensely and if you are worried about spotting traps and not having enough skill points for spot, using "Nothing is Hidden" will make it so you ONLY need to focus on search, and you'll still be "spotting" traps like the pros. It is an 11 AP investment, however if you do not know where the traps are, it is well worth it and opens up more stat points or skill points for you to use. It's worthy to note that the penalty to search is all but negated by the prerequisite ability, Keen Senses (+3 search.)

    The Tainted Scholar capstone is absolutely incredible, and losing it should not be taken lightly. If you're planning on using this build to it's full potential and do not have a focus on leveling, I would not recommend splashing at all.

    You should be able to hit the 11 AP investment should you be interested in this route as you won't need to build up 40 points for a capstone. Every enhancement is pretty fricken important to this build, however, so you'll have to judge the sacrifices you would be making.
    Last edited by Maelodic; 02-19-2016 at 06:59 AM.
    ~Sarlona~
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  3. #3
    Eternally Mediocre Girl Maelodic's Avatar
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    All numbers based on Exalted Angel. Spell DCs go down by 5-6 taking an off-destiny, among other things.

    There may be some things off here. It's been a while since I've played and I'm still not sure entirely what's available for equipment sets. That's for another night.

    CHA
    20 Base
    8 Levels
    4 Enhancements
    14 Item
    6 Tome
    1 Exceptional
    7 Insight
    4 Capstone
    2 Epic Litany
    4 Destiny
    2 Exalted Core
    2 Ship
    74 Total (+32)

    CON
    14 Base
    14 Item
    6 Tome
    1 Exceptional
    7 Insight
    2 Epic Litany
    2 Ship
    46 Total (+18)

    HP
    120 Warlock
    540 CON
    100 Epic Levels
    45 Heroic Durability
    20 Vitality
    40 False Life
    10 Draconic Vitality
    20 Ship
    20 Shape Vestiments
    950 First Life
    99 Epic Primal Past Life
    30 Barbarian
    1079 Sustained

    SP
    525 Base
    80 Magical Training
    928 CHA
    200 Item
    30 Planar Power
    300 Exalted Angel Cores
    140 Embolden
    231 Endless Faith
    2423 First Life
    60 Sorc PL
    60 Favored Soul PL
    12 Endless Faith
    2543 Sustained

    Enchantment
    10 Base
    6 Spell Level
    32 CHA
    6 Enhancement
    2 Topaz of Enchantment
    1 Quality
    1 Ship buff
    2 Insightful
    3 Tainted Scholar
    3 Exalted Angel
    1 Spell Focus
    3 Spell Specialist
    2 Embolden
    72 First Life/Sustained

    Evocation
    10 Base
    6 Spell Level
    32 CHA
    6 Enhancement
    2 Topaz of Evocation
    1 Quality
    1 Ship buff
    2 Insightful
    1 Tainted Scholar
    3 Exalted Angel
    2 Deific Focus
    2 Embolden
    68 First Life (66 Eldritch Blast)
    3 Sorc PL
    71 Sustained (69 Eldritch Blast)

    Divine Wrath: 72 DC
    Stunning Blast: 62 DC

    Spell Pen
    20 Base
    3 Tainted Scholar Cores
    8 Feats
    7 Item
    3 Piercing Spellcraft (Exalted)
    3 Piercing Spellcraft (Magister)
    2 Echos: Magister (Fatesinger)
    2 Augmentation
    2 Quality
    1 Guild
    51 First Life
    6 Wizard PL
    3 Favored Soul PL
    60 Sustained

    PRR
    30 Medium Armor
    6 Resilience of Body
    18 Insightful
    9 Quality
    1 Mythic
    38 Sheltering
    10 Scion of Fire
    112 First Life
    9 PDK
    27 Divine
    148 Sustained

    MRR
    25 Warlock
    6 Resilience of Body
    10 Enlightened Spirit core
    10 Scion of Fire
    38 Sheltering
    25 Insightful
    114 First Life
    9 Warlock
    123 Sustained
    Last edited by Maelodic; 02-19-2016 at 09:39 PM.
    ~Sarlona~
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  4. #4
    Eternally Mediocre Girl Maelodic's Avatar
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    Done reserving posts. Have at it guys.
    ~Sarlona~
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  5. #5
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    Quote Originally Posted by Maelodic View Post
    Done reserving posts. Have at it guys.
    This is very similar to the build I ran on Zergod last life, except i went 41 TS/39 ES with T5 ES for Spirit Blast. I had max spell pen, 75ish enchantment dc, ruin/gruin/pulse/intensify/scion of fire, and max spell pen. Could CC LE Shroud and do solid/good dps. Best warlock build for LE IMO. I ran Eld Aura and played it light a traditional light nuker, but went feywild and CCed with mass hold and disco ball (irr dance on a few hard targets). The survivability with PRR/MRR that high and shining through, triple positive, and brilliance with wings was nuts. I kited orthon and fire in LE shroud solo for a WHILE. Was one of the only people taking hits well from orthon in our pug.
    Last edited by kalaka; 02-19-2016 at 09:31 AM.

  6. #6
    Community Member Morroiel's Avatar
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    It should be noted that bard pl does not provide +3 bonus to enchantment. It only gives you the option to take the active feat for a total of +1 enchantment DC (1/2/3 bard past lives give same bonus).
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  7. #7
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by kalaka View Post
    This is very similar to the build I ran on Zergod last life, except i went 41 TS/39 ES with T5 ES for Spirit Blast. I had max spell pen, 75ish enchantment dc, ruin/gruin/pulse/intensify/scion of fire, and max spell pen. Could CC LE Shroud and do solid/good dps. Best warlock build for LE IMO. I ran Eld Aura and played it light a traditional light nuker, but went feywild and CCed with mass hold and disco ball (irr dance on a few hard targets). The survivability with PRR/MRR that high and shining through, triple positive, and brilliance with wings was nuts. I kited orthon and fire in LE shroud solo for a WHILE. Was one of the only people taking hits well from orthon in our pug.
    I understand the benefits of what you're talking about- but I tried that kind of playstyle and wasn't fond of it. I wanted something more focused on confusion and ranged eldritch blasting rather than the cleaved focus of Soul Eater or Enlightened Spirit.

    So while our builds are pretty similar, I really wanted something to capitalize on the chain blast shape, confusion, and general TS gameplay. I am in full acknowledgement that your build has better raw stats and damage and most other things, but this is more built around how I personally want to play warlock.

    Honestly, ES has been kind of an easy button for me, and this build can easily switch into it if I have a problem in any content. I wanted something with a bit more finesse.
    ~Sarlona~
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  8. #8
    Eternally Mediocre Girl Maelodic's Avatar
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    Quote Originally Posted by Morroiel View Post
    It should be noted that bard pl does not provide +3 bonus to enchantment. It only gives you the option to take the active feat for a total of +1 enchantment DC (1/2/3 bard past lives give same bonus).
    Thank you! Corrected.
    ~Sarlona~
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  9. #9
    Eternally Mediocre Girl Maelodic's Avatar
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    So far, easy leveling version for sun elf past lives:

    Code:
    Character Plan by DDO Character Planner Version 04.29.001
    DDO Character Planner Home Page
    
    Level 30 True Neutral Morninglord Male
    (1 Rogue \ 1 Cleric \ 18 Warlock \ 10 Epic) 
    Hit Points: 322
    Spell Points: 1104 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 7
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 30)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         16                    18
    Wisdom               10                    10
    Charisma             18                    27
    
    Tomes Used
    +2 Tome of Intelligence used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               0                     9
    Bluff                 0                    18
    Concentration         0                    12
    Diplomacy             0                    18
    Disable Device        n/a                  37
    Haggle                0                    18
    Heal                  4                    14
    Hide                  0                     9
    Intimidate            0                    18
    Jump                  0                     9
    Listen                0                    12
    Move Silently         0                     9
    Open Lock             n/a                   n/a
    Perform               2                    20
    Repair                0                    14
    Search                2                    39
    Spellcraft            4                    32
    Spot                  0                    12
    Swim                  0                     9
    Tumble                n/a                   n/a
    Use Magic Device      2                    51
    
    Level 1 (Cleric)
    Feat: (Deity) Favored by Amaunator
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Sorcerer
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Warlock)
    Feat: (Selected) Empower Spell
    
    
    Level 4 (Warlock)
    
    
    Level 5 (Warlock)
    
    
    Level 6 (Warlock)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Warlock)
    
    
    Level 8 (Warlock)
    
    
    Level 9 (Warlock)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Warlock)
    
    
    Level 11 (Warlock)
    
    
    Level 12 (Warlock)
    Feat: (Selected) Shield Mastery
    
    
    Level 13 (Warlock)
    
    
    Level 14 (Warlock)
    
    
    Level 15 (Warlock)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Tainted Scholar (Wlk) - Tainted Spellcasting (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore I (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Stanch (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Command (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Command (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Command (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Utterdark Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Blast Shape: Chain (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Confusion (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Confusion (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Confusion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Aura (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Courage (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Shape Vestments (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Body (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Defense (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Resilience of Soul (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Resist Energies (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Bastion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Eldritch Burst (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Ward (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Spiritual Retribution (Rank 3)
    
    
    Level 16 (Warlock)
    
    
    Level 17 (Warlock)
    
    
    Level 18 (Warlock)
    Feat: (Selected) Spell Focus: Enchantment
    
    
    Level 19 (Warlock)
    
    
    Level 20 (Warlock)
    Enhancement: Morninglord - Elven Accuracy (Rank 1)
    Enhancement: Morninglord - Keen Senses (Rank 1)
    Enhancement: Morninglord - Keen Senses (Rank 2)
    Enhancement: Morninglord - Keen Senses (Rank 3)
    Enhancement: Morninglord - Arcane Fluidity (Rank 1)
    Enhancement: Morninglord - Nothing is Hidden (Rank 1)
    Enhancement: Morninglord - Nothing is Hidden (Rank 2)
    Enhancement: Morninglord - Nothing is Hidden (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Tainted Lore II (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Blood Component (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Planar Power (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Stunning Blast (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Faltering Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Enervating Shadow (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Bewitching Blast (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Bewitching Blast (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Bewitching Blast (Rank 3)
    Enhancement: Tainted Scholar (Wlk) - Charisma (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Eldritch Power (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Mass Confusion (Rank 1)
    Enhancement: Tainted Scholar (Wlk) - Mass Confusion (Rank 2)
    Enhancement: Tainted Scholar (Wlk) - Mass Confusion (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Aura of Menace (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Celestial Spirit (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 2)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light I (Rank 3)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 1)
    Enhancement: Enlightened Spirit (Wlk) - Power of Enlightenment - Light II (Rank 2)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
    Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Epic Eldritch Blast
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Wellspring of Power
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Epic Arcane Eldritch Blast
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Epic Spell Power: Light
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Arcane Sphere: Arcane Pulse
    
    
    Level 30 (Epic)
    Feat: (Legendary) Scion of the Plane of Fire
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  10. #10
    Community Member skorpeon's Avatar
    Join Date
    Mar 2012
    Posts
    693

    Default Thanks for posting this

    I recently acquired warlock so thought I would give it a whirl. Limited past lives but only one way to get them I guess.

    I have limited gear for warlock but I guess I will find it along the way, part of the reason I wanted to play this was to fill out the magic sphere so this I think will do it.

    Do you have any suggestions for things I really need to survive. I guess I want sonic, light and and evocation items and of course as high a charisma and Con. Force at low levels?

    What other basic items should I be looking for? Non grind, I hate grind!

    cheers
    Tym
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  11. #11
    Community Member
    Join Date
    Jul 2010
    Posts
    22

    Default Dumb question

    Are you running with the aura up and relying on your cooldowns for damage, or are you using Eldritch Blast Shape: Chain and shooting from distance? I'm trying to learn how to play a warlock and clearly missing something.

  12. #12
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by skorpeon View Post
    Do you have any suggestions for things I really need to survive. I guess I want sonic, light and and evocation items and of course as high a charisma and Con. Force at low levels?
    Sorry I missed this!

    Force at low levels. You end up really just needing light, with sonic being a secondary. It's a big part of your damage, but most of your damage is alignment/light spell power.

    False life for survival early! Later on, I usually scroll. Pick up false life at level 1, and then also picked up Feigned Health from TS and you'll have a minimum of 30 false life at level one, which you can cast to keep you afloat. This will scale up and grow throughout heroics and will continually remain useful.

    What other basic items should I be looking for? Non grind, I hate grind!
    You can honestly get by with just lootgen items. There's nothing in particular that is absolutely required for you. Just make sure you have alignment spell power, sonic spell power, and then alignment and sonic crit. In epics you'll also want positive, and then with arcane pulse, force.

    Warlocks do well with barebones equipment, just make sure you have your basic stats covered and you'll do well. The hardest part is making confusion hit, but should you not have goals to make your confusion hit in EEs or anything like that, you can just run in Shiradi and use bewitching blast for your confusion on EEs and enjoy confusion on EH.

    Be sure to pick up subtle spellcasting if you plan to go that route so you drop agro easier.

    Quote Originally Posted by SocialRipple View Post
    Are you running with the aura up and relying on your cooldowns for damage, or are you using Eldritch Blast Shape: Chain and shooting from distance? I'm trying to learn how to play a warlock and clearly missing something.
    I use chain most of the time. This build thrives on staying out of things and stacking confusion.

    The only time I tend to use aura is if I'm swamped and have agro and am in the thick of things. It can happen. This build isn't really how most people play warlock, but it's how I do it.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  13. #13
    Community Member
    Join Date
    Jan 2017
    Posts
    1

    Default Sonic or Acid?

    Yes, I am aware of the irony of necro'ing a post on this particular class.

    Just curious, I see each point in Spellcraft gives +1 spell power to everything but sonic (amongst others). Is the +1 negligible over the long-run? I mean, it sounds like it wouldn't. It's not clear from the OP if Fey was selected as the Pact.

    I went acid on accident, and wonder since I will fight a lot of ooze and spiders and stuff that can spit acid in dungeons whether or not their resistance to acid might make it the lesser of the two choices for a Pact? I.e., should I consider Sonic.

    I thought about Fire, but thought maybe a Dragonborne would be best for that. I went Drow for the Lock. Was thinking power.

    Excuse the n00bish question.
    Last edited by BluntedJ; 01-05-2018 at 11:40 PM.

  14. #14
    Eternally Mediocre Girl Maelodic's Avatar
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    Feb 2010
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    1,275

    Default

    Quote Originally Posted by BluntedJ View Post
    Yes, I am aware of the irony of necro'ing a post on this particular class.

    Just curious, I see each point in Spellcraft gives +1 spell power to everything but sonic (amongst others). Is the +1 negligible over the long-run? I mean, it sounds like it wouldn't. It's not clear from the OP if Fey was selected as the Pact.

    I went acid on accident, and wonder since I will fight a lot of ooze and spiders and stuff that can spit acid in dungeons whether or not their resistance to acid might make it the lesser of the two choices for a Pact? I.e., should I consider Sonic.

    I thought about Fire, but thought maybe a Dragonborne would be best for that. I went Drow for the Lock. Was thinking power.

    Excuse the n00bish question.
    All pacts are viable but since you'll be missing out on some of the enchantment stuff you'll probably want to do something more like this for a great old one if your focus is control: https://www.ddo.com/forums/showthrea...nd-DPS-Warlock

    Fiend pact is bad for damage, good for insta kills.
    Acid is best for damage as it's based on will and few mobs resist acid.
    Sonic is best for enchanting.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

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