
Originally Posted by
Caprice
I may be beating a dead horse at this point, but I think you would be fine going pure Druid WF Wolf. Take Eschew at level 1 and rely mostly on Produce Flame and slow melee. You will struggle somewhat at level 1 but it goes pretty quickly anyway. At Druid 2 you'll get Wolf which is decent DPS on its own and bypasses the WF healing penalty and should skip the non-Monk unarmed attack penalty (untested). Starting as either Monk or Wizard will be easier but isn't necessary.
How set are you on Evasion? I am not convinced that it will be reliable outside of Normal difficulty. Monk is the only class in your splits that has a good Reflex save but you are not planning on taking many Monk levels. You won't have gear to improve your saves and attributes, so at best you are getting +2 Reflex from Cat's Grace and +1 from Nightshield (w/Wiz splash; can reach +2 or +3 on the PM or Clonk builds). The Water stances from Monk will help (at a feat cost) but I think that getting better healing sooner (and safety measures like Spring's Resurgence in tier 4 Season's Herald) will improve your survivability more than Evasion will, as will some of the CC spells (e.g. combining FoM w/Sleet Storm, and of course Earthquake).
As far as runspeed Druids get Longstrider as a level 1 spell. It is only +15% to Expeditious Retreat's +25% but it helps. But you won't get Shield or Nightshield for MM immunity from Druid. You also won't get Blur but in a pinch you can get 20% Concealment by fighting inside a Fog Cloud (Druid level 2 spell) or 50% on foes Blinded inside Sleet Storm. Blur is much more reliable but Druid does get to fake it somewhat.
I wouldn't be worried about fire immune monsters on a Druid based character as you can fall back on Cold and Lightning spells. Not much is immune to all 3. And base Wolf damage is slashing/piercing so it will still harm them fine on the WF version.