Druid is a strange class.
Spells and Enhancements are limited to certain types of Druid {Bear, Wolf, Elemental} and certain playstyles - Some are seemingly a waste of time, Lvl 16 Pure Druid I have multiple Spell Slots I literally don't need because of the lack of spells useful for ALL Druids.
I've tried Elemental Form Druids before and this time I've gone Pure Bear Druid on my Warforged Molineux {5th Life, Past Lives: Bard, Sorc, FvS, Paladin} - I used an Otto's Stone I won and only need to get from Rank 82 {Lvl 16 holding 17} to Lvl 20 before TRing again.
BUT yesterday after TRing him I ran VoN 1-4 on Elite for the House K Favour and I'm sensing there's no way he'll be able to contribute meaningfully in at lvl Elites {I may even skip Orchard entirely}.
No I didn't die or have any particular issues running VoN 1-4 - It's just my DPS was low enough that I can already tell it's not going to be enough at level {well maybe for Lords of Dust or Rit Sac.}.
Yes I realise Wolf would be better, Yes I realise Multiclass would be better but I'm strictly asking about Pure Druid Bear.
Gear isn't great but I think I've got all of the requirements except for PRR/Dodge.
Supreme Tyrant GS Goggles of Existential Stalemate
Helm - Resistance 5
Silver Flame Talisman
Elite Shamanic Fetish {Vitality slotted}
Giantcraft Docent
Cloak of Ice {Dex 5 and Conju Focus slotted}
Sage's Cuffs {Kinetic Lore works on Earthquake right?}.
Belt - Str 6, SR 17
Ring of Greater False Life
Elite Ring of Shadows {Spellcraft 9 slotted}
Boots - Con 6
Gloves - Speed VI
+5 Smoldering Quarterstaff of Tendon Slice
Feats:
Power Attack
Cleave
Great Cleave
2x Natural Fighting
Augment Summoning
Now to my specific questions:
I have Bestial Nature, Fatal Harrier and Reaving Roar stances but they are of course exclusive - Are any of them droppable?
Hide of the Crocodile {8 seconds} - Is there any point to having this for anything other than maybe getting through a nasty Acid or Blade trap from time to time?
Unstoppable {15 seconds}, Celerity {15 seconds}, Rising Fury {30 seconds}, Flight {36 seconds} - My Lord that's a lot of very short term buffs on different cooldown timers - How do you use them all to the best advantage?
Cleave, Great Cleave, Alpha Strike, Shred, Tremor, Relentless Onslaught, Maul - OMG! Should I just outright have not bothered taking Maul as I'm never ever going to use it!?!
Oh and at Lvl 18 do I take the 3rd Natural Fighting or Imp Crit? And which Imp Crit?