I think I'm missing something. In the first Bladeforged build, you only have 4 points spend in the Tier 0 and Tier 1 racial Enhancements. How do you qualify for all of the higher Enhancements?
I think I'm missing something. In the first Bladeforged build, you only have 4 points spend in the Tier 0 and Tier 1 racial Enhancements. How do you qualify for all of the higher Enhancements?
Mechanist used to be 2 APs per rank. Now it's only 1 AP so that frees 3 APs you can put in the cores or whatever.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Update 50 buffed the Shadarkai racial tree. In particular, the Spiked Chain attacks are actually useful now; plus there's a racial Displacement SLA and most Enhancements had their costs reduced. So I've updated my SDK Assassin build, inspired in part by Strimtom's SWF SDK Assassin.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Designed to take advantage of Knight's Training + racial weapon bonuses to Heavy Maces and Morningstars.
Code:Scourge Tempest Ranger 20 Lawful Good Aasimar Scourge Stats 32pt Level Up ---- -------- Strength 17 4: STR Dexterity 13 8: STR Constitution 14 12: STR Intelligence 10 16: STR Wisdom 16 20: STR Charisma 8 24: STR 28: STR Skills 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spot 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Balance 1 1 1 1 1 1 1 1 1 1 1 11 UMD 2 1 1 1 1 1 1 1 1 1 11 Tumble 1 1 ------------------------------------------------------------ 24 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Feats 1 : Precision 1 Scourge: Bond of the Scourge 3 : Dodge 6 : Knight's Training 9 : Improved Critical: Bludgeoning 12 : Mobility 15 : Spring Attack 18 : Quicken Spell 21 Epic : Overwhelming Critical 24 Epic : Stunning Blow OR Two Weapon Defense 26 Destiny: Perfect Two Weapon Fighting 27 Epic : Epic Damage Reduction 28 Destiny: First Blood OR Elusive Target 29 Destiny: Dire Charge OR Deific Warding 30 Epic : Empower Healing Spell OR Two Weapon Defense 30 Legend : Scion of: Ethereal Plane 1 Ranger : Favored Enemy: Evil Outsider 5 Ranger : Favored Enemy: Construct 10 Ranger : Favored Enemy: Elemental 15 Ranger : Favored Enemy: Giant 20 Ranger : Favored Enemy: Magical Beast Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP) Tempest (42 AP)Deepwood Stalker (21 AP)
- Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
- Improved Reaction I, Improved Defense III, Whirling Blades
- Improved Parry III, Improved Dodge I, Whirling Blades, Haste Boost III
- Storm Dancer, Whirling Blades
- Storm Tempest, The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
Aasimar Scourge (17 AP)
- Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
- Stealthy III, Tendon Cut I
- Survivalist, Melee/Range Power Boost III
- Survivalist, Thrill of the Hunt III, Favored Hunter III
Leveling Guide
- Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
- Scourge Weapons, Improved Recovery
- Improved Scourge Weapons, Divine Purpose
- Greater Scourge Weapons, Improved Recovery
- Destroyer of the Dead
- Tempest: Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
- Improved Reaction I, Improved Defense III, Whirling Blades
- Improved Parry III, Improved Dodge I, Whirling Blades, Haste Boost III
- Storm Dancer, Whirling Blades
- Storm Tempest, The Growing Storm III, Whirling Blades
- Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
- Aasimar Scourge: Stronger Bonds, Strength, Stronger Bonds II, Strength
- Scourge Weapons, Improved Recovery
- Improved Scourge Weapons, Divine Purpose
- Greater Scourge Weapons, Improved Recovery
15. DS1 Stealthy I, II, III; DS0 Sneak Attack 16. Scg0 Stronger Bonds III; Scg4 Destroyer of the Dead; DS2 Melee/Range Power Boost I 17. DS2 Melee/Range Power Boost II, III; DS2 Survivalist 18. Tem0 Whirlwind; DS0 Exposing Strike; DS3 Survivalist 19. DS3 Thrill of the Hunt I, II, III; DS3 Favored Hunter I 20. Tem0 Dervish; DS3 Favored Hunter II, III; DS0 Advanced Sneak Attack Destiny (24 AP) Primal Avatar
- Deepwood Stalker: Far Shot
- Tendon Cut I
Twists of Fate (14 fate points)
- Ephemeral Evolution III, Rejuvenation Cocoon III
- Seeking Balance III, Favored Enemy: Aberration
- Balanced Attacks III
- Symetric Strikes, Stormrage, Summon Dryad Elder
- Spirit Boon: Physical
- Nature's Fury: Crit Multiplier
- Grim Precision (Tier 3 Shadowdancer)
- Lithe (Tier 2 Shadowdancer)
- Attack Boost (Tier 1 Dreadnought)
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Hey Unbongwah, in your updated Shadar-Kai build, you mention that we need to learn how to use Improved Feint effectively. I have read the DDO Wiki description and have understood that if I use an action immediately after using Improved Feint that the bluff effect [roll] doesn't proc. I am currently playing as a melee rogue and am never sure how long to wait until pressing my next attack option after Improved Feint... 1 second? 2 seconds? I often forget and spam buttons and then realise [too late!] that the bluff effect doesn't trigger.
Thanks.
On pure rogue, the baseline AP split for the chain build is 41 Assassin (capstone) / 17 SDK (Greater Chain Attack) / 3 Acrobat (Fast Movement), leaving at least 19 APs left over. You can see I spread them between those three trees, but possible uses in the P2P Universal trees:
- Horizon Walker - 14 APs for DEX Battle Trance (No Step Missed) and Greater Marking (3rd core).
- Harper Agent - 6-8 APs for Know the Angles, 12 APs for Strategic Combat II if you plan to go INT-based. But don't forget Improved Sneak Attack requires base DEX 21 so you can't just dump-stat DEX.
- Vistani Knife Fighter - the obvious tree for a dagger build, ideally you spend at least 23 APs for Double Dagger + Celerity, but that's not possible without extra APs or dumping some from SDK or Acrobat. But 11 APs is enough for Haste Boost and Quick Reflexes (+5% doublestrike).
- Falconry - 12 APs gets you +15 heal amp, Sprint Boost, and +5% quality HPs (Conditioning).
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Maybe I am missing something but ML builds missing Domain feat?
Edit: Nvm saw the post date lol
Last edited by dredre9987; 08-30-2021 at 11:57 PM.
"Work"? "current release"? Not sure what you're asking.
There have been changes to Paladin since early '16, certainly, so there are improvements and tweaks to the build that could be made. But the build as-is would still get you to 30, if not 100% as easily as an updated version.
(Also, there are 2 diff BF builds - which are you referring to? EK has changed also.)
I haven't updated any of these builds in years, so they don't reflect changes to DDO such as the Epic Destiny revamp last year and the level cap increase to 32 this year. But the basics are still the same: 2H DPS using greatswords to take advantage of Favored Weapon bonuses. Do you need advice on how to update the specifics?
If you have Feydark Illusionist, you can also go CHA-based. Here's an example using Dragonborn.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.