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  1. #1
    Community Member -Avalon-'s Avatar
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    Default Divines: Rank the Deities!

    Calling everyone, Divine player or not:
    On a scale of 1-10, how would you rank the deities as they currently stand in regards to powerful builds? Deities can have two ranks, one based on a caster build and the other on a melee/ranged oriented build using the favored weapons and Warpriest enhancements for favored weapons.

  2. #2
    The Hatchery
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    Choice of Deity is such a minor point for Divines that I almost forgot about what you're talking about.

    Amauntor giving FvS a Sunbolt SLA is the only thing that stands out, probably because it requires a paid race and +1 Heart of Wood.

  3. #3
    Community Member FranOhmsford's Avatar
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    Well to be fair none of them are good so on a 1-10 scale:

    Lord of Blades - 6/10 {Greatsword bonuses + Paladin Base Level of Bladeforged = Decent but could be better.}
    Sovereign Host - 4/10 {The Uber Heal is tbh going to be overkill 99% of the time, Longswords are ok but this could definitely be better.}.
    Amaunator - 4/10 {Yes there's the SLA and Heavy Maces = The Original D&D Cleric's weapon of choice but let's face it everything else is utterly wrong.}.
    Silver Flame - 3/10 {Basically only worthwhile for Clonk or Pally AAs and even then the bonus is minimal. The Exorcism DC is broken and never works!}.
    Vulkoor - 1/10 {Atrocious!}.

  4. #4
    Community Member -Avalon-'s Avatar
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    Thank you, this is what I'm looking for. People's rankings and opinions on why they gave the ranks.

  5. #5
    Community Member Selvera's Avatar
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    Well for melee types it pretty much comes down to weapon choices (and then only if you want to use the deity's weapon)

    Greatsword (Lord of blades): 8/10 - only 2 handed weapon available, decent crit profile for a 2 hander.
    Scimitar (Undying Court): 8/10 - Best crit profile on the available 1 handed weapons.
    Longbow (Silver Flame): 8/10 - There are classes that make the longbow look good. Good for dips/multiclassing.
    Longsword (Sovereign Host): 6/10 - Crit profile is OK at best, damage is decent for a 1 hander.
    Shortsword (Vulkoor): 5/10 - Crit profile the same as longsword, damage is worse. The only thing that makes this not rank lower is the fact that there are a number of nice shortswords out there to use (such as the envenomed blade).
    Heavy Mace (Amaunator): 2/10 - Horrible crit profile, damage is not stellar, I can't think of any good named heavy maces, stay away from this.

    What we need is a god of khopeshes.

    For caster types I don't know.

  6. #6
    2014 DDO Players Council
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    Others have addressed melee; I won't.

    For Iconics, there is literally no choice, so the question only applies for non-Iconic races.

    If I were playing a non-Iconic caster divine, I'd probably be playing a Human. So that limits the choice to Silver Flame or Sovereign Host. And since I don't care about the minor weapon bonuses, it just comes down to Unyielding versus Exorcism. I find Unyielding slightly more useful, say a 5/10, versus Exorcism, 3/10. Neither is amazing, but Sovereign Host seems to me clearly least useless.

    If you were an Elf, the low-level free True Rez is decent, 6/10, say, but not useful enough to take a crappy race over.

    They should implement more deities, and Domains, instead of the highly restricted half-@$$ system they have now.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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