Hey guys, I finally decided to post this build I've been playing for quite a few years here and there. The build itself is done, but quite reliant on gear. At the moment, especially with the new loot system it's kinda bonkers on trying to get weirdly specific things for certain slots. Like, my glove slot is +6 assassinate/+2 insightful assassinate for instance. I'm working on replacing quite a bit of gear as I come across it.
What this build is....
- .....is a brute rogue build. Like the old max dps strength builds use to be; Cleave and whatnot.
- Assassinate is definitely used since I went Scion of the Astral Plane, but after the first couple assassinates on a group I tend to gather them around me, dire charge, and cleave them down.
- It has the capabilities to be a spot healer with select items like my TF rapier below.
- AC is not this build's strong suit. I lost my ability to care about it quite a long time ago. It requires more into the dodge/not getting hit tactics. This also encompasses actually avoiding attacks via twitching.
- This build could probably be tweaked a bit to go more the sneaky route and whatnot if that's what you want.
- Definitely a Critical/Doublestrike based build.
This build is a pure 20 halfing rogue for the extra dex. [No, I didn't take the dragonmark, (not enough enhancement points nor feats)]
Feel free to make any critiques guys.
NOTE: All of my statistics will include ship buffs and no other temp buffs
Starting Stats:
Strength: 13
Dexterity: 20 (Halfling)
Constitution: 14 (I make it a rule never to have less than 14)
Intelligence: 14
Wisdom: 8
Charisma: 8
Feats:
1. Power Attack
3. Cleave
6. Great Cleave (Switch out for Completionist at 20)
9. Two Weapon Fighting
10. Improved Evasion - Rogue Bonus Feat
12. Improved Critical Piercing - Switch to Slashing eventually.
13. Opportunist - Rogue Bonus Feat
15. Improved Two Weapon Fighting
16. Defensive Roll - Rogue Bonus Feat
18. Greater Two Weapon Fighting
19. Slippery Mind - Rogue Bonus Feat
21. Overwhelming Critical
24. Improved Sneak Attack
26. Perfect Two Weapon Fighting - Epic Destiny Feat
27. Watchful Eye
28. Tactician - Epic Destiny Feat
29. Dire Charge - Epic Destiny Feat
30. Great Dexterity - Or Blinding Speed (Depending on gear) - Or Active Rogue Past Life for more damage
30. [Scion of the Astral Plane | For Assassinate DC] or [Scion of the Ethereal Plane | For Pure Damage] - Legendary Feat
Skills with Current Gear Loadout
Balance: 56
Bluff: 85
Concentration: 54
Diplomacy: 57
Disable Device: 84
Haggle: 61
Heal: 38
Hide: 117
Intimidate: 37
Jump: 42
Listen: 37
Move Silently: 115
Open Lock: 99
Perform: 56
Repair: 42
Search: 82
Spellcraft: 41
Spot: 78
Swim:59 (Most Important Skill)
Tumble: 79
UMD: 63
General Stats/Assassinate DC with Current Gear Loadout
Strength: 31
Dexterity: 66 (All Level Up's into Dex)
Constitution: 35
Intelligence: 34
Wisdom: 30
Charisma: 26
-All +5 Tomes
Assassinate DC: 10 + 20 (Rogue Level) + 28 (Dex Mod) + 6 (Twist) + 9 (Item) +2 (Capstone) +4 (Scion of the Astral Plane) = 79. 84 with Measure the Foe
HP: 860 (Slightly Low, but I don't have some of the gear I should have for this)
SP: 440
AC: 80
Fortitude Save: 48
Reflex Save: 78
Will Save: 45
Sitting Doublestrike 35% (Can easily get over 100 and stay over 50% for the entire quest)
Sitting Melee Power 61
Fortification 185%
PRR/MRR: 60/50
Main Destiny: Divine Crusader
- Just Cause, Aura of Purification, Extraordinary Virtue, No Remorse, Sword of Justice, Zeal of the Righteous.
1. Bane of Undeath (1/1), Endless Turning (1/3), Interrogation (1/1), Purge the Wicked (1/1)
2. Consecration (3/3)
3. Sacred Ground (1/1), Blessed Blades (1/1)
4. No Regret (1/1), Crusade (1/1)
5. Castigation (1/1), Heavenly Presence (1/1), Celestial Champion (1/1)
6. Strike Down (1/1)
Twists
Sense Weakness (3/3)
Momentum Swing (3/3)
Stealthy (3/3)
Rejuvenation Cocoon (3/3)
Enhancements
Assassin (44 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness, Lethality, Deadly Shadow
1. Heartseeker Poison (1/1), Shiv (3/3), Sneak Attack Training (1/1), Stealthy (3/3)
2. Venomed Blades (2/3), Sneak Attack Training (1/1)
3. Critical Mastery (3/3), Sneak Attack Training (1/1), Dexterity (1/1)
4.Execute (1/1), Killer (3/3), Sneak Attack Training (1/1), Dexterity (1/1)
5. Assassinate (1/1), Measure the Foe (3/3), Deadly Strikes (1/1), Knife Specialization (1/1)
Thief-Acrobat (28 AP)
- Staff Control, Stick Fighting, Tumbler
1. Charming (1/3), Sly Flourish (3/3), Fast Movement (1/1) ---> Rogue Speed Fo Sho
2. Haste Boost (3/3)
3. Shadow Dodge (3/3), Dexterity (1/1)
4. Dexterity (1/1), No Mercy (3/3), Improved Defensive Roll (3/3)
Harper Agent (8 AP)
- Agent of Good I
1. Traveler's Toughness (1/3), Awareness (3/3)
2. Know the Angles (3/3)
Gear I Currently Use
Weapons: 2 TF Kukri with a Meteoric Star Ruby in each. 1st Degree Burns/Dragon's Edge/Mortal Fear - Touch of Flames/Wrath of Shadows/Mortal Fear
HotSwap_Weapon: TF Rapier Devotion 150 | Dragon's Blessing | Dwarvencraft Healing Lore (22%) | Orange Slot - Meridian Fragment |
Goggles: Epic Mentau's Goggles --> Seeker 10 | Exceptional Seeker 2 | Ghostly | UMD +5 | Dexterity +11 | Blue Augment | Green Augment |
Helm: Random Gen --> Wisdom +12 | Stunning +15
Necklace: GS Con Opp --> 15Hp/100Sp | Strength skills +4 | Charisma Skills +2 | Wisdom +6 | Diplomacy/Haggle +10 | Wiz 6 (150 Sp) |
Trinket: Manual of Stealthy Pilfering --> Good Luck +3 | Dexterity/Intelligence Skills +6 | UMD +5 | Open Lock/DD/Spot +20 | Green Augment - Search 15 |
HotSwapped_Trinket: Pale Lavender Ioun Stone --> Spell Absorption
Cloak: Mysterious Cloak --> Hamp 45 Exceptional | MRR Insightful 25 | Green Augment - False Life 40 | Colorless Augment - Strength +8 |
HotSwapped_Cloak: EE Jeweled Cloak --> Needed for Spell Absorption
Belt: Epic Belt of Thoughtful Rememberance --> Deathblock 7 | Constitution +11 | Concentration +20 | Resistance +11 | Dodge 11 | Greater Regeneration | 2 Slots to Upgrade |
Ring 1: EE Ring of Shadows --> Hide/Move Silently +20 | Lesser Displacement | Ghostly | Yellow Slot - Intelligence +8 |
Ring 2: Ring of Deceit --> Voice of Deceit | Charisma +8 | Improved Deception | Yellow Slot - Draconic Soul Gem | Colorless Slot - Globe of True Imperial Blood |
Gloves: Random Gen --> Assassinate +6 | Insightful Assassinate +2 (Seems to be coded as +3 at the moment) |
Boots: Random Gen --> Dexterity +13 | Parrying +6 | Insightful Dexterity +6 |
Bracers: Epic Ethereal Bracers --> Dexterity +11 | Riposte IX | Ghostly | Deadly X | Speed XIV | Feather Falling | 2 Upgradable Slots |
Armor: Outfit of the Celestial Avenger --> +13 Enhancement Bonus | Fortification +159 | Diversion +23 | Doublestrike +17 | Sheltering +38 | Parrying +7 | Blurry | Deathblock IX | Green Augment | Yellow Augment |
Gear That I Want For My End Build
Clicky Items I'll have on-hand
Epic Goggles of Time Sensing - Haste x5
Epic Rodricks Wand - Infinity Summons for needed distraction.
Draconic Necklace - Greater Heroism x1
Morah's Belt - Jump x3
Kormor's Belt - Random Clickies (Always Trying to Dance People)
Epic Ring of Spell Storing - Major Mnemonic Aid x3
Ring of Shield - Shield x3
Tier 3 Heroic GS Cloak - Displacement x2
Tier 3 Heroic GS Shuri - Stone Elemental x2
Tier 3 Heroic GS Dagger - Displacement x2
Epic Big top - Otto's Irresistible Dance x3
Scrolls Usually Kept On Hand
Teleport
Greater Teleport
Shadow Walk
Heal
Greater Invisability
Tensers
Greater Heroism
Greater Resto
Raise Dead ---I have enough UMD to use the expensive ones...but ehh.
True Seeing
**Edit 2/5/16
-Added Doublestrike/Melee Power
-Added Build Purpose
-Made Enhancements more readable
-Made Gear/Feats more readable
-Added Tomes
-Added Color for the lawls
**Edit 6/22/16
-Added feat choices for 30.
**Edit 7/15/17
-Added new gear list for final build.
-Changed lvl 30 Feats.