
Originally Posted by
IronClan
Custom builds are one of the only things people who stick with DDO all seem to agree are the games strong suit. You can find many (almost all) MMO's that offer shallow characterization and the "10000 red sparkle damage OR 10000 blue sparkle damage" so called choices that you desire... why are you trying to make DDO into just another boring shallow illusory choice laden MMO? Those exist in plentiful numbers already. You can find the gameplay you describe in a FPS shooter with no character levels or progression what so ever... (and PERFECT BALANCE) You appear to be playing the wrong game. More importantly, you are constantly lobbying and with some unfortunate success for DDO to be a worse game. D&D was never balanced around characters... it was a smash hit, even at points a "phenomenon" for over 40 years, almost the entirety of which the characters were a complete MESS in terms of relative balance, but yet the game not only was BETTER because of it, it thrived and became a cultural icon! Until... Until what? Until they "balanced" and streamlined classes in the reviled and hated 4ed. Your ideas are so diametrically opposite how D&D works that I'm continually amazed that you play this game. The mathematically pleasing symetrical and bland illusory choice filled game you want already exists in the hundreds.
Your crusade for mathematical balance is part of the reason why almost all the classes have devolved into all being vanilla DPS. While I'm sure this pleases the side of you that is desperately seeking symmetrical math in DDO, it has worsened the game. DDO is shallower, healers are pointless, no one cares about buffs, no one needs to rely on anyone else, everyone is in a race to see if they can lead the kill count. Instead of the tactics and choices you say you want, we have moved more and more towards everyone facerolling without thought. Which is precisely what your ideas move the game towards. When everyone is the same, and no bad choices are possible everyone's tactics work, we all devolve to the mean, the lowest common denominator steamrolls the hardest content like a pack of herd animals.