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  1. #1
    Community Member
    Join Date
    Oct 2015
    Posts
    4

    Arrow Band together! Let's make brawling fun again!

    PLEASE READ BEFORE REPLYING: https://www.ddo.com/forums/showthrea...the-PvP-Forums

    Ledge-hopping needs to come to an end.

    I miss the days of hop-around battles that could last minutes and kept you chugging pots.

    Disable these things and the brawling area will become fun again...


    Nerve Venom
    - Got to be Construct or Undead or you're out of luck. Nothing else can save you. Really OP considering all the ways it can be proc'd on you.

    Throat Dagger
    - Knock-down + damage + unable to cast after you get back up? No save. Not even Celestial Spirit saves you. Super cheap and encourages people to spec in non-PvP ways.

    Wizard Past Life Missiles
    - Inferior casters should not be allowed instakill shiradi force procs. Also, it bypasses Shield and Nightshield. That's silly and unfair.

    Adrenaline Overload
    - If you didn't use Meld or Udying Vanguard you're dead. This ability encourages ledge-hopping.

    Hurl through Hell
    - While savable, it is still unfair to toons such as a 20barbarian which would have to chase you down.

    Meld Into Darkness
    - 100% dodge is ridiculous. You still have Dodge/PRR/DR without it. If spell absorption is gone, it shouldn't be too much of an issue to fight back against this. Especially if they can't use Adrenaline Overload.

    Undying Vanguard
    - Going in with 10k HP gives an unfair advantage, especially if the cheap CC effects are removed.

    Spell Absorption
    - Since we're disabling Meld, disable spell absorption too. Only fair.

    Disable Construct
    - Only disable this if you're not disabling Throat Dagger. You can put on two uncleansed blank green steel items and get yourself out of it, but if they DC and follow up with TD you're done for.

    AoE Spells
    - Spamming Ice Storm to drain absorption (should not be allowed in there) as well as get shiradi procs (also should not work in there) is bad. A single player can cover the entire pit with that spell.

    Ruin/Greater Ruin
    - So you drain someone's spell absorption and instakill them? Not really fair. Personally, I think these spells cost too much SP to have for PvE but I know a lot of people still find room for it. I'd only take them if I had enough force spellpower and even then I'd only use it on bosses. This spell would need to be disabled in PvP if spell absorption went away for sure.

    Song of Capering
    - Sure you can use the House Phiarlan Shield for this (or go undead) but some people are rangers and they use bows. They have no room for this. Then there's always the few times you take your shield off and some bard you didn't notice coming in hops down for a freebie.

    Please note that this is simply a request to disable all this stuff for PvP only. This should not affect PvE at all. Also, it helps prevent people from rolling PvP toons. I've seen people go 3arti just for Disable Construct and I know for a fact they don't do traps. I've seen wizards spend 6 AP to go undead when they don't even do necro stuff. If anything, these changes would make PvP AND PvE better in the long-term.
    Last edited by Textuality; 02-03-2016 at 10:11 AM. Reason: Clarity.

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