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  1. #81
    Founder relmon's Avatar
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    I think I'm missing something. In the first Bladeforged build, you only have 4 points spend in the Tier 0 and Tier 1 racial Enhancements. How do you qualify for all of the higher Enhancements?

  2. #82
    Build Constructionist unbongwah's Avatar
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    Mechanist used to be 2 APs per rank. Now it's only 1 AP so that frees 3 APs you can put in the cores or whatever.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #83
    Build Constructionist unbongwah's Avatar
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    Update 50 buffed the Shadarkai racial tree. In particular, the Spiked Chain attacks are actually useful now; plus there's a racial Displacement SLA and most Enhancements had their costs reduced. So I've updated my SDK Assassin build, inspired in part by Strimtom's SWF SDK Assassin.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #84
    Build Constructionist unbongwah's Avatar
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    Default Aasimar Scourge

    Designed to take advantage of Knight's Training + racial weapon bonuses to Heavy Maces and Morningstars.
    Code:
    Scourge Tempest
    Ranger 20
    Lawful Good Aasimar Scourge
    
    
    
    
    Stats
                   32pt     Level Up
                   ----     --------
    Strength        17       4: STR
    Dexterity       13       8: STR
    Constitution    14      12: STR
    Intelligence    10      16: STR
    Wisdom          16      20: STR
    Charisma         8      24: STR
                            28: STR
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             24  6  6  6  6  6  6  6  6  6  6  6  6  6  6  6  6  6  6  6
    
    
    
    
    Feats
    
    
     1        : Precision
     1 Scourge: Bond of the Scourge
     3        : Dodge
     6        : Knight's Training
     9        : Improved Critical: Bludgeoning
    12        : Mobility
    15        : Spring Attack
    18        : Quicken Spell
    21 Epic   : Overwhelming Critical
    24 Epic   : Stunning Blow OR Two Weapon Defense
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: First Blood OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Empower Healing Spell OR Two Weapon Defense
    30 Legend : Scion of: Ethereal Plane
    
    
     1 Ranger : Favored Enemy: Evil Outsider
     5 Ranger : Favored Enemy: Construct
    10 Ranger : Favored Enemy: Elemental
    15 Ranger : Favored Enemy: Giant
    20 Ranger : Favored Enemy: Magical Beast
    
    
    
    
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
    
    
    Tempest (42 AP)
    
    • Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows, Whirlwind, Dervish
      1. Improved Reaction I, Improved Defense III, Whirling Blades
      2. Improved Parry III, Improved Dodge I, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
    Deepwood Stalker (21 AP)
    • Far Shot, Sneak Attack, Exposing Strike, Advanced Sneak Attack
      1. Stealthy III, Tendon Cut I
      2. Survivalist, Melee/Range Power Boost III
      3. Survivalist, Thrill of the Hunt III, Favored Hunter III
    Aasimar Scourge (17 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose
      3. Greater Scourge Weapons, Improved Recovery
      4. Destroyer of the Dead
    Leveling Guide
    • Tempest: Shield of Whirling Steel, Tempest, Graceful Death, Deflect Arrows
      1. Improved Reaction I, Improved Defense III, Whirling Blades
      2. Improved Parry III, Improved Dodge I, Whirling Blades, Haste Boost III
      3. Storm Dancer, Whirling Blades
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Dual Perfection, Cuts: A Thousand Cuts III, Whirling Blades, Dance of Death III
    • Aasimar Scourge: Stronger Bonds, Strength, Stronger Bonds II, Strength
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose
      3. Greater Scourge Weapons, Improved Recovery
    • Deepwood Stalker: Far Shot
      1. Tendon Cut I
    15. DS1 Stealthy I, II, III; DS0 Sneak Attack 16. Scg0 Stronger Bonds III; Scg4 Destroyer of the Dead; DS2 Melee/Range Power Boost I 17. DS2 Melee/Range Power Boost II, III; DS2 Survivalist 18. Tem0 Whirlwind; DS0 Exposing Strike; DS3 Survivalist 19. DS3 Thrill of the Hunt I, II, III; DS3 Favored Hunter I 20. Tem0 Dervish; DS3 Favored Hunter II, III; DS0 Advanced Sneak Attack Destiny (24 AP) Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III
    2. Seeking Balance III, Favored Enemy: Aberration
    3. Balanced Attacks III
    4. Symetric Strikes, Stormrage, Summon Dryad Elder
    5. Spirit Boon: Physical
    6. Nature's Fury: Crit Multiplier
    Twists of Fate (14 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Lithe (Tier 2 Shadowdancer)
    3. Attack Boost (Tier 1 Dreadnought)
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #85
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    Default Improved Feint

    Hey Unbongwah, in your updated Shadar-Kai build, you mention that we need to learn how to use Improved Feint effectively. I have read the DDO Wiki description and have understood that if I use an action immediately after using Improved Feint that the bluff effect [roll] doesn't proc. I am currently playing as a melee rogue and am never sure how long to wait until pressing my next attack option after Improved Feint... 1 second? 2 seconds? I often forget and spam buttons and then realise [too late!] that the bluff effect doesn't trigger.

    Thanks.

  6. #86
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Gnominal_Aphasia View Post
    I am currently playing as a melee rogue and am never sure how long to wait until pressing my next attack option after Improved Feint... 1 second? 2 seconds?
    You wait for the Bluffed icon to show up over your targets' heads, then use the SDK chain attacks.
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  7. #87
    Community Member dredre9987's Avatar
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    Is dex so much better for the SDK over int?

  8. #88
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Is dex so much better for the SDK over int?
    These builds are intended for players with nothing unlocked besides the Iconics themselves and Harper Agent is a P2P tree.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #89
    Community Member dredre9987's Avatar
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    Quote Originally Posted by unbongwah View Post
    These builds are intended for players with nothing unlocked besides the Iconics themselves and Harper Agent is a P2P tree.

    Awesome thanks, would you recommend int if harper is unlocked?


    Edit: hmmm I guess you would want to have racial AP if doing that as well. okay not new player friendly then lol Thanks much
    Last edited by dredre9987; 08-29-2021 at 03:13 PM.

  10. #90
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by dredre9987 View Post
    Awesome thanks, would you recommend int if harper is unlocked?
    On pure rogue, the baseline AP split for the chain build is 41 Assassin (capstone) / 17 SDK (Greater Chain Attack) / 3 Acrobat (Fast Movement), leaving at least 19 APs left over. You can see I spread them between those three trees, but possible uses in the P2P Universal trees:
    • Horizon Walker - 14 APs for DEX Battle Trance (No Step Missed) and Greater Marking (3rd core).
    • Harper Agent - 6-8 APs for Know the Angles, 12 APs for Strategic Combat II if you plan to go INT-based. But don't forget Improved Sneak Attack requires base DEX 21 so you can't just dump-stat DEX.
    • Vistani Knife Fighter - the obvious tree for a dagger build, ideally you spend at least 23 APs for Double Dagger + Celerity, but that's not possible without extra APs or dumping some from SDK or Acrobat. But 11 APs is enough for Haste Boost and Quick Reflexes (+5% doublestrike).
    • Falconry - 12 APs gets you +15 heal amp, Sprint Boost, and +5% quality HPs (Conditioning).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #91
    Community Member dredre9987's Avatar
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    Maybe I am missing something but ML builds missing Domain feat?

    Edit: Nvm saw the post date lol
    Last edited by dredre9987; 08-30-2021 at 10:57 PM.

  12. #92
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    Default BF KotC Paladin Paladin 20 Lawful Good Bladeforged

    Quote Originally Posted by unbongwah View Post
    The goal of this thread is to provide first-life Iconic builds which can take full advantage of the starter gear and hit the ground running. These builds are aimed at new players or those starting over on a new server and thus have little if any twink gear, tomes, etc. to start. I'll also try to keep them F2P friendly (i.e., no P2P multiclassing), at least at first.


    Does the Bladeforge build work with the current DDO release?

  13. #93
    Community Member C-Dog's Avatar
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    Quote Originally Posted by scott75209 View Post
    Does the Bladeforge build work with the current DDO release?
    "Work"? "current release"? Not sure what you're asking.

    There have been changes to Paladin since early '16, certainly, so there are improvements and tweaks to the build that could be made. But the build as-is would still get you to 30, if not 100% as easily as an updated version.

    (Also, there are 2 diff BF builds - which are you referring to? EK has changed also.)

  14. #94
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by scott75209 View Post
    Does the Bladeforge build work with the current DDO release?
    I haven't updated any of these builds in years, so they don't reflect changes to DDO such as the Epic Destiny revamp last year and the level cap increase to 32 this year. But the basics are still the same: 2H DPS using greatswords to take advantage of Favored Weapon bonuses. Do you need advice on how to update the specifics?

    If you have Feydark Illusionist, you can also go CHA-based. Here's an example using Dragonborn.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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