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  1. #1
    Community Member thunir's Avatar
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    Default What I would like to see from the Artificer pass

    All this is obviously been discussed but I wanted to throw my 2 cents in

    First off Construct Essence to Construct Exemplar Should be a 1 feat investment that scales with Artifice levels. Its not fair to ask a Fleshi to give up 3 additional feat slots to what a Warforged gets for free, with almost no draw back. This is a class based on construct feats and enhancements, the 3 feat requirement is just poor game play if nothing else.

    Second Give Arcane Empowerment back to all Artificers at 20, this is a half hearted enhancement and hardly usable in game. Give the Arcanotechnician a decent Capstone.

  2. #2
    Community Member thunir's Avatar
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    Default Battle Engineer

    Battle Engineer: Should stay the classic Arti game play with Rune arm / Repeater focus.

    Repeater damage should at least match Mechanic in respect to the +1 Crit Mulitplier

    Take out the Bastard sword "Hand and a Half Training" plus speed boost Completely leave it for Ruinic Champion. Ruinic Champion should also get Item Defence.

    With each core give +8 spell power as it currently does per Runearm charge tier.

    10/20/30 Force SP

    I would like to see the 3 Rune arm enhancements be awarded in the cores and have the two Rune arm overcharges in the First 2 enhancement lines within reach of the other Arti trees and multi-classers. Put Infused Weapons and Infused Armor in the enhancement tree and well take them if we want them.

    I would like to see +2 Ranged power with the 1st-4th tiers leading up to Endless Fusilade with the 5th tier giving something like Draconic Reinvigoration in the Thunderforged craft. What ever you do, don't leave it a +1 to hit as it is currently. An 8 AP investment just for +4 to hit and access to Endless Fusilade is horrible.

    I would like Battle Engineer to receive Fletching as in the Mechanic line

    I would also place the 10%-20% ASF removal in the tree and not in the cores, Kind of like the Placement on Warchanter for medium Armor proficiency. This way its not a wasted enhancement for those that dont need it.

    4th tier should get +1/2/3 to DC of Rune arm (rune arm only not Evocation)

    5th tier should include and enhancement that would allow a greater percentage of Spell power attributed to Rune arm damage again. Test it out to make sure its balanced but if its not 100 % the put in a level 28 ED Feat that caps 100% Spell power to Rune Arms that even Multi-Classes can take.

    I would suggest 12/18/25% on 5th tier Enhancement and 25% Feat bonus on the lvl 28 ED Feat.
    Last edited by thunir; 02-11-2016 at 07:17 PM.

  3. 02-10-2016, 06:35 PM


  4. #4
    Community Member thunir's Avatar
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    Default Ruinic Champion

    Ruinic Champion: Enhancement line that focuses on Melee DPS and Defense/Armor enhancements

    The Cores:
    Core 1 Should Bastard Sword/ Dwarven Axe Profediency for free and give +3 Melee Power with ever tier of Runearm charge.

    Core 2 Strategic combat I and +1 to combat feats

    Core 3 Could Grant 1/3 INT multiplier to Combat Feats such as PDK does for CHA. and make it anti-requesent to Know the Angles.

    Core 4 Strategic Combat ll, + 1 to Combat feats

    Core 5 Should be +2 INt +2 CON and a large weapon Buff. I would suggest Cacophony or a Force variant with the same proc rate. I would really suggest Lightning strike or Disintegration but I know the Devs wont do it for whatever reason.

    In the Enhancements I would like to see:

    Item Defense

    A New Armor infusion SLA that costs 18/12/6 SP and Gives 2/4/6 PRR

    A tiered enhancement line that gives +1 and 2% Glancing Blows like the current BE tree. Then Speed Boost and caps at the 5th tier with +1 Crit Multiplier like the Warchanter line.

    An enhancement that removes the 3x Cooldown From Combat Expertise

    Would like to see a weapon enhancement that gives Force 1d6 and then on the next tier have it to enhance 1d20 on Crit that scales with 200% spell power

    I also Imagine an Rune arm enhancement line that serves to mimmic Shield Mastery and Improved Shield Mastery to improved double strike and Mele power in 2 tiers. It could also serve as a Pre-req for Legendary Shiled Mastery in the Setinal ED.

    I think this line would also need something like Battering Barage like the swashbuckler enhancement. Destruction/Improved Destruction +1d6/2d6 rust . Or maybe the opposite, an Armor enhancement that applies destruction when hit?

    This would be a good place for Weapon attachment/ Enhanced weapon attachment also.

    Fifth tier should have an Enhancement that allows all Rune arms to charge to 5th tier. As I see it Runearms are already specked for this anyway and that would allow this line a little more flavor and let them use the lower level Runearms made for close combat that this build is going to want.
    Last edited by thunir; 02-11-2016 at 08:52 PM.

  5. #5
    Community Member thunir's Avatar
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    Default Arcanotechnician

    Saved

  6. #6
    2017 DDO Players Council Starla70's Avatar
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    Default

    I would like see the dog be worth using in Epic. I will think of other things as I dig out my artie.
    Argonnessen main server/Kachinna, Dannu, KKenzi, Shanahann, Kaystrra, Fnorr, and Kyliestar toons


    Your Dice really do hate you.

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