Nope. Same guy, Jackson Laws, is the CtF/Deathmatch Arena PvP guy in every tavern - he just gets ignored by everyone, players & Devs alike. In every tavern he looks the same, has the same icon, is located right by each tavern's traditional pit, but not even PvP aficionados know or care why he's there...
Lobster:
Phoenix Tavern:
House D:
House J:
Logged in just to answer the question of "Did something happen". Made sure to talk to Jackson and ensure his functionality.
I'd like to nominate Jackson Laws for Loneliest NPC Award... not even his own "people" know he's there, or want to talk to him. Poor guy. Hell, I'd pay money to see the stats on how many times total he's been used since he was put in the game years and years ago.
...edit.
Wanna give Arena PvP a try?
You cannot launch them solo, you need to form a group and talk to Sad Mr. Laws. Since I haven't gone into an arena since roughly early 2010, and even then it was just to prove they really exist, I've since forgotten the specifics after that. I think you can pick or be assigned teams or have them randomly drawn... or it might just be random.
On the overarching thread topic - I still have to disagree with Derfy. Instead of banning anything, I think they should allow everything. Even spells or any abilities that have been traditionally disallowed. If it's going to be a chaotic free-for-all, then let it truly be a chaotic free-for-all.
Stealth should work, all spells including Charms, all Destiny abilities. Either revel in the full blown anarchy of it all, or don't bother. In order to facilitate this, all PvP pit doors should lead to their own separately instanced zones to allow for such freedom. Don't change the way the pits work (besides newly allowing everything) or their layouts, just give em a door and a load-screen.
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80 CHA means I got a 70 DC. 71 with Ascendance. If you weren't failing the save you wouldn't have started this thread. As for Song of Capering, you guys had been happy using it until we had a friend roll up an iconic with it to stop y'alls Adrenaline Overload rangers. Don't call names btw.
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My 2 c.p. Please correct me if I'm wrong, but banning spells in "PVP areas only" would also ban them in event areas, i.e. Delera's. That goes way beyond a PVP only ban.
Completionist Lighthardtt Tuisian of Sarlona
leader emeritus, Bridge Burners
"Just another day in pair-o'-dice"
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Oh guess you're right. You'd think he'd say "why you fail that is" or some ****.
Hurl is a totally fair and legit ability that should not be banned. Just because you are getting owned by it, you have no rights to call for a nerf for selfish reasons.
On the other hand, I love owning people with Hurl in tavern and then hear them complain so much in tells. Fun times.
There is absolutely no reason to ban the abilities that can be either saved or absorbed.
PVP is free for all so it should be expected that players come out of nowhere. If you don’t want to be interrupted, there is always the possibility to use the private instances. Or you can, you know, adapt just like you have to adapt in the PVE content.
That is just an assumption. Some people may also like it because they can use Song of Capering and Hurl.
Unless you have the data to back up your claim, this argument is invalid.
Magic missile seems to be the most common spam to me. Can we ban that?
Saying barb can’t PVP because he has low saves is a nonsense. Saying monk can’t use the shield for a few seconds is a nonsense as well. Twitch skills and a couple of tactics will easily deal with it.
It affects the events like Cove or Mabar. That’s enough.
Then you should have asked for pausing the store potions in the arenas and not for banning two random abilities.
It is a savable spell. I see no problem.
Assumption.
The friend can always go farm the shield. Again, absolutely no reason to ban something that can be overcome.
With this logic you could ban all the casters and the archers from PVP as well because it is unfair that the melees have to run to them first.
Post #65, last sentence.
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learn to play the game there is the ioun stones and trinkets magstar, clickies the favor reward for harper, and other items to absorb spells, there is also building your toon with better saves or get resistance items, spell resistance. take a look at the dc's hurl through hell has a dc of Will save vs. DC(10 + Warlock level + Charisma Modifier) so a lvl 15 is 10 +15 + 3~9 = 28 to 34 if your wisdom (will saves), dex (reflex saves), or con (fortitude saves) are just dump stats i wish you good luck in the game.
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