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  1. #41
    Community Member Jetrule's Avatar
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    Mar 2015
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    I have found that with the new gear I want the main casting damage form to have the biggest insightful spell power bonus that I can find. So my wiz has as his base equipment a insightfull force weapon +38 at lvl 14 a necklace for 80 force power and +3 evocation dc. He wears a +11 spell craft item. Dont neglect your spell craft. It seems like checking the auction house for spell power items and often using two weapons is the best way to stack spell power.

    When switching to electric he uses a +99 magnetism weapon and a +30 insightful magnetism weapon dual wielding. It seems like there should be a better spell power combo than you get from the war wizard staff.
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  2. #42
    Community Member Hara's Avatar
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    Dec 2009
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    My experience with Sorcs is somewhat limited and I must admit to prefering a good greataxe to a fireball.

    Currently I have just the one sorc across 32 characters (3 accounts), a WF Air/Fire spec with 1 PL Wiz that I ran to 28 and ETR'd just before the lvl increase, I wish I had TR'd at the same time as I'm finding the climb back to cap tedious and long winded without access to explorer area xp.

    This is my second sorc, previously I had a human acid/fire spec but I tr'd him to a FVS prior to the enhancement changes that brought us the tree system. I found the WF much easier to lvl and I think that was mostly down to the PRR and not the access to easier self healing as I solo and alwys run with a cleric hire. Playing a caster on HN its certainly possible to mow down groups of mobs with a couple of spells but I found this tactic didnt work on elite quests. When running elite I reverted to my old wizard tactics of Mind fog + Disco + firewall then drag mobs through till they all die.

    Epic is a whole different ball game for casters, without any EPLs (draconic) your damage output will suck so stay well away from anything other than EN if soloing, turbine need to look again at spell scaling but I suspect they find it easier to boost spell power instead.

    For gear I find sorc much easier to sort out than a wizard, and the cannith challenge gear is the place to go, only the cold item is a disappointment being an outfit (why?), the bracers and cloak are a must imho for a fire/air sorc and easy to get. After that all you really need are a few stat items and some DC boosts, spell pen was never an issue for me on sorcs as i dont often cast spells that are subject to it and even mobs with SR fail if you drag them through enough times.

  3. #43
    The Hatchery Enoach's Avatar
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    Nov 2006
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    Quote Originally Posted by Hara View Post
    ...
    For gear I find sorc much easier to sort out than a wizard, and the cannith challenge gear is the place to go, only the cold item is a disappointment being an outfit (why?), the bracers and cloak are a must imho for a fire/air sorc and easy to get. After that all you really need are a few stat items and some DC boosts, spell pen was never an issue for me on sorcs as i dont often cast spells that are subject to it and even mobs with SR fail if you drag them through enough times.
    I see the difference as similar to a Two Handed Fighter (sorc) and Two Weapon Fighter (Wizard). The Wizard excels with lots of gear for different flexibility so they can either Maximize DCs of a specific school, or enhance damage. I know on my Wizard I have setups for different School focus and also Spell Power/Critical damage for when it calls for that.

    On my Sorcerer Lives I needed two elements and focus on two to three schools at most. But also didn't need to have Spell Penetration.

    So just like a Two Weapon fighter a Wizard has to have a bigger golf bag to cover all situations. That is if the player does take advantage of the Wizard's spell switch capabilities. Of course you can play your wizard on a single spell setup thus needing less gear, but for me I don't find that to be fun.

  4. 05-03-2016, 07:32 PM


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