Okay, so in game there is armor class, damage reduction, dodge, and physical resistance rating. i would like to know if my interpretation of them is close to what the developers see them as. Armor class is like real combat experience, giving the chance to parry/avoid damage. damage reduction is the ability to straight up ignore damage. dodge is like instinct to move out of the way of an atk. finally we have physical resistance rating that reflects the resilience of the char. to bring that together a fighter has high armor class and physical resistance rating from armor and constant battle field experience, but low damage reduction acquired/limited limited by gear and dodge because of the heavy armor and shield. where as a monk has high ac and dodge to reflect their knowledge of fighting and ability to avoid being hit, but their physical resistance rating and DR are going to be significantly restricted because of their armor limitations. Barbarians use physical resistance rating, dodge, and damage reduction to reflect their rage state, but have low armor class to reflect their lack of care when getting hit. a wizard inherently has no real defenses so they use magic to get them. rouges and rangers are middle of the road getting some of all but not high tier in any. Is this on the right track?