Code:
11/6/3 Wizard/Ranger/Bard
Chaotic Good Human
Level Order
1. Bard 6. Ranger 11. Wizard 16. Wizard
2. Ranger 7. Ranger 12. Wizard 17. Wizard
3. Ranger 8. Wizard 13. Wizard 18. Wizard
4. Ranger 9. Wizard 14. Wizard 19. Bard
5. Ranger 10. Wizard 15. Wizard 20. Bard
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +5 4: WIS
Dexterity 16 +5 8: WIS
Constitution 12 +5 12: WIS
Intelligence 14 +5 16: WIS
Wisdom 18 +5 20: WIS
Charisma 8 +4 24: WIS
28: WIS
Skills
B R R R R R R W W W W W W W W W W W B B
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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Perform 4 1 2 1 1 1 1½ 1½ 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 4 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 1 1 1 1 1 ½ ½ ½ ½ 1 1 1 1 4 3 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 2 1 3 1 1 1 1 1 11
Heal 2 3 1 1 1 1 1 10
Jump 3 1 4
Hide 4 4
Move Si 4 4
Tumble 1 1
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36 9 9 9 9 9 10 6 6 6 6 6 6 6 7 7 7 7 11 11
Feats
1 : Point Blank Shot
1 Human : Quicken Spell
2 Ranger : Favored Enemy: Undead
3 : Precision
6 : Past Life: Bard
6 Ranger : Favored Enemy: Evil Outsider
8 Wizard : Spell Focus: Enchantment
9 : Zen Archery
12 : Improved Critical: Ranged
12 Wizard : Maximize Spell
15 : Greater Spell Focus: Enchantment
17 Wizard : Empower Spell
18 : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Epic Spell Power: Force
27 Epic : Epic Spell Focus: Enchantment
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic : Great Ability: Wisdom
30 Legend : Scion of: Feywild
Spells
Wizard
1. Jump, Magic Missile, Nightshield, Protection from Evil, Hypnotism
2. Flaming Sphere, Invisibility, Knock, Resist Energy, Otto's Resistible Dance
3. Chain Missiles, Displacement, Haste, Sleet Storm, Heroism
4. Fire Shield, Remove Curse, Dimension Door, Ice Storm
5. Protection from Elements, Teleport, Eladar's Electric Surge
6. Tenser's Transformation, Disintegrate
Ranger
1. Ram's Might, Camouflage
Bard
1. Cure Light Wounds, Focusing Chant, Hypnotism
Enhancements (80 AP)
Deepwood Stalker (36 AP)
• Far Shot, Sneak Attack, Sniper Shot
1. Stealthy III, Increased Empathy III, Versatile Empathy I
2. Improved Weapon Finesse, Melee/Range Power Boost III
3. Thrill of the Hunt III, Aimed Shot, Wisdom
4. Killer III, Merciful Shot, Leg Shot, Wisdom
5. Heavy Draw, Strikes Like Lightning, Head Shot
Arcane Archer (28 AP)
• Arcane Archer, Morphic Arrows, Metalline Arrows
1. Conjure Arrows, Shock Arrows
2. Force Arrows II, Elemental Damage
3. Terror Arrows, Soul Magic, Elemental Damage, Wisdom
4. Banishing Arrows, Paralyzing Arrows, Smiting Arrows, Elemental Damage, Wisdom
Spellsinger (13 AP)
• Spellsinger, Music of the Sewers
1. Studies: Magical I, Lingering Songs III
2. Wand and Scroll Mastery III, Marigold Crown: Yellow
3. Spell Song Trance
Human (3 AP)
• Damage Boost, Wisdom
Destiny
FotW or Shiradi
Twists of Fate (27 fate points)
1. Grim Precision (Tier 3 Shadowdancer)
2. Pin (Tier 2 Shiradi)
3. School Specialist: Enchantment (Tier 2 Magister)
4. Dance of Flowers (Tier 1 Flowers)
5. Rejuvenation Cocoon (Tier 1 Primal)
Any suggestions or any glaring oversights I may have overlooked?