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  1. #41
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    88 dc stun isnt enough. how do you hit stuff with a 82 attack?

  2. #42
    Community Member DrawingGuy's Avatar
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    These are the core feats IMO:
    Stunning Fist
    Dodge
    Mobility
    Combat Expertise
    Spring Attack
    Whirlwind Attack
    Two Weapon Fighting
    Improved TWF
    Greater TWF
    Improved Crit Bludgeon
    Vorpal Strikes (the DPS increase and DR bypass easily qualifies this as a must in my book)

    That takes you straight through your 3 Monk and 7 core feats to level 20 + 1 epic feat. You can delay one of those while leveling, but I personally suggest rushing WWA... it makes a pretty big difference while leveling as if your gear is good, you can gather and kill everything with a single helicopter kick for a good while. If you're already leveled it doesn't really matter.

    Then you have important feats:
    Lesser Dragonmark (for halflings)
    Improved Martial Arts
    PL Monk
    PL Completionist
    Overwhelming Critical
    Precision or Power Attack
    Epic Reflexes
    Epic Damage Reduction
    Bulwark of Defense

    You have 3 feats left (24, 27, 30 + 1 more if human). Personally I consider Improved Martial Arts and OC as the best of the list as they're straight DPS. That puts you down to 1 (or 2) feats. Precision I definitely consider the best option between the remaining DPS feats. Myself, when I lose my human bonus feat, will be spending that last feat on my Completionist PL.


    As for Whirlwind Attack, this is what you need:
    - Dodge (min DEX 13 required)
    - Mobility (Dodge required)
    - Spring Attack (Mobility and BAB 4 required - which is why you can't get WWA until level 9 as a pure Monk)
    - Combat Expertise (min INT 13 required)

    DEX is a given as you're going for TWF, and the dodge feat line is also very helpful as Monks have the joy of being a dodge based class deprived of serious base dodge. CE is the only "stick in the mud" feat if you plan on sticking to Precision. How much INT you need is dictated by how soon you want WWA:

    By Level 9: 12 INT
    By Level 12: 11 INT
    By Level 15: 10 INT (a good place if you're creating an Iconic and don't care about INT)
    By Level 18: 9 INT (this is the absolute minimum as otherwise you're cutting into your Epic Feat options since the next tome doesn't hit until 19)

    As I want QP and SF usable in LE Raid content, I do care about my INT for KtA, which is why I go higher than what is required. Though on a H-Orc I wouldn't go past 12 since after that it costs 2, and that's much better spent on CON or STR.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  3. #43
    Community Member Taimasan's Avatar
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    Quote Originally Posted by kalaka View Post
    88 dc stun isnt enough. how do you hit stuff with a 82 attack?

    My 88 stun hits reliably on LE. And coupled with Precision and my 82 attack I usually only miss on a 2 or 3 with little to no grazing. Don't ask me how, if your on Sarlona I will be more than happy to do a few runs.

  4. #44
    Community Member Taimasan's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    These are the core feats IMO:
    Stunning Fist
    Dodge
    Mobility
    Combat Expertise
    Spring Attack
    Whirlwind Attack
    Two Weapon Fighting
    Improved TWF
    Greater TWF
    Improved Crit Bludgeon
    Vorpal Strikes (the DPS increase and DR bypass easily qualifies this as a must in my book)

    That takes you straight through your 3 Monk and 7 core feats to level 20 + 1 epic feat. You can delay one of those while leveling, but I personally suggest rushing WWA... it makes a pretty big difference while leveling as if your gear is good, you can gather and kill everything with a single helicopter kick for a good while. If you're already leveled it doesn't really matter.

    Then you have important feats:
    Lesser Dragonmark (for halflings)
    Improved Martial Arts
    PL Monk
    PL Completionist
    Overwhelming Critical
    Precision or Power Attack
    Epic Reflexes
    Epic Damage Reduction
    Bulwark of Defense

    You have 3 feats left (24, 27, 30 + 1 more if human). Personally I consider Improved Martial Arts and OC as the best of the list as they're straight DPS. That puts you down to 1 (or 2) feats. Precision I definitely consider the best option between the remaining DPS feats. Myself, when I lose my human bonus feat, will be spending that last feat on my Completionist PL.


    As for Whirlwind Attack, this is what you need:
    - Dodge (min DEX 13 required)
    - Mobility (Dodge required)
    - Spring Attack (Mobility and BAB 4 required - which is why you can't get WWA until level 9 as a pure Monk)
    - Combat Expertise (min INT 13 required)

    DEX is a given as you're going for TWF, and the dodge feat line is also very helpful as Monks have the joy of being a dodge based class deprived of serious base dodge. CE is the only "stick in the mud" feat if you plan on sticking to Precision. How much INT you need is dictated by how soon you want WWA:

    By Level 9: 12 INT
    By Level 12: 11 INT
    By Level 15: 10 INT (a good place if you're creating an Iconic and don't care about INT)
    By Level 18: 9 INT (this is the absolute minimum as otherwise you're cutting into your Epic Feat options since the next tome doesn't hit until 19)

    As I want QP and SF usable in LE Raid content, I do care about my INT for KtA, which is why I go higher than what is required. Though on a H-Orc I wouldn't go past 12 since after that it costs 2, and that's much better spent on CON or STR.

    Nice, I like that breakdown. I have been wondering how to incorporate Whirlwind into the build. Although with a quick theorycraft glance in my mind it seems like I will be gaining AoE dps and I believe my single target dps may lack. Looks like I would lose a PL:Monk. Ill have to think on it but I think Quis may have a LR in his future.

  5. #45
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by kalaka View Post
    88 dc stun isnt enough. how do you hit stuff with a 82 attack?
    Kalaka, unfortunately this is where you're looking at one of the many issues the Unarmed Monk is facing. They are locked into Multi-Attribute-Disorder (MAD), having no choice but STR for damage (attack only escapes STR with a Weapon Finesse feat, which is a total waste on a feat strapped build), DEX for feats and AC and saves, CON if they don't like getting 1-shotted, INT for CE and KTA, and WIS for all Monk moves and AC/saves. That means capping STR gimps utility and or survivability. Add to that they have no buffs for their main stat (Void Dragon is trash and gives less Insight bonus than items) like Rogue, Fighter, Pally, FvS, Barbarian, and bard do, and they got another mark against attack value. Note, however, that the value doesn't reflect Flurry, which is another +5 BAB. I'm seriously hoping after they fix wraps, they allow other attributes to affect Unarmed, which will greatly alleviate the MAD issue. My personal hope is Ninja Spy allows DEX and Shintao allows WIS, but we'll see....

    Luckily the AC system is very forgiving to players, and bulking up your attack doesn't mean much:
    (Player's Attack Bonus + 10.5) / (Target's Armor Class * 2) + 20% proficiency bonus

    Let's do some quick math with Precision like Taim is using against a high 200 AC mob:
    ((82 + 10.5) / (200*2)) + 20% proficiency + 5% Precision = 25% (rounded to nearest 5%) + 20% + 5% = 50% chance for full hit.

    Now if he were to DOUBLE his STR (extremely unlikely) and get a +25 Attack item:
    ((129 + 10.5) / (200*2)) + 20% proficiency + 5% Precision = 35% + 20% + 5% = 60% chance for a full hit.


    As you can see, that's a lot of work for very little gain. Attack helps, and I'd spend an Enhancement point or two to help it, but I wouldn't give up an item slot.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  6. #46
    Community Member Taimasan's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    Kalaka, unfortunately this is where you're looking at one of the many issues the Unarmed Monk is facing. They are locked into Multi-Attribute-Disorder (MAD), having no choice but STR for damage (attack only escapes STR with a Weapon Finesse feat, which is a total waste on a feat strapped build), DEX for feats and AC and saves, CON if they don't like getting 1-shotted, INT for CE and KTA, and WIS for all Monk moves and AC/saves. That means capping STR gimps utility and or survivability. Add to that they have no buffs for their main stat (Void Dragon is trash and gives less Insight bonus than items) like Rogue, Fighter, Pally, FvS, Barbarian, and bard do, and they got another mark against attack value. Note, however, that the value doesn't reflect Flurry, which is another +5 BAB. I'm seriously hoping after they fix wraps, they allow other attributes to affect Unarmed, which will greatly alleviate the MAD issue. My personal hope is Ninja Spy allows DEX and Shintao allows WIS, but we'll see....

    Luckily the AC system is very forgiving to players, and bulking up your attack doesn't mean much:
    (Player's Attack Bonus + 10.5) / (Target's Armor Class * 2) + 20% proficiency bonus

    Let's do some quick math with Precision like Taim is using against a high 200 AC mob:
    ((82 + 10.5) / (200*2)) + 20% proficiency + 5% Precision = 25% (rounded to nearest 5%) + 20% + 5% = 50% chance for full hit.

    Now if he were to DOUBLE his STR (extremely unlikely) and get a +25 Attack item:
    ((129 + 10.5) / (200*2)) + 20% proficiency + 5% Precision = 35% + 20% + 5% = 60% chance for a full hit.


    As you can see, that's a lot of work for very little gain. Attack helps, and I'd spend an Enhancement point or two to help it, but I wouldn't give up an item slot.
    And not to mention that the entire time I am putting up every debuff in my playbook on that high ac mob that is not only helping me but the entire group burn that high ac mob down faster. These are the little things group's don't notice but I just chuckle at. And that my target will be always affected by Deception with. Strange Tidings +8 to attack rolls +16 to damage.

  7. #47
    Community Member DrawingGuy's Avatar
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    @Taimasan - If you're on Thelanis, you can always run with me to see how my Monk compares to yours. I personally don't think the Toughness feats hold an inkling of a candle to WWA, and think it would be a mistake to not go for it.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  8. #48
    Community Member Taimasan's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    @Taimasan - If you're on Thelanis, you can always run with me to see how my Monk compares to yours. I personally don't think the Toughness feats hold an inkling of a candle to WWA, and think it would be a mistake to not go for it.

    Got to remember I just dusted this guy off after 3 years 2 months ago.....but....fair is fair.....I like that the Monk community expects more of me. Guess its time to become VIP after I just canceled and put a polish on Quis I admit. As of now the build is not final.

  9. #49
    Community Member DrawingGuy's Avatar
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    I've played dozens of Monk builds, most of which were Unarmed. Max STR (tried human and Horc this way), max dex, max WIS, spread... WWA, Cleaves, Cleaves + WWA, ranger splash for Dance of death, no cleaves of any type. Of course there are many iterations, but my quick (opinionated) breakdown (specifically for unarmed):

    Max STR: Back in the day before x[W] weapons, this was more competitive. Now if you're going for a non-utility DPSer, why the heck would you go Monk over Barb or Bard or Tempest or Pally or anything for that matter, as you are giving up DPS comparatively for nothing. Though even back when it was indeed competitive I didn't care for it as I found this playstyle boring.

    Max DEX: Worst of all the build types. You're giving up DPS *and* utility for nothing. Reserved for Shuricannons and Monkchers.

    Max WIS: My favorite. The minor DPS loss from STR is greatly outweighed by the utility gain. Effective SFs, QPs with enough work, effective GMoF moves, effective Monk moves while leveling (though Monk DCs in general need serious work).

    ----

    WWA: As I've already said, I love it. 4[W] multiple times, looks amazing, full 360. It can work in your single and multi-target DPS rotation.

    Cleaves: Rather clunky on unarmed, and is a definite DPS loss in any situation outside of minion crushing. Add in you can't use Momentum Swing while Unarmed losing the purpose of resetting LD AOEs, and that is the nail in the coffin for these for me.

    Cleaves + WWA: Quite amazing AOE, but would rather spend the 3 feats on other things (see feat list) for higher single target DPS along with stronger WWAs. Now if you're playing an exploity Tree build....

    Dance of Death: Fun, but I just feel like a really gimpy Wolfsploiter build.

    No Cleaves: In old content this was fine... Content U19 and higher AOE is important.

    ----

    An unarmed WWA Pure WIS Monk is far from the strongest build in the game (Monk needs their pass), but I find it still to be effective and fun.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  10. #50
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    Quote Originally Posted by Taimasan View Post
    ~!ALL INFO IS REPORTED STANDING WITH SHIP BUFFS ONLY!~

    Stats Screenshot:


    ****



    Servers are down so cant SS, but with wisdom based toon you can achieve exact same str/con more HP and PRR in earth stance and have 100 stun fist and 105 dire charge

    The anniversary boots are fairly nice for monk, those are newer item out since you made the OP.

    I dropped litany for compass with mythic bonus, using halcyona for +2 quality wis.

    Not using holy burst wring, have blessed blades twisted for DR bypass

    Farming one more item than i'll post screenshot of standing 73 wis, 44 str, 48 con only ship buffs

  11. #51
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Vorachtin View Post
    Servers are down so cant SS, but with wisdom based toon you can achieve exact same str/con more HP and PRR in earth stance and have 100 stun fist and 105 dire charge

    The anniversary boots are fairly nice for monk, those are newer item out since you made the OP.

    I dropped litany for compass with mythic bonus, using halcyona for +2 quality wis.

    Not using holy burst wring, have blessed blades twisted for DR bypass

    Farming one more item than i'll post screenshot of standing 73 wis, 44 str, 48 con only ship buffs
    Mind posting that screenshot, gear layout, stat distributions and such?? I got a LR in the kitty, and im curious on how you got 73 wis 44 str 48 con ?? dex standing.

    Thanks!

    Also looked up requirements for blessed blade's and it would not work on this build. I like Neutral for DR purposes and Litany.

  12. #52
    Community Member Taimasan's Avatar
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    Im still on the fence with WWA, I feel like I would have to give up char gen stats, have to burn a feat(as of now I only have 1 toughness in the build posted) to gain AoE dps and give up alot of single target? Am I wrong on this?


    And I am ready to defend GMoF. Let me here what you have and lets see if I can rebuttal.

  13. #53
    Community Member Taimasan's Avatar
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    *Forum lag double post*

  14. #54
    Community Member DrawingGuy's Avatar
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    Your forum build has you taking it at 12 and 30. I break down the feat list in my previous posts, and there is nothing in my build compared to your build where you're giving up any real DPS.

    1) Lowering your starting STR to put into INT is a tiny fraction of DPS. Losing 2-3 damage per hit to gain WWA is easily worth it. Also note that starting stats are only a small portion of overall stats.
    2) I'm guessing you haven't played with WWA. Whirlwind Attack is DOUBLE 360 attack at +4[W] on a 5 second cooldown. This can proc double strike as well as off hand strikes (on unarmed only) for 2-8 hits on a single target. With GTWF + Deft Strikes, that's 90% offhand, so you should see at least 4 strikes. I personally average 6 strikes. This means that WWA is a DPS increase whether you are on a single target boss or helicopter kicking hordes to oblivion. You'll get more DPS than you're losing by the small STR loss.
    3) The feat buy works well with Monk. They're a dodge based class that is screwed on base dodge, making these feats almost required to max out your dodge. Combat Expertise also becomes worth it on a WIS build as 20 PRR (with LD twist) and 10% AC on a character with 200+ AC makes a difference. Though as discussed, CE is indeed a DPS loss over Precision, so if you find you are not needing the extra survivability, Precision can be fit (especially on a human).

    I can go on, but as I explained, I've tried many unarmed builds, and WWA is the best. A double cleave monk (cleave and great cleave) falls short on the AOE department vs a WWA monk as a single WWA does more damage (as well as to more targets) than both cleaves combined. NOT using cleaves in the mob-dense game of U19 quests and above you are seriously setting yourself back.


    Now as for Grandmaster of Flowers. Look, it's a fun ED. I love Drifting Lotus, I love no-fail Reflex Saves, and EIN is a blast. However having next to jack for DPS and survivability compared to other EDs makes it mean you're gimping yourself to take it. I made a pass suggestion thread where I list where I think it falls short and how I think it can be helped: https://www.ddo.com/forums/showthrea...ers-pass-ideas


    Legendary Dreadnaught gives a lot more PRR, more melee power, more base damage, action boosts (which Monks lack, and I think they shouldn't), more HP, 25% damage negate clicky, and more helpless damage.

    Divine Crusader while it's true outside of Zeal you have slightly less Melee Power, base damage increases along with proc damage and 10% Consecration damage easily puts you ahead DPS wise before you even use Zeal (which lasting 2.5 mins on a 4 min CD is pretty nice). Then you add in the additional HP, heal amp, healing Consecration, healing on kill, PRR, elemental absorbs, and petrification immunity.... all in a package that you can take Wisdom so you don't hurt your DCs (beyond the 3 to SF and QP from GMoF) core, and once again I wonder why someone would run GMoF.

    I would pit myself in LD or DC against a monk in GMoF any day on boss kill times and kill count and (least) number of deaths in end game content. I want to use Grandmaster of Flowers as my main destiny, but taking 20%+ more damage with less self healing and half the DPS to be able to cast EIN just doesn't make sense.
    Last edited by DrawingGuy; 03-15-2016 at 05:54 AM. Reason: My grammar sucks
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  15. #55
    Community Member Taimasan's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    Your forum build has you taking it at 12 and 30. I break down the feat list in my previous posts, and there is nothing in my build compared to your build where you're giving up any real DPS.

    1) Lowering your starting STR to put into INT is a tiny fraction of DPS. Losing 2-3 damage per hit to gain WWA is easily worth it. Also note that starting stats are only a small portion of overall stats.
    2) I'm guessing you haven't played with WWA. Whirlwind Attack is DOUBLE 360 attack at +4[W] on a 5 second cooldown. This can proc double strike as well as off hand strikes (on unarmed only) for 2-8 hits on a single target. With GTWF + Deft Strikes, that's 90% offhand, so you should see at least 4 strikes. I personally average 6 strikes. This means that WWA is a DPS increase whether you are on a single target boss or helicopter kicking hordes to oblivion. You'll get more DPS than you're losing by the small STR loss.
    3) The feat buy works well with Monk. They're a dodge based class that is screwed on base dodge, making these feats almost required to max out your dodge. Combat Expertise also becomes worth it on a WIS build as 20 PRR (with LD twist) and 10% AC on a character with 200+ AC makes a difference. Though as discussed, CE is indeed a DPS loss over Precision, so if you find you are not needing the extra survivability, Precision can be fit (especially on a human).

    I can go on, but as I explained, I've tried many unarmed builds, and WWA is the best. A double cleave monk (cleave and great cleave) falls short on the AOE department vs a WWA monk as a single WWA does more damage (as well as to more targets) than both cleaves combined. NOT using cleaves in the mob-dense game of U19 quests and above you are seriously setting yourself back.


    Now as for Grandmaster of Flowers. Look, it's a fun ED. I love Drifting Lotus, I love no-fail Reflex Saves, and EIN is a blast. However having next to jack for DPS and survivability compared to other EDs makes it mean you're gimping yourself to take it. I made a pass suggestion thread where I list where I think it falls short and how I think it can be helped: https://www.ddo.com/forums/showthrea...ers-pass-ideas


    Legendary Dreadnaught gives a lot more PRR, more melee power, more base damage, action boosts (which Monks lack, and I think they shouldn't), more HP, 25% damage negate clicky, and more helpless damage.

    Divine Crusader while it's true outside of Zeal you have slightly less Melee Power, base damage increases along with proc damage and 10% Consecration damage easily puts you ahead DPS wise before you even use Zeal (which lasting 2.5 mins on a 4 min CD is pretty nice). Then you add in the additional HP, heal amp, healing Consecration, healing on kill, PRR, elemental absorbs, and petrification immunity.... all in a package that you can take Wisdom so you don't hurt your DCs (beyond the 3 to SF and QP from GMoF) core, and once again I wonder why someone would run GMoF.

    I would pit myself in LD or DC against a monk in GMoF any day on boss kill times and kill count and (least) number of deaths in end game content. I want to use Grandmaster of Flowers as my main destiny, but taking 20%+ more damage with less self healing and half the DPS to be able to cast EIN just doesn't make sense.


    Why not some good ole' fashioned training dummy screenshots?


    You almost have me sold on WWA but my concern with WWA.

    WWA is not working as intended for any other class except monks. i.e. if your not unarmed.


    This makes me think that if and when Monks get a handwraps pass. You will lose most of your benefit and be brought on par with what WWA is for toons who wield weapons.

    Remind you, this is all just my guesswork.


    For pure numbers, I actually suggest we set up a appointment to kill some kobolds and video tape it on Lamma-Land.


    This is why I miss the big populations, the ability to fine tune the monk.

  16. #56
    Community Member Robbenklopper's Avatar
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    Agreed to DrawingGuy.

    I would run in GMoF if my WIS was about 76+ in Earthstance and qualitfy me for a QP-Murderbot. As Long as this is not the case, i run in LD.
    GMoF is fun and should be THE destiny for a Monk, but imo just the flavor choice, sad enough. If you compare both EDs, take a look what LD offers more in DPS and Survivability than GMoF, what finally is just one 5 Minute nuke and some nice crowdcontrol instead of stomping all the time in LD. I don´t get that many and any 6k+ Crits in GMoF.

    The Beauty of WWA will reveal to you and i promise you there won´t be any regrets if you try it. The average (AOE) DPS-Output is superior to the 1W/2W cleaving cuddles.
    Last edited by Robbenklopper; 03-31-2016 at 06:13 AM.
    "It´s too late. Always has been - always will be. Too late"

  17. #57
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by Taimasan View Post
    Why not some good ole' fashioned training dummy screenshots?


    You almost have me sold on WWA but my concern with WWA.

    WWA is not working as intended for any other class except monks. i.e. if your not unarmed.


    This makes me think that if and when Monks get a handwraps pass. You will lose most of your benefit and be brought on par with what WWA is for toons who wield weapons.

    Remind you, this is all just my guesswork.


    For pure numbers, I actually suggest we set up a appointment to kill some kobolds and video tape it on Lamma-Land.


    This is why I miss the big populations, the ability to fine tune the monk.
    Here's a quick screenie. Sadly with the way that the WWA damage scrolls, I couldn't get 8 procs listed in a single shot, but this is a sixer. I'm in slapdash gear as I don't have a serious sub-30 gear set, so in end game gear you should see bigger numbers:


    As for the handwrap pass, that is a concern I did not think of. As I believe the animation set and individual attack trigger are separate, WWA should still function. What may break is the off-hand procs... which would suck as it would take you from 2-8 attacks (with 5 hits being the common average) to 2-4 attacks (with 2-3 hits being the average). That's a pretty heavy blow to the move, and considering the feat cost, I'd hope they would see that as a bug. Though admittedly even at half damage it's still a great AOE cleave - it would just go from the best cleave in the game, to worse than ED cleaves but better than feat cleaves. If they somehow totally borked WWAA, it would cause me to shelve my Monk (and likely take a break from the game) until they fixed it. Helicopter Kick is half the reason I play monk - I play it over melee classes that have MUCH better DPS, or Bard which has better stuns, better survival, better DPS, and more utility than my Monk... especially if WWA were to be lost/nerfed.

    The thing is, there has been no ETA provided of the wrap fix, and passes that have been hinted at coming soon did not include Monk. You should be safe running WWA, and I think it would be silly not too, especially with your current feat setup that has it in easy reach.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  18. #58
    Community Member Taimasan's Avatar
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    Quote Originally Posted by DrawingGuy View Post
    it would cause me to shelve my Monk /snip

    And this is why I stay away from abilities such as this. As a good monk builder I would hate for you to put your monk on a shelf the way I saw many other great monk players do when they messed with Touch of Death and our attack sequence.

    I have to admit it is tempting. I suppose that if we don't get a hand-wraps pass in a year. It won't happen due to other dire straits with the game. Like you say Monk is a flow, but the game has shown that it will change that flow in a second.

    But since this a active combat, hub type combat system. It is very hard to get a gauge of relative power in builds without a higher population. More data. And more money.

  19. #59
    Community Member DrawingGuy's Avatar
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    The biggest concern Monk has is Bard. Ever since they added SWF and the Swashbuckling Bard with Frozen Fury, they created a class that can do everything a Monk can do (and then some)... but better. And if you care about DPS rather than the utility, there are dozens of builds that beat out traditional unarmed (some exponentially).

    Helicopter Kick (WWA) is what makes up for all of that for me because I find it FUN. The animation is great, and fun is why you play video games. However in your case, WWA is for more than just a DPS increase. You SHOULD be running with an AOE move. Mob density is high in all quests post U19, so even if they were to break the extra procs with the Wraps fix, you still want to slot the move. It simply would change from using it on cool-down in all situations to whenever there is more than one target next to you... which should be most of the time.

    With your current feat setup, my own feat suggestions would only be an improvement. And losing a few points of STR for even a half-damage WWA is still more than worth it. And at full damage, it's foolish not too.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  20. #60
    Community Member Taimasan's Avatar
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    Sep 2009
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    Quote Originally Posted by DrawingGuy View Post
    The biggest concern Monk has is Bard. Ever since they added SWF and the Swashbuckling Bard with Frozen Fury, they created a class that can do everything a Monk can do (and then some)... but better. And if you care about DPS rather than the utility, there are dozens of builds that beat out traditional unarmed (some exponentially).

    Helicopter Kick (WWA) is what makes up for all of that for me because I find it FUN. The animation is great, and fun is why you play video games. However in your case, WWA is for more than just a DPS increase. You SHOULD be running with an AOE move. Mob density is high in all quests post U19, so even if they were to break the extra procs with the Wraps fix, you still want to slot the move. It simply would change from using it on cool-down in all situations to whenever there is more than one target next to you... which should be most of the time.

    With your current feat setup, my own feat suggestions would only be an improvement. And losing a few points of STR for even a half-damage WWA is still more than worth it. And at full damage, it's foolish not too.

    This is the feat list I came up with, im a few pints in could you give it a looksie to see if I missed anything important??

    Thanks..

    Victory Whirlwind
    Monk 20
    Lawful Neutral Half-Orc




    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 16. . . .+7. . . .4: WIS
    Dexterity . . . 15. . . .+7. . . .8: WIS
    Constitution. . 14. . . .+7. . . 12: WIS
    Intelligence. . .9. . . .+7. . . 16: WIS
    Wisdom. . . . . 17. . . .+7. . . 20: WIS
    Charisma. . . . .6. . . .+7. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: STR



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. . . . . . . . . . . . . . . . . . . . . . . . . .7
    UMD . . . 2. ½. ½. ½. . . . . . . . . . . . . . . . . . . . . . . . . .
    Jump. . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Balance . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 2. 2. 2. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0
    . . . . .12. 3. 4. 4. 4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6





    Feats


    .1. . . . : Two Weapon Fighting
    .1 Monk . : Stunning Fist
    .2 Monk . : Dodge
    .3. . . . : Precision
    .3 Monk . : Path of Harmonious Balance
    .6. . . . : Spring Attack
    .6 Monk . : Mobility
    .9. . . . : Improved Two Weapon Fighting
    12. . . . : Past Life: Monk
    15. . . . : Greater Two Weapon Fighting
    18. . . . : Combat Expertise
    21 Epic . : Improved Critical: Bludgeoning
    24 Epic . : Whirlwind Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Overwhelming Critical
    28 Destiny: Tactician
    29 Destiny: Elusive Target
    30 Epic . : Improved Martial Arts
    30 Legend : Scion of: Astral Plane


    I already see a mistake I am missing Vorpal Strikes..

    That was a Int starting at 9



    **********************************




    This is Int starting at 11





    Victory Whirlwind
    Monk 20
    Lawful Neutral Half-Orc




    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 14. . . .+7. . . .4: WIS
    Dexterity . . . 15. . . .+7. . . .8: WIS
    Constitution. . 14. . . .+7. . . 12: WIS
    Intelligence. . 11. . . .+7. . . 16: WIS
    Wisdom. . . . . 17. . . .+7. . . 20: WIS
    Charisma. . . . .6. . . .+7. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: STR



    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. . . . . . . . . . . . . . . . . . . . . . . . . .7
    UMD . . . 2. ½. ½. ½. . . . . . . . . . . . . . . . . . . . . . . . . .
    Jump. . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Balance . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 2. 2. 2. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0. 0
    . . . . .16. 4. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7





    Feats


    .1. . . . : Stunning Fist
    .1 Monk . : Dodge
    .2 Monk . : Precision
    .3. . . . : Two Weapon Fighting
    .3 Monk . : Path of Harmonious Balance
    .6. . . . : Shuriken Expertise
    .6 Monk . : Mobility
    .9. . . . : Improved Two Weapon Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Combat Expertise
    18. . . . : Greater Two Weapon Fighting
    21 Epic . : Vorpal Strikes
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Spring Attack
    28 Destiny: Elusive Target
    29 Destiny: Tactician
    30 Epic . : Whirlwind Attack
    30 Legend : Scion of: Astral Plane


    Still missing Improved Martial Arts, if I am missing something let me know. Seems like I would need to give up precision, go human or both. Not sure at this point.



    ***

    Another quick question I notice on WWA your to hit is +74. Does that matter when you start the chain of unarmed attacks or does it default to first hit in the 2 weapon fighting to hit chain at +74 to start?

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