This is the result of the "Roulette Tank" thread I made recently. While I wouldn't call this build a "tank", due to inability to perpetually tank things like Legendary Sor'jek or pt2 LE Shroud bosses, it is still incredibly survivable, almost effortlessly so with incredibly high dodge, PRR, defensive boosts, and healing.
Build Features:
-45% dodge
-Up to 173 PRR (not counting Blitz)
-Rotating Abilities: Improved Uncanny Dodge (+50 dodge and dodge cap), Meld Into Darkness (+100 dodge and dodge cap), Spinning Staff Wall (+50 PRR), and Thick-Skinned (-25% damage taken). Very high combined uptime.
-up to 165 Healing Amp: SF pots heal for ~660
-69.43% double strike; 94.43% doublestrike using Quick-strike (83.3% uptime). In air-stance, this improves to 72% and 97% (nearly max!)
-Melee power, fort bypass... yes, you can kill stuff too.
Recommended Past Lives:
9x Epic Divine
3x Epic Martial
3x PDK
3x Paladin
+36 PRR is the main thing. I throw in Paladin because +30 heal amp is very nice and by far the strongest of the heroic past life feats, get your Paladin lives while doing your PDK ones.
If you are using Legendary Greensteel to boost max dodge further (more information is needed on this), you may want to consider 3x Shadar-ki lives in order to actually achieve this dodge.
Race:
Human. Halfling can get you another +3 dodge, but you'd have to give up some PRR, a feat and damage boost, it's not worth it imo.
Class:
18rog/2mnk. Take Monk at lvl2 and lvl8.
Stats:
Enough STR to qualify for Greater Two Handed Fighting
Enough INT to qualify for Combat Expertise; more if want to get more skills or if you're using KTA.
Rest in DEX and CON, with emphasis on DEX of course. All level ups into DEX
Feats:
1: Combat Expertise
1 (Human): Two Handed Fighting
2 (Monk): Dodge
3: Sneak of Shadows Alternative: Completionist, Quick Draw, Toughness
6: Adept of Forms
8 (Monk): Precision Alternative: Power Attack
9: Improved Two Handed Fighting
12: IC: Bludgeon
15: Master of Forms
18: Grandmaster of Forms
21: Overwhelming Critical
24: Greater Two Handed Fighting
26: Perfect Two Handed Fighting
27: Epic Damage Reduction
28: Perfect Two Weapon Fighting Alternative: Elusive Target
29: Dire Charge Alternative: Deific Warding
30: Improved Sneak Attack
30: Scion of the Astral Plane
Enhancements:
Not shown: Human Damage Boost.
Alternatives:
Drop everything in Harper tree to take Spell Traps, which are useful in some situations.
Drop Harper and Ninja Spy/Shintao to take more abilities from Assassin tree. Execute, Nimbelness, and Weakening Strikes are what you want. Weakening Strikes is a -20% damage (or so) debuff on mobs that rerquires a poison attack. Not sure if it works on bosses, never used it.
Epic Destiny:
Twists:
Standing with Stone (Tier 4 GMoF) Alternative: Sense Weakness, Wild Weapons (Fury)
Meld into Darkness (Tier 3 SD) Alternative: Malicious Weapons (Fury)
Unearthly Reactions (Tier 1 Magister)
Rejuvenation Cocoon (Tier 1 PA)
A Dance of Flowers (Tier 1 GMoF) <- If you do not have epic completionist, this is the optional one
Gear:
Bold is gear that is probably best-in-slot.
Armor: Outfit of the Celestial Sage (Globe of True Imperial Blood, +15 Heal)
Necklace: Legendary Pendant of the Warrior's Focus (+2 Luck)
Belt: Evasive Belt of Stunning (+14% dodge, +15 stunning DC) Ideal: additionally Insightful CON +6/7
Gloves: Burgular's Gloves of Healing Amplification (+6 Ins. DEX, +19 Open Lock, +57 Heal Amp) Ideal: Devotion or +15 DEX Gloves of Heal Amp (w +7 Ins. DEX).
Trinket: Epic Litany (Fear Immunity, Sonic Resistance)
Helm: Sightless (Draconic Soul Gem, +8 Resistance) Altnerative: Dragon Masque would free up bracers, but you'd need to put CON somewhere else and you lose some melee power.
Boots: Legendary Boots of the Devil Commander (+40 False Life)
Cloak: Mysterious Cloak (+2 Ins. and +2 Spooky INT) Notable swap: EE Jeweled Cloak. This thing is great! Get one!
Goggles: Unconcious Range LGS Goggles Alternative: LGS HP+DEX skills item (net +58 HP)
Bracers: Epic Ethereal Bracers (+8 INT, +15 Spot)
Ring 1: Seal of House Avithoul Ideally: Ring of Deceit (+20 Vitality)
Ring 2: Strange Tidings (+2 Ins. CON, +250 SP)
Quiver: Epic Quiver of Alacrity
I would really like the +3 Max Dodge from LGS set bonus, but I'm not sure where I could put it. Goggles are more or less free, but I don't really have another free slot. I suppose I could simply have it as a swap option for when I want to reduce that 5% chance to get hit while using Improved Uncanny Dodge, e.g. Sor'jek or pt2 in Shroud. The problem then is actually filling up that dodge, which will probably require a twist, Water Stance, Dodge+Insightful Dodge belt, or 3x Shadarki lives.
At any rate, it will be a little while before I can cleanse a LGS item.
Weapons:
Epic Bone Crusher is easy to get and might be the best general weapon. Epic Elemental Bloom might be better?
Epic Bone Crusher is better than Sireth, if Pulverizer still does not work with Sireth. Not sure on this. Never actually got around to getting a Sireth, I was always Assassin back when people still ran CitW.
Sireth does have the ability to break the DR of the kitty in Legendary Shroud, however if you really don't want to run CitW like me, Dreampiercer from FoT also does this AND it's made of crystal, allowing it to be safely used on Oozes. Small note: Epic Bone Crusher is stone, meaning it's safe on rusties.
You need a Chaotic weapon for book at end of Legendary Shroud, and it helps with the Marut in Tempest's Spine. You can slot anything with a red slot with a Chaos augment.
Epic Light Unending is good for general DR breaking.
These four weapons (eBC, Sireth/Dreampiercer, Chaos, eLU) are all you need for everything. Oh also get a Shuriken, it doesn't really matter which.
LGS weapons are not looking very compelling, however the triple positive 1000 Temp HP proc looks interesting, depending on the specifics (how long the HP lasts, proc rate). I also want the specifics of LGS Salt, i.e. the proc rate, magnitude of the slow and the internal cooldown. Radiance weapon also, maybe? Depending on proc rate.
Anything that's not positive means no devotion, but SF pots are better than Cocoon anyway. At any rate, I'm just gonna wait for all the information.
Selected Breakdowns:
PRR:
40 Earth Stance
38 Armor
36 Past Lives
26 Boots
20 Improved Combat Mastery
10 Epic Damage Reduction
2 Tome
1 Mythic
= 173
Dodge Cap:
25 Base
11 Acrobat Stuff
4 Astral Plane
2 ship
=42
3 Ninja Spy
=45
3 Legendary Greensteel
=48
Dodge:
14 item
6 Uncanny Dodge passive
5 Spinning Staff Wall
4 Astral Plane
3 Unearthly Reactions
3 Ninja Spy
3 Shadow Dodge
3 Dodge feat
1 haste
= 42
3 Ninja Spy
= 45
3 Shadari-ki past lives
= 48
HP
Uhh with Yugo, Tensers, and 5 primal lives it's over 1.2k. LGS would boost this further.
Heal Amp
57 gloves
45 Cloak30 Paladin lives
20 Ship
10 Shintao
=162