This was basically an addendum to a long post I made in another thread that may get lost in the shuffle so here is is in it's own thread:
Certain Legendary Rewards {Hard to get ones} should be Past Life benefits so that new players who don't want to work their way through all those lives {Druid, Wizard, Cleric etc.} they don't actually want to play can still get to the same point that the player who chose to do that can.
It should take a similar amount of time/work but it's the ONLY way you're going to be able to get that Triple Completionist End-Game character and that 1st/2nd/3rd Life End-Game character balanced.
The ONLY way you're going to be able to create End-Game content that isn't cheesed by one while being ludicrously difficult for the other - It should be very difficult for BOTH!
Oh and they DON'T STACK WITH EACH OTHER! If you've got both no extra benefit!
Now I'm not saying these should be easy to get!
I'm not saying they should be added to LE HoX or Shroud or TS {Which I consider to be the BASE for future Legendary Content and by no means the MAX!}.
What I'm saying is that as we get enough Legendary Content for people to run and keep running you can add in a Legendary Favour system that allows people to earn an Heroic Past Life at a similar rate to what that player could do if he TRd and kept TRing.
You could also add in the ability for players to gain an Epic Past Life through that Favour too.
Don't do it like with the current favour system where it's just a case of getting to the right number.
Do it as in you use up the Favour you've earned each time you do it and have to earn that again - Say like with Karma and ERs {Put an Heroic Past Life at say 1000 Legendary Favour and an Epic Past Life at say 1500, that way the Player could use his 3k Legendary Favour to get 3 Heroic or 2 Epic Past Lives, then he has to start from zero again.}.
Unlike the current favour system it wouldn't be given on only the first completion of the quest either but on every completion because you want your players playing Legendary Quests over and over again.
Say you give Legendary TS, HoX and Shroud 3/6/9 Favour per Completion and Legendary To Curse the Sky, Creeping Death 1/2/3 Favour per Completion and as you add in more and harder Legendary Quests you up the Favour per completion to fit. {This is so people don't just run the easiest Legendaries to get their Favour - It would be mind numbingly boring!}.