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  1. #41

  2. #42
    Community Member Enderoc's Avatar
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    May I suggest new players reach 20 before creating an iconic alt to help gear them. Then take the main through past lives and the Iconics through epic past lives to keep two characters... One in heroics the other in epics. Iconic reincarnate every time you change spheres.

  3. #43
    Community Member NaturalHazard's Avatar
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    I think i might do the pure Bladeforged Paladin ITR my bladeforged staff monk/rogue/paladin into it once I get it up to cap. Does the stunning blow feat increase your dire charge dc?

  4. #44
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    Quote Originally Posted by NaturalHazard View Post
    I think i might do the pure Bladeforged Paladin ITR my bladeforged staff monk/rogue/paladin into it once I get it up to cap. Does the stunning blow feat increase your dire charge dc?
    Stunning blow doesn't increase your DC (or if it does, it's not listed in the wiki), but you can always get Combat Mastery or Stunning items. As a Pally, Dire Charge won't work in uber-endgame, but it'll be fine most other places and at the very least acts as a gap-closer

  5. #45
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Discpsycho View Post
    Stunning blow doesn't increase your DC (or if it does, it's not listed in the wiki), but you can always get Combat Mastery or Stunning items. As a Pally, Dire Charge won't work in uber-endgame, but it'll be fine most other places and at the very least acts as a gap-closer
    ok just was wondering why it was listed, its taken late, the str on a pally using divine might so the dc should be ok for EH at least on stun and furious charge? BF also get some tactic's as well.

  6. #46
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    Code:
    SDK Mechanic
    Rogue 20
    True Neutral Shadar-kai
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength         8                4: INT
    Dexterity       18       +2       8: INT
    Constitution    14               12: DEX
    Intelligence    18               16: INT
    Wisdom           8               20: INT
    Charisma         6               24: INT
                                     28: INT
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Bluff     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Diplo     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Hide      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1                    1  1  1  1  1  1  1  1  1  1  1  1  2  15
    Concent   2     1     1     1     1     1     1     1     1     1     11
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Jump      1                                                            1
             ------------------------------------------------------------
             48 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 13 13 14
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Rapid Shot
     6        : Rapid Reload
     9        : Precise Shot
    10 Rogue  : Improved Evasion
    12        : Improved Critical: Ranged
    13 Rogue  : Opportunist
    15        : Improved Precise Shot
    16 Rogue  : Crippling Strike OR Skill Mastery
    18        : Precision
    19 Rogue  : Defensive Roll OR Skill Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Holy Strike OR Pierce Damage Reduction: Cold Iron
    27 Epic   : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Embodiment of Law OR Deific Warding
    30 Epic   : Blinding Speed OR Epic Damage Reduction OR Insightful Reflexes
    30 Legend : Scion of: Ethereal Plane
    
    
    Enhancements (80 AP)
    
    Mechanic (44 AP)
    
    
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder, Hip Flask
      1. Sharpshooter, Thunderstone III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Wracking Shot I, Ooze Flask III
      4. Sharpshooter, Fletching III, Leg Shot
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader
    Assassin (25 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training, Intelligence
      4. Killer III, Sneak Attack Training
    Shadar-kai (8 AP)
    • Shadar-kai Grit, Intelligence, Shadow Phase, Shadow Jaunt
      1. (none)
      2. Guile
    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement
    Leveling Guide
    1. TA0 Staff Control; TA1 Fast Movement; Mec0 Arbalester
    2. Mec1 Sharpshooter; Mec1 Thunderstone I, II
    3. Mec1 Thunderstone III; Mec0 Tanglefoot; Mec2 Sharpshooter
    4. Mec2 Improved Traps I, II, III
    5. Mec3 Sharpshooter; Mec3 Ooze Flask I, II, III
    6. Mec0 Targeting Sights; Mec2 Wand and Scroll Mastery I, II, III
    7. Mec4 Sharpshooter; Mec4 Fletching I, II
    8. Mec4 Fletching III; Mec4 Leg Shot; Mec3 Wracking Shot I
    9. Ass0 Knife in the Darkness; Ass1 Sneak Attack Training; Ass1 Stealthy I
    10. Ass1 Stealthy II, III; Ass0 Dagger in the Back; Ass2 Damage Boost I
    11. Ass2 Damage Boost II, III; Ass2 Sneak Attack Training
    12. Mec0 Improved Detection; Mec5 Sharpshooter; Mec5 Rapid Fire I
    13. Mec5 Rapid Fire II, III; Mec5 Sniper
    14. Mec5 Mechanical Reloader; Mec5 Time Bomb I, II
    15. Mec5 Time Bomb III; Ass0 Assassin's Trick; Ass2 Venomed Blades I, II
    16. Ass2 Venomed Blades III; Ass3 Sneak Attack Training
    17. Ass3 Intelligence; Ass4 Killer I, II, III
    18. Mec0 Expert Builder; Ass4 Sneak Attack Training; SK0 Shadar-kai Grit
    19. SK0 Intelligence; SK0 Shadow Phase
    20. Mec0 Hip Flask; SK2 Guile; SK0 Shadow Jaunt
    Destiny (24 AP) Legendary Dreadnought
    1. Extra Action Boost III, Constitution
    2. Damage Boost III, Constitution
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (14 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Pin (Tier 2 Shiradi)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    i played this build on a 2nd life toon and loved it, any chance i could get a hand on updating it for a completionest toon, ie any recomended spot to put the extra stats btw i have +7 str +4 dex +4 con +5 int +4 wis and +5 cha tomes if that makes a difference.

  7. #47
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by padith22 View Post
    i played this build on a 2nd life toon and loved it, any chance i could get a hand on updating it for a completionest toon, ie any recomended spot to put the extra stats btw i have +7 str +4 dex +4 con +5 int +4 wis and +5 cha tomes if that makes a difference.
    Well, you can start by lowering base DEX to 17 which would let you bump CON to 16. Do what you want with the leftover pts. EDIT: and put all your lvl-ups into INT, ofc.

    If you want to stay pure Mechanic, I wouldn't change the feats; there's not really anything you can drop for Completionist which wouldn't be a net DPS loss, unfortunately. Except Blinding Speed if you plan to use great xbows, since it doesn't stack w/Mechanical Reloader's +30% speed bonus; although in that case I might prefer Epic DR.
    Last edited by unbongwah; 09-21-2016 at 08:38 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #48
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    Quote Originally Posted by unbongwah View Post
    Well, you can start by lowering base DEX to 17 which would let you bump CON to 16. Do what you want with the leftover pts.

    If you want to stay pure Mechanic, I wouldn't change the feats; there's not really anything you can drop for Completionist which wouldn't be a net DPS loss, unfortunately. Except Blinding Speed if you plan to use great xbows, since it doesn't stack w/Mechanical Reloader's +30% speed bonus; although in that case I might prefer Epic DR.
    Ok thanks I really appreciate the help. i have a wide verity of xbows and repeaters to choose from but will probably be mostly using greater xbows. Just one more question is it worth splashing two levels of arti for rune arm and free bolt spell vrs pure?
    Last edited by padith22; 09-20-2016 at 08:07 PM.

  9. #49
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by padith22 View Post
    Just one more question is it worth splashing two levels of arti for rune arm and free bolt spell vrs pure?
    Pros: free feat (Rapid Reload), runearms, Magical Training (powers Know the Angles & ED abilities, if you have any), lvl 1 spells
    Cons: give up Mechanic capstone, delays IPS until lvl 18 (BAB is too low @ 15) [EDIT: unless you lvl 1-15 rog, 1-2 arty, 16-18 rog - then you can take IPS @ 15 and delay runearms until lvl 17.]

    It's basically a wash either way, IMO, so do what you want. Either is gonna be plenty of DPS.
    Last edited by unbongwah; 09-21-2016 at 08:44 AM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #50
    Community Member Stoner81's Avatar
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    Quote Originally Posted by unbongwah View Post
    Pros: free feat (Rapid Reload), runearms, Magical Training (powers Know the Angles & ED abilities, if you have any), lvl 1 spells
    Cons: give up Mechanic capstone, delays IPS until lvl 18 (BAB is too low @ 15) [EDIT: unless you lvl 1-15 rog, 1-2 arty, 16-18 rog - then you can take IPS @ 15 and delay runearms until lvl 17.]

    It's basically a wash either way, IMO, so do what you want. Either is gonna be plenty of DPS.
    The free feat means you can then have the Completionist feat if available to you which is very nice, I ran a 18/2 Rogue/Arti split last life and it was crazy DPS. As for bolts grab Fletching from the Mechanic tree and use Flame Bolt scrolls for an extra 1D6 per bolt Fire damage. I can 5 or 6 of them when I log in and that generally lasts me an entire play session of a few hours.

    Stoner81.

  11. #51
    Community Member NaturalHazard's Avatar
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    tried the first life BF KOTC 2hf pally on some favor runs it was fun, did some at level elites some over level too, some solo, pretty strong, be a good character for new players especially if they like melee.

  12. #52
    Build Constructionist unbongwah's Avatar
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    Added a druid 15 / rogue 5 build to the SDK section: DEX-based TWF Assassin (daggers ofc) in fire elemental form for flavor and synergies with Crusader / Arcane Warrior...but mostly flavor. Converting to Acrobat using staves is left as an exercise to players.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #53
    Hero QuantumFX's Avatar
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    You may want to update your Paladin builds for Purple Dragon Knight. Followers of Helm get free Bastard Sword Proficiency and Silvanus paladins actually make a maul build viable.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  14. #54
    Community Member Arktanis's Avatar
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    A great PDK build is also a Fighter Warchanter. Personally I like this one more due to my playstyle: Can use Shortswords or Longswords with a small shield to retain Evasion bonus and Light armor. Can also switch the rogue levels if you want to wear medium armor, Barbarian 1 and some rearranging nets you Ear Smash which is another CC. Only need is a +stunning item.

    Code:
    Character Plan by DDO Character Planner Version 4.31.203
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Purple Dragon Knight Male
    (6 Fighter \ 2 Rogue \ 12 Bard) 
    Hit Points: 258
    Spell Points: 430 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 17
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity            14                    18
    Constitution         14                    15
    Intelligence         12                    13
    Wisdom                8                     8
    Charisma             18                    20
    
    Tomes Used
    +2 Tome of Dexterity used at level 1 \par 
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     4
    Bluff                 0                     5
    Concentration         0                     2
    Diplomacy             0                     5
    Disable Device        n/a                   n/a
    Haggle                0                     5
    Heal                  0                    -1
    Hide                  0                     4
    Intimidate            0                     5
    Jump                  0                    -1
    Listen                0                    -1
    Move Silently         0                     4
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spellcraft            0                     1
    Spot                  0                    -1
    Swim                  0                    -1
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Feat: (Selected) Force of Personality
    Feat: (Human Bonus) Mobility
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Bard)
    Feat: (Selected) Power Critical
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Combat Expertise
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    
    
    Level 12 (Bard)
    Feat: (Selected) Spring Attack
    
    
    Level 13 (Bard)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Whirlwind Attack
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    
    
    Level 17 (Bard)
    
    
    Level 18 (Bard)
    Feat: (Selected) Improved Shield Bash
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Purple Dragon Knight - Human Versatility: Defense Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
    Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
    Enhancement: Warchanter (Brd) - Skaldic Constitution (Rank 1)
    Enhancement: Warchanter (Brd) - Weapon Training (Rank 1)
    Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
    Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
    Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
    Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
    Enhancement: Warchanter (Brd) - Arcane Shield Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Arcane Shield Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Arcane Shield Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 1)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 2)
    Enhancement: Warchanter (Brd) - Iced Edges (Rank 3)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Ironskin Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 1)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 2)
    Enhancement: Warchanter (Brd) - Frozen Fury (Rank 3)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Reckless Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Northwind (Rank 1)
    Enhancement: Warchanter (Brd) - Northwind (Rank 2)
    Enhancement: Warchanter (Brd) - Northwind (Rank 3)
    Enhancement: Warchanter (Brd) - Expeditious Chant (Rank 1)
    Enhancement: Warchanter (Brd) - Expeditious Chant (Rank 2)
    Enhancement: Warchanter (Brd) - Expeditious Chant (Rank 3)
    Enhancement: Warchanter (Brd) - Chant of Power (Rank 1)
    Enhancement: Warchanter (Brd) - Chant of Power (Rank 2)
    Enhancement: Warchanter (Brd) - Chant of Power (Rank 3)
    Enhancement: Warchanter (Brd) - Howl of the North (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 1)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 2)
    Enhancement: Warchanter (Brd) - Spinning Ice (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
    Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
    Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
    Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
    Enhancement: Vanguard (Ftr) - To the Fore! (Rank 1)
    Enhancement: Vanguard (Ftr) - No Weakness (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 1)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 2)
    Enhancement: Vanguard (Ftr) - Shield Smash (Rank 3)
    Enhancement: Vanguard (Ftr) - Brutality (Rank 1)
    Enhancement: Vanguard (Ftr) - Brutality (Rank 2)
    Enhancement: Vanguard (Ftr) - Brutality (Rank 3)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 1)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 2)
    Enhancement: Vanguard (Ftr) - Stunning Shield (Rank 3)
    Enhancement: Vanguard (Ftr) - Follow Up (Rank 1)
    Enhancement: Vanguard (Ftr) - Follow Up (Rank 2)
    Enhancement: Vanguard (Ftr) - Follow Up (Rank 3)
    ~Founder of Cormyrian Sovereigns~

    Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]

  15. #55
    Community Member NaturalHazard's Avatar
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    Just a bump for meatball ran into him on khyber, and suggested he check out this thread and the forums for build ideas.

  16. #56
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    Quote Originally Posted by unbongwah View Post
    PDK Vanguard: Turbine finally got around to buffing fighters in U31, so let's add a proper S&B tank at long last.
    Code:
    PDK Vanguard
    Fighter 20
    Chaotic Good Purple Dragon Knight
    
    
    Stats
                   28pt     32pt     Tome     Level Up
                   ----     ----     ----     --------
    Strength        16       16       +2       4: STR
    Dexterity       12       12       +1       8: STR
    Constitution    16       16       +5      12: STR
    Intelligence    12       12       +1      16: STR
    Wisdom           8        8               20: STR
    Charisma         8       12               24: STR
                                              28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     3  2     2     2     2     2     2     2     2     2     2  23
    Heal      1  1     1     1     1     1     1     1     1     1     1  11
    Balance   2     1     1     1     1     1     1     1     1     1     11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Jump      1                                                            1
    Tumble    1                                                            1
             ------------------------------------------------------------
             16  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4  4
    
    
    Feats
    
     1        : Shield Mastery
     1 PDK    : Power Attack
     1 Fighter: Cleave
     2 Fighter: Two Handed Fighting
     3        : Exotic Weapon: Bastard Sword
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Improved Shield Bash
    12        : Tactical Mastery OR Improved Sunder
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Heavy Armor Champion
    15        : Toughness
    16 Fighter: Tactical Supremacy
    18        : Improved Trip OR Magical Training
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Embodiment of Law
    30 Epic   : Epic Damage Reduction
    30 Swap   : Epic Toughness replaces Bulwark of Defense
    30 Legend : Scion of: Arborea OR Feywild OR Plane of Earth
    
    
    Enhancements (80 AP)
    
    Vanguard (41 AP)
    
    
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II, Vicious Shield II, Shield Champion
      1. Shield Specialization, Shield Smash III
      2. Shield Specialization, Brutality III, Stunning Shield III, Missile Shield III
      3. Shield Specialization, Follow Up III, Fatal Bulwark, Shield Riposte III
      4. (none)
      5. Shield to the Face, Disorienting Smash II, Shield Charge III, Armored Strength
    Kensei (23 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Ascetic Training: Conditioning III
      3. Shattering Strike I
      4. Strike at the Heart
    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Purple Dragon Knight (3 AP)
    • Damage Boost
      1. Improved Recovery
    Leveling Guide
    1. PDK0 Damage Boost; PDK1 Improved Recovery; Van0 To the Fore!
    2. Van1 Shield Specialization; Van1 Shield Smash I, II
    3. Van1 Shield Smash III; Van0 Shield Combat I; Van2 Stunning Shield I, II
    4. Van2 Stunning Shield III; Van3 Fatal Bulwark; Van3 Follow Up I
    5. Van3 Follow Up II, III; Van2 Shield Specialization
    6. Van0 Vicious Shield I; Van3 Shield Specialization; Van2 Missile Shield I
    7. Van2 Missile Shield II, III; Van3 Shield Riposte I, II
    8. Van3 Shield Riposte III; Van2 Brutality I, II, III
    9. SD0 Toughness; SD1 Durable Defense I, II, III
    10. SD1 Item Defense I; SD0 Stalwart Defense; Ken0 Kensei Focus: Heavy Blades
    11. Ken1 Exotic Weapon Mastery; Ken1 Weapon Group Specialization; Ken0 Spiritual Bond
    12. Ken1 Haste Boost I, II, III; Ken2 Ascetic Training: Conditioning I
    13. Ken0 Strike with No Thought; Van0 Shield Combat II; Van5 Shield to the Face
    14. Van5 Armored Strength; Van5 Disorienting Smash I, II
    15. Van5 Shield Charge I, II, III; SD2 Resilient Defense I
    16. SD2 Resilient Defense II, III; SD2 Instinctive Defense I; SD3 Tenacious Defense I
    17. SD3 Tenacious Defense II, III; Ken2 Ascetic Training: Conditioning II, III
    18. Van0 Vicious Shield II; Ken3 Shattering Strike I; Ken1 Extra Action Boost I
    19. Ken1 Extra Action Boost II, III
    20. Van0 Shield Champion; Ken0 Power Surge; Ken4 Strike at the Heart
    Destiny (24 AP) Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked, Strength
    2. Consecration III
    3. Sacred Ground, Empyrean Magic, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Celestial Champion
    6. Strike Down
    Twists of Fate (15 fate points)
    1. Legendary Shield Mastery (Tier 2 Sentinel)
    2. Momentum Swing OR Improved Combat Expertise (Tier 2 Dreadnought)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Brace for Impact (Tier 1 Sentinel)
    You have a lot of flexibility with feats; I tried to find a good compromise between DPS, tactics, and survivability. Likewise with EDs: I think Div Crusader offers the best tradeoff between DPS and healing for a tank; but Dreadnought and Sentinel are viable alternatives, depending on whether you wish to boost DPS or tankability more. The +2 and +5 tomes are from Favor; the +1s are from loot drops or bought from Auction House. I designed this to use PDK starter gear, including the longsword until you obtain a bastard sword, like Charoush, First Blood, or Retribution. I went CG for Blessed Blades' alignment bypass; plus just to be different from paladins.

    PD Kensei variant: Based on conversations in this thread and elsewhere, I've been wondering about S&B ftrs who go for T5 Kensei + capstone, rather than Vanguard. Downside is you give up the extra atk speed & shield bashes from higher-lvl VG abilities; upsides are a big boost to Melee Power, +1 crit range, up to +14 dmg from feats & Weapon Master, One Cut's clickie, extra action boosts, and higher doublestrike (which basically offsets the lost atk speed). I'm pretty sure this build has higher AoE DPS and might even have higher single-target DPS, at least under certain circumstances. The only downsides so far are losing the free stun attempts on shield bashes and needing to invest feats into the Weapon Focus / Spec line if you want to Weapon Master.

    I'm only going to list the parts which are different from the build above, namely the feats & Enhancements.
    Code:
    PDK Kensei VG
    Fighter 20
    Chaotic Good Purple Dragon Knight
    
    Feats
    
     1        : Shield Mastery
     1 PDK    : Power Attack
     1 Fighter: Cleave
     2 Fighter: Two Handed Fighting
     3        : Exotic Weapon: Bastard Sword
     4 Fighter: Great Cleave
     6        : Stunning Blow
     6 Fighter: Improved Two Handed Fighting
     8 Fighter: Improved Shield Mastery
     9        : Improved Critical: Slashing
    10 Fighter: Weapon Focus: Slashing
    12        : Weapon Specialization: Slashing
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Heavy Armor Champion OR Improved Shield Bash
    15        : Greater Weapon Focus: Slashing
    16 Fighter: Tactical Supremacy
    18        : Toughness
    18 Fighter: Combat Expertise
    20 Fighter: Precision
    21 Epic   : Overwhelming Critical
    24 Epic   : Bulwark of Defense
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Heavy Armor Master OR Tactical Mastery
    30 Swap   : Epic Toughness replaces Bulwark of Defense
    30 Legend : Scion of: Arborea OR Feywild OR Plane of Earth
    
    Enhancements (80 AP)
    
    Kensei (41 AP)
    
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought, Power Surge, One Cut, Alacrity
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Weapon Group Specialization, Ascetic Training: Conditioning II
      3. Weapon Group Specialization, Shattering Strike III, Strength
      4. Weapon Group Specialization, Strike at the Heart, Strength
      5. A Good Death: Melee, Weapon Master, One with the Blade, Deadly Strike, Keen Edge
    Vanguard (22 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I, Shield Combat II
      1. Shield Specialization, Shield Smash III
      2. Brutality III, Stunning Shield I, Missile Shield III
      3. Follow Up III, Fatal Bulwark
      4. Shield Charge I
    Stalwart Defender (14 AP)
    • Toughness, Stalwart Defense, Overbalance
      1. Item Defense I, Durable Defense III
      2. Resilient Defense III, Instinctive Defense I
      3. Tenacious Defense III
    Purple Dragon Knight (3 AP)
    • Damage Boost
      1. Improved Recovery
    Leveling Guide
    1. PDK0 Damage Boost; Ken0 Kensei Focus: Heavy Blades; Ken1 Weapon Group Specialization
    2. Ken1 Exotic Weapon Mastery; Ken1 Haste Boost I, II
    3. Ken1 Haste Boost III; Ken0 Spiritual Bond; Ken1 Extra Action Boost I
    4. Ken1 Extra Action Boost II, III
    5. Ken3 Strength; Ken3 Shattering Strike I, II
    6. Ken3 Shattering Strike III; Ken0 Strike with No Thought; Ken2 Ascetic Training: Conditioning I, II
    7. Ken4 Strike at the Heart; Ken4 Strength
    8. Van0 To the Fore!; Van1 Shield Specialization; Van1 Shield Smash I
    9. Van1 Shield Smash II, III; Van0 Shield Combat I; Van2 Stunning Shield I
    10. Van2 Brutality I, II, III; Van0 Vicious Shield I
    11. SD0 Toughness; SD1 Durable Defense I, II, III
    12. SD1 Item Defense I; SD0 Stalwart Defense; Ken0 Power Surge
    13. Ken2 Weapon Group Specialization; Ken5 One with the Blade; Ken5 Keen Edge
    14. Van3 Fatal Bulwark; Van3 Follow Up I, II, III
    15. Van2 Missile Shield I, II, III; Van0 Shield Combat II
    16. Van4 Shield Charge I; Ken3 Weapon Group Specialization
    17. Ken4 Weapon Group Specialization; Ken5 Weapon Master; Ken5 A Good Death: Melee; Ken5 Deadly Strike
    18. Ken0 One Cut; SD2 Resilient Defense I, II, III
    19. SD2 Instinctive Defense I; SD3 Tenacious Defense I, II, III
    20. Ken0 Alacrity; SD0 Overbalance; PDK1 Improved Recovery
    PD Kensei Knight: Inspired by this thread, this build takes advantage of the recent buffs to Kensei to revive the ftr / pal hybrid. This is a SWF build designed to use khopeshes, but this build can play right out of the gate; use the default PDK longsword until you can farm something better, like a water khopesh or Bleeding Edge. You will eventually need a +6 WIS item, but not until lvl 20 when you take Zeal.
    Code:
    PD Kensei Knight
    14/6 Paladin/Fighter
    Lawful Good Purple Dragon Knight
    
    
    Level Order
    
    1. Fighter         6. Fighter        11. Paladin        16. Paladin
    2. Fighter         7. Paladin        12. Paladin        17. Paladin
    3. Fighter         8. Paladin        13. Paladin        18. Paladin
    4. Fighter         9. Paladin        14. Paladin        19. Paladin
    5. Fighter        10. Paladin        15. Paladin        20. Paladin
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength        16       16       4: STR
    Dexterity        8        8       8: STR
    Constitution    14       16      12: STR
    Intelligence    10       10      16: STR
    Wisdom           8        8      20: STR
    Charisma        16       16      24: STR
                                     28: STR
    
    Skills
              F  F  F  F  F  F  P  P  P  P  P  P  P  P  P  P  P  P  P  P
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Intim     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       1  1     1     1     1     1     1     1     1     1     1  11
    Heal                                          2     2     2     2      8
    Balance   2     1     1     1     1     1                              7
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    Feats
    
     1        : Single Weapon Fighting
     1 PDK    : Exotic Weapon: Khopesh
     1 Fighter: Power Attack
     2 Fighter: Cleave
     3        : Weapon Focus: Slashing
     4 Fighter: Great Cleave
     6        : Improved Single Weapon Fighting
     6 Fighter: Weapon Specialization: Slashing
     7 Deity  : Follower of: Amaunator
     9        : Improved Critical: Slashing
    12        : Greater Single Weapon Fighting
    12 Deity  : Amaunator's Brilliance
    15        : Stunning Blow
    18        : Quicken Spell
    21 Epic   : Empower Healing Spell
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Blinding Speed
    28 Destiny: Perfect Single Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge
    30 Epic   : Epic Damage Reduction
    30 Legend : Scion of: Arborea
    
    
    Enhancements (80 AP)
    
    Kensei (32 AP)
    
    
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. Tactics I, Weapon Group Specialization
      3. Weapon Group Specialization, Shattering Strike II, Strength
      4. Strike at the Heart, Strength
      5. One with the Blade, Keen Edge
    Sacred Defender (24 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Resilient Defense III
      3. Resistance Aura III, Tenacious Defense III
      4. Swift Defense, Strong Defense III
    Knight of the Chalice (23 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning II, Extra Smite II
      2. Divine Might III, Exalted Cleave III
      3. Divine Sacrifice II, Exalted Smite I
      4. Empowered Smite
    Purple Dragon Knight (1 AP)
    • Damage Boost
    Leveling Guide
    1. PDK0 Damage Boost; Ken0 Kensei Focus: Heavy Blades; Ken1 Weapon Group Specialization
    2. Ken1 Exotic Weapon Mastery; Ken1 Haste Boost I, II
    3. Ken1 Haste Boost III; Ken0 Spiritual Bond; Ken2 Weapon Group Specialization
    4. Ken1 Extra Action Boost I, II
    5. Ken1 Extra Action Boost III; Ken3 Strength
    6. Ken0 Strike with No Thought; Ken3 Weapon Group Specialization
    7. Ken4 Strike at the Heart; Ken4 Strength; Ken3 Shattering Strike I
    8. Ken3 Shattering Strike II; Ken2 Tactics I; SaD0 Holy Bastion
    9. SaD1 Extra Lay On Hands I, II, III; SaD1 Durable Defense I
    10. SaD0 Sacred Defense; SaD1 Durable Defense II, III; SaD2 Resilient Defense I
    11. SaD2 Resilient Defense II; SaD3 Tenacious Defense I, II, III
    12. Ken5 One with the Blade; Ken5 Keen Edge; KoC0 Slayer of Evil; KoC1 Extra Smite I
    13. KoC1 Extra Smite II; KoC1 Extra Turning I, II
    14. KoC2 Divine Might I, II
    15. KoC2 Divine Might III; KoC2 Exalted Cleave I, II, III
    16. KoC0 Courage of Heaven; KoC0 Slayer of Evil II; KoC3 Exalted Smite I
    17. KoC3 Divine Sacrifice I, II; KoC4 Empowered Smite
    18. KoC0 Improved Courage of Heaven; SaD2 Resilient Defense III; SaD2 Bulwark Aura I, II
    19. SaD2 Bulwark Aura III; SaD3 Resistance Aura I, II, III
    20. SaD4 Swift Defense; SaD4 Strong Defense I, II, III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste
    4. Volcano's Edge
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz
    Twists of Fate (18 fate points)
    1. Grim Precision (Tier 3 Shadowdancer)
    2. Endless Lay On Hands (Tier 3 Sentinel)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    Returning player hear with a question about the feats. Why take power attack, precision, and combat expertise when you can only have one active? Is it just situational? In what situations would yous switch?

  17. #57
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by LewsTherin10 View Post
    Why take power attack, precision, and combat expertise when you can only have one active? Is it just situational? In what situations would yous switch?
    Power Attack is necessary to unlock the Cleave feats; it also needs to be active to use Momentum Swing + Lay Waste in Dreadnought. Precision is for 25% Fortification bypass which is helpful for certain boss fights or against constructs, undead, etc. Combat Expertise is for the AC and PRR in epics when you need the extra defenses.

    Basically having all three feats gives maximum flexibility, particularly in epics, and having the feats to spare is one of the advantages of ftr vs pally tanks.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  18. #58
    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    Implosioneer - this variant invests heavily into Spell Penetration in order to boost its chances of landing Implosion on high-SR mobs (hence the name): +8 from feats, +3 from elven Arcanum, +3 from DiDi, +3 from Exalted Angel, and +3 from Piercing Spellcraft twist for +20 Spell Pen total. [Boosting Spell Pen also helps with Necro spells and Gtr Command if you use them too.] It's a little more of a specialized / flavor build, IMO, but it still has strong caster DPS. Not bothering to list all the optional feats or leveling guide this time.
    Code:
    Implosioneer
    Cleric 20
    True Neutral Morninglord
    
    
    Stats
                   28pt     32pt     Level Up
                   ----     ----     --------
    Strength         8        8       4: WIS
    Dexterity        8        8       8: WIS
    Constitution    12       14      12: WIS
    Intelligence    16       16      16: WIS
    Wisdom          18       18      20: WIS
    Charisma         8        8      24: WIS
                                     28: WIS
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spellcr   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   1  1     1     1     1     1     1     1     1     1     1  11
    UMD       2     1     1     1     1     1     1     1     1     1     11
    Tumble    1                                                            1
             ------------------------------------------------------------
             20  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5  5
    
    
    Feats
    
     1        : Maximize Spell
     1 Deity  : Follower of: Amaunator
     3        : Empower Spell
     6        : Quicken Spell
     6 Deity  : Amaunator's Brilliance
     9        : Heighten Spell
    12        : Spell Focus: Evocation
    15        : Spell Penetration
    18        : Greater Spell Penetration
    21 Epic   : Epic Spell Penetration
    24 Epic   : Master of: Light
    26 Destiny: Epic Spell Power: Light
    27 Epic   : Ruin
    28 Destiny: Mass Frog
    29 Destiny: Arcane Pulse
    30 Epic   : Greater Ruin
    30 Legend : Scion of: Celestia
    
    
    Enhancements (80 AP)
    
    Divine Disciple (46 AP)
    
    
    • Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst, Transcend: Light
      1. Nimbus of Light III, Spellpower: Light III, Spell Critical: Light
      2. Spell Penetration III, Spell Critical: Light
      3. Searing Light III, Spellpower: Light III, Spell Critical: Light, Wisdom
      4. Holy Smite III, Evocation DC, Spell Critical: Light
      5. Flame Strike III, Light Spellpower, Divine Empowerment
    Morninglord (23 AP)
    • Elven Accuracy
      1. Rejuvenation of Dawn II
      2. Arcanum III
      3. Light of the Sun God III
      4. Amaunator's Brilliance III, Aura of Radiance III
    Radiant Servant (11 AP)
    • Healing Domain, Pacifism, Positive Energy Burst
      1. Extra Turning II, Wand Mastery III, Altruism III
    Destiny Twists of Fate (22 fate points)
    1. Empyrean Magic (Tier 3 Crusader)
    2. Piercing Spellcraft (Tier 3 Magister)
    3. School Specialist: Evocation (Tier 2 Magister)
    Can you post what the Implosioneer's spell list would look like, and what would the spell rotation be for mobs and end bosses ?

  19. #59
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    Default spell list for gnome?

    may just be missing it but not seeing a list of spells for the gnome wizard build.

    any other major updates to your builds with the new content?

    really enjoy reading all your builds and appreciate all the effort you put into the forums, thank you

  20. #60
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by kendo View Post
    may just be missing it but not seeing a list of spells for the gnome wizard build.
    That is because (A) wizards can inscribe every available scroll so your leveling choices don't matter that much (usually I focus on spells which can't be bought from vendors), (B) because you can change spells at taverns / shrines, you will respec your available spells based on content you run (unlike sorcs, who have to pick their spells more carefully to match their Savants), and (C) I'm lazy when it comes to stuff I don't enjoy like compiling gear lists or picking best spells.
    any other major updates to your builds with the new content?
    I don't have Ravenloft yet so a big "No Comment" there. I mean I presume you wanna load up on anti-undead abilities etc. and maybe this isn't the best time to be playing an Illusionist wizard (undead are immune to PK, IIRC) and for the ML I'd probably pick Sun or Fire domain; but otherwise not really.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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