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Originally Posted by
Enoach
I don't think that this is the right path.
Instead make these feats worth taking.
For Improved Trip the issue has been that DPS and not tactical fighting has become the way melee players build towards. Part of this is because PRR/MRR and other defenses have become to easy to include while still focusing on DPS.
Whirlwind Attack is the cleave for tactical builds needing 4 feats as its pre-req. Expensive, but Fighter's feat progression make this an option that a more defensive/tactical build can take advantage of since 3 of the 4 are probably part of the feat progression already.
Improved Feint is another defensive measure. One of the issues here is unless you are investing in the Bluff skill and use of Sneak Attack as it only opens up the possibility of Sneak Attack.
Removing CE as the requirement opens up these abilities, but that does not make this the best option to fixing why players don't take these feats.
Make Tactical feats besides stuns useful by making abilities that reduce incoming damage more valuable then they are right now.