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  1. #21
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    Quote Originally Posted by valarmorghuliis View Post
    I would dump 3 points from ninja spy(dex and faster sneaking) and 1 point from wisdom for +4 int starting and know the angles. Once you get your litany that will even out dex int and wisdom and if you pick up an 8 int and 2 insight int augment.and 2 spooky you will have an int of 34 (+12 mod) and with kta you'll pick up +6 to damage and +6 to tactics dc's.
    The damage bonus from Know The Angles doesn't work with unarmed (it should but it doesn't).
    My toon: Agthorr on Khyber

  2. #22
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    Quote Originally Posted by Anoregon View Post
    It definitely looks possible on a first lifer with some slight stat modification (wisdom will be 16), but you're gonna need a +2 dex tome for the TWF line.
    Ah,I guess that's true. Getting that dex tome wouldn't be so bad at least!

  3. #23
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    I've noticed that a number of threads keep saying that handwaps aren't good especially in endgame due to many powers keying off weapon damage, which handwraps apparently don't count as. Have there been any changes to that, or are you just working around it?

  4. #24
    Community Member Taimasan's Avatar
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    Quote Originally Posted by kurgan2 View Post
    I've noticed that a number of threads keep saying that handwaps aren't good especially in endgame due to many powers keying off weapon damage, which handwraps apparently don't count as. Have there been any changes to that, or are you just working around it?


    There have been monk naysayers since monks were in the game. Every now and then I like to go on the forums and shake things up a bit

  5. #25
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    I'll take that to mean Monks are workable at least. Good to hear, it's my favorite class and I haven't made one since I returned to the game last month after reading all the discouraging posts here. I'll have to try one out.

  6. #26
    Community Member Taimasan's Avatar
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    Quote Originally Posted by kurgan2 View Post
    I've noticed that a number of threads keep saying that handwaps aren't good especially in endgame due to many powers keying off weapon damage, which handwraps apparently don't count as. Have there been any changes to that, or are you just working around it?


    To answer your question though I don't see myself working around it just with it...I did start the game as a dual wield kama user and made it work and now I use unarmed now.

    There is no one way to make a monk imho, one of the one classes where you can pretty much build it to do whatever you want to do. But I have found for me the best way for me to build a Monk is try not to be to much of one thing. I just try to find balance in all things. It is hard for some people to grasp this when approaching the monk class IMO.

  7. #27

  8. #28
    Community Member Robbenklopper's Avatar
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    Looking better!

    Just curious for your opinions:

    1) A Scattering of Petals doesn´t break the dodge cap. You already have Reed in the wind and Perfect Balance, what additional benefit do you get from? I know it can blind opponents, but the DC vs. Fort is too low and useless (?) in EE/LE Content.
    2) Everything is Nothing: My Problem is the Long 5 min CD and i feel the 2 AP simply wasted although my DC is high enough with WIS 62/66. When it´s Charge you can 1x bang the room, and it´s not sure to eliimate everything in U28+ Content or LE diff, so why not spend the 2 AP for something else?
    "It´s too late. Always has been - always will be. Too late"

  9. #29
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    Looking better!

    Just curious for your opinions:

    1) A Scattering of Petals doesn´t break the dodge cap. You already have Reed in the wind and Perfect Balance, what additional benefit do you get from? I know it can blind opponents, but the DC vs. Fort is too low and useless (?) in EE/LE Content.
    2) Everything is Nothing: My Problem is the Long 5 min CD and i feel the 2 AP simply wasted although my DC is high enough with WIS 62/66. When it´s Charge you can 1x bang the room, and it´s not sure to eliimate everything in U28+ Content or LE diff, so why not spend the 2 AP for something else?
    Didn't know SoP didn't break dodge cap, it seems like when I pop it I do last a bit longer though. EiN yea its mostly lackluster I agree. I would agree they are mostly fluff but I don't know what I would spend the extra 3 on, I was leaning towards Piercing Clarity? But I already bypass fort alot with my fighting stance but on the other hand, and having true sight through enhancements could free up a slot.... What would you spend the AP on?

  10. #30
    Community Member Robbenklopper's Avatar
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    Quote Originally Posted by Taimasan View Post
    Didn't know SoP didn't break dodge cap, it seems like when I pop it I do last a bit longer though. EiN yea its mostly lackluster I agree. I would agree they are mostlyt bluff but I don't know what I would spend the extra 3 on, I was leaning towards Piercing Clarity? But I already bypass fort alot with my fighting stance but on the other hand, having true sight through enhancements could free up a slot. What would you spend the AP on?
    Your saves are already good, but how about a no-fail-on-1 for Reflex? Sometimes a SR of 45 feels better than 36, too? Many more Options besides these, depends on your priorities. Would you feel gimped for not taking EiN?
    I don´t know. I never choose it coz i feel spending the AP for things working all the time is better than a 1x bang in 5 Min, on the other Hand i feel strange for not taking a Destinies most powerful Tier.
    "It´s too late. Always has been - always will be. Too late"

  11. #31
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    Your saves are already good, but how about a no-fail-on-1 for Reflex? Sometimes a SR of 45 feels better than 36, too? Many more Options besides these, depends on your priorities. Would you feel gimped for not taking EiN?
    I don´t know. I never choose it coz i feel spending the AP for things working all the time is better than a 1x bang in 5 Min, on the other Hand i feel strange for not taking a Destinies most powerful Tier.
    I see the no fail fort, but not the not fail reflex...

  12. #32
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    Quote Originally Posted by Taimasan View Post
    I see the no fail fort, but not the not fail reflex...
    For the no fail reflex you have to invest 3 points in Perfection of Soul. And no fail Will when investing 3 points in Perfection of Mind. But for some reason, you get no fail Fortitude with only the 1 point invested in Perfection of Body. It's very strange.

  13. #33
    Community Member Taimasan's Avatar
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    Quote Originally Posted by MithrilSoul View Post
    For the no fail reflex you have to invest 3 points in Perfection of Soul. And no fail Will when investing 3 points in Perfection of Mind. But for some reason, you get no fail Fortitude with only the 1 point invested in Perfection of Body. It's very strange.
    Ah I see, I have changed gear around and about to cap out my ED's to have my Twists complete by the end of this month and will redo enhancements again. So i will have a final build update coming out within the next 2 weeks or so and will explore those options.

  14. #34
    Community Member Taimasan's Avatar
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    As of now this is the final build for Quis. Off to work on my alt, still pondering between arti or barbarian.



    EDIT: Ehh..guess its not final yet.

  15. #35
    Community Member Taimasan's Avatar
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    Unarmed Monk Pro-Tip: Violence Begets Violence is proc'ed by not only from natural misses from the MOB. But also from missing due to concealment, displacement, dodge, and blurry.

  16. #36
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    Looking better!

    Just curious for your opinions:

    1) A Scattering of Petals doesn´t break the dodge cap. You already have Reed in the wind and Perfect Balance, what additional benefit do you get from? I know it can blind opponents, but the DC vs. Fort is too low and useless (?) in EE/LE Content.
    2) Everything is Nothing: My Problem is the Long 5 min CD and i feel the 2 AP simply wasted although my DC is high enough with WIS 62/66. When it´s Charge you can 1x bang the room, and it´s not sure to eliimate everything in U28+ Content or LE diff, so why not spend the 2 AP for something else?
    I have to disagree on my thoughts on EiN now running this build for a few days. Being able to stop combat from near wipes on LE is worth it to give the party a breather while we steamroll.(If the mobs save, they get frozen for a bit anyway. If they fail the save. They die.)

  17. #37
    Community Member Robbenklopper's Avatar
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    Strong build, very well!

    Just a few questions:
    You´ve covered mostly everything, but what about Accuracy and Seeker?
    For what reason do you still wear Oremis Ring? Would you say the Holy Burst still matters in DPS?
    For Kukan-Do, did you already Slot a CHA +X Augment?
    Why Points in "Walking with waves" if you mainly run in Earth IV and already have 32% dodge? I can imagine you Switch to Waterstance for some Special occasions, but are the few Points more of dodge+AC and Cold resistance worth it?
    Wouldn´t your build Profit more from spending Points in Dancing with the Flames for better hit+damage independant from stance?

    Anyway, great build!
    P.S. EiN is a big fun and helper, yeah!
    Last edited by Robbenklopper; 02-22-2016 at 05:43 AM.
    "It´s too late. Always has been - always will be. Too late"

  18. #38
    Community Member Taimasan's Avatar
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    Quote Originally Posted by Robbenklopper View Post
    Strong build, very well!

    Just a few questions:
    You´ve covered mostly everything, but what about Accuracy and Seeker?
    For what reason do you still wear Oremis Ring? Would you say the Holy Burst still matters in DPS?
    For Kukan-Do, did you already Slot a CHA +X Augment?
    Why Points in "Walking with waves" if you mainly run in Earth IV and already have 32% dodge? I can imagine you Switch to Waterstance for some Special occasions, but are the few Points more of dodge+AC and Cold resistance worth it?
    Wouldn´t your build Profit more from spending Points in Dancing with the Flames for better hit+damage independant from stance?

    Anyway, great build!
    P.S. EiN is a big fun and helper, yeah!
    To be honest, my feats and such make up for accuracy. But I don't know how I will fit a seeker item in. I get dodge from the belt, and I don't know if I want to make that trade.

    I switched out a feat to get spring attack so my dodge is now capped at 34% and is at 34% standing. I just noticed that walking with waves only gives the dodge bonus in water stance. ugh. I will have to change that right away. I thought I would get getting +6 AC and dodge from that. But I can trade 6 AC for 6 points of effective strength. Thanks for the lookout.

    Kukan-Do sits at 76 save my stunning fist is at 88. I have made it my playstyle to open up with Kukan-Do and if it fails I know I have a no fail stun to fall back on. If they don't save with Kukan, I know I have you stunlocked(Low Fort Beholder on LE Tempest comes to mind). Mind you it has a %50 chance of landing on LE if you have normal fort MOB on anything lower than LE it seems pretty much no fail. So i think i will keep it as my backup stun.
    But I don't have a +2 cha augment slotted yet, which i can get to raise that save to 77.

    For Oremi's ring I use it to break DR and use my best damage in slot wraps at all times. The holy burst damage is just the icing on the cake and does not hurt either.

    Any more questions or suggestions welcome.

  19. #39
    Community Member DrawingGuy's Avatar
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    Taimasan, your monk is not too far off of mine, though I do believe there are some important changes to make:

    1) You should NOT be maxing out Wisdom and putting level up ability points in other stats. That means you wasted ability points when creating your character. For example, you could drop WIS down to 16, freeing 6 points, which would give you 2 CON and 1 STR > put two Level Ups into WIS, and you're back to the same point with one more Level Up to spend putting yourself ahead. Personally I swear by the Max WIS build. For myself, this is how I consider stats: WIS Priority; DEX secondary - I put this at 14 or 15 depending on what makes it even; INT is for Know the Angles and Combat Expertise - Know the Angles is a major boost to Stunning Fist and Quivering Palm (my QP is in the 70s with it, over 100 SF) - Want 12 starting INT if you want Whirlwind Attack by level 9. I range 11-14 depending on what gives an even INT modifier (as it gets divided by 2) after buffs. And once wraps are fixed to be keyed as weapons, KtA will give damage closing the DPS loss taking points from STR for it; CON is third - I don't go above 14 here; STR gets any leftover points, with CHA being completely dumped. These are my current starting stats, but they are going to move around to accommodate gear changes (STR was pulled from to give 15 DEX due to current gear):

    STR 10
    DEX 15
    CON 13
    INT 13
    WIS 18
    CHA 8

    And if it matters to you, this will be my new stat spread when I convert to Deep Gnome:

    STR 10
    DEX 14
    CON 13
    INT 15
    WIS 20
    CHA 6


    2) To go up to Spring Attack and not get Whirlwind Attack is no bueno. Drop those toughness feats and get WW - it is a powerful AOE! Helicopter Kick is half the reason I play an unarmed monk. Here is the feat spread I use:

    Stunning Fist
    Dodge
    Mobility
    PL Completionist
    Combat Expertise
    Spring Attack
    Whirlwind Attack
    Two Weapon Fighting
    Improved TWF
    Greater TWF
    Improved Crit Bludgeon
    Vorpal Strikes (the DPS increase and DR bypass easily qualifies this as a must in my book)
    Improved Martial Arts
    Overwhelming Critical
    Epic Reflexes

    Destiny Feats:
    Tactician
    Perfect Two Weapon Fighting
    Harbinger of Chaos (though will be changing this to Embodiment of Law for roleplay logic reasons)

    As you're not human, you can drop the PL Completionist. I will be dropping Epic Reflexes for Deep Gnome. Also I run CE - I already have it to get WWA, and it gives me 10% AC (I have over 200 AC unbuffed and in older gear) along with 20 PRR (from LD/twist). It's part of the reason I can stand up to EE content easily and most LE (other than raid bosses with stupid damage of course).


    3) Your gear has a lot of overlap, which you want to avoid. If you list your boots, I can give better suggestions for quick fixes.

    My current gear is outdated - I took a break as I rage quit for a bit due to the U29 chucking a wrench into 90% of game content, so this is what I'm wearing now:

    Goggles: Visions of Precision
    Helm: Halcyonia
    Neck: Epic Shroud of Ardent
    Trinket: Epic Litany of the Dead
    Cloak: Mysterious Cloak
    Belt: Epic Belt of Thoughtful Rememberance
    Gloves: EE Backstabber Gloves
    Boots: Epic Boots of the Innocent
    Bracers: Epic Ethereal Bracers
    Armor: ToEE Epic Smoldering
    Ring 1: Epic Eye of the Beholder
    Ring 2: Consuming Darkness
    (SWAP) Ring 2: TOD ring with Holy Burst for Good Bypass
    Quiver: Epic Dynamistic Quiver

    Swapping gear around to accommodate Sightless would be better DPS and save on True Seeing scrolls, but I like the boost Halcyonia gives my Cocoon and FOL finishers along with eeking every WIS point I could. Plus it saves from having to slot POS augments.

    These are my new plans:

    Goggles: Visions of Precision
    Helm: Halcyonia
    (SWAP) Helm: LGS (for tanking - still debating if I want to make this a permanent wear as not sure if 18% HP > stronger self healing, and +2 WIS matters for QP)
    - Tier 1 - +151 SP +22 WIS skills comp (for Heal and Spot)
    - Tier 2 - Fort Saves vs Poison 4 + Fear Immunity
    - Tier 3 - Fire Resistance 17 (opposition gem required for 18% HP bonus)
    Neck: Legendary Pendant of the Warrior's Focus
    Trinket: Epic Litany of the Dead
    Cloak: Astute (INT) of WIS with INS WIS loot gen (want max possible WIS - currently have a +13 INT cloak)
    Belt: Evasive (Dodge) Belt of Strength with INS STR (currently have a +13 dodge of 13 STR with +2 STR augment)
    Gloves: Hasty (Doublestrike) of Healing Amplification with INS DEX (currently have 15 doublestrike of 50 Healing amp with +2 DEX augment)
    Boots: Epic Boots of the Innocent
    Bracers: Legendary Greensteel
    - 28 Profane HP +22 CON skills comp
    - 28 INS HP +11 CON skills insight
    - 32 Unconscious Range +4 pos healing per 10s (18% HP bonus is much better than 14 HP when wearing LGS helm, though sucks losing the +6 CON skills for taunt)
    (SWAP) Bracers: Epic Ethereal Bracers (For when I need Ghostly/Deadly)
    Armor: Outfit of the Celestial Guardian (with a Hasty item this is more DPS and is better for tanking)
    Ring 1: Hardy (CON) of Physical Resistances with INS CON (still need to find a proper ring - currently have a 14 CON ring with False Life)
    Ring 2: Strange Tidings
    Quiver: Epic Dynamistic Quiver

    Weapon: Storm's Harness (Legendary content and bosses)
    (SWAP) Weapon: TF Mortal Fear (non Legendary trash and bosses immune to electric and good)
    (SWAP) Weapon: Epic Scraps of Enlightenment (Good aligned DR, undead beater)



    Here are my stats with my current outdated gear: (note STR is that low due to only using a +8 augment)


    And my current Enhancements:



    Hopefully all of this helps you. If you have any questions about feats, enhancements, gear choices, EDs, etc - just ask.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  20. #40
    Community Member Taimasan's Avatar
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    Very Nice Monk, I especially like the PPR and AC, with the half orc what would you suggest the char gen attribute's be with a +7 supreme tome for Whirlwind?

    All while keeping Precision.

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