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  1. #1
    Community Member Enderoc's Avatar
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    Default Pilgrim of the Peaks

    Pilgrim of the Peaks
    14/6 Cleric/Ranger
    Neutral Good Dwarf


    Level Order

    1. Ranger. . . . . 6. Cleric. . . . .11. Ranger . . . . 16. Cleric
    2. Ranger. . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
    3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Cleric
    4. Cleric . . . . .9. Cleric . . . . 14. Cleric . . . . 19. Ranger
    5. Cleric . . . . 10. Ranger. . . . .15. Cleric. . . . .20. Ranger



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 12. . . .+6. . . .4: WIS
    Dexterity . . . 16. . . .+6. . . .8: WIS
    Constitution. . 16. . . .+6. . . 12: WIS
    Intelligence. . 12. . . .+6. . . 16: WIS
    Wisdom. . . . . 16. . . .+6. . . 20: WIS
    Charisma. . . . .8. . . .+6. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills
    . . . . . R .R. C. C. C. C. C. C. C. R .R. C. C. C. C. C. C. C. R .R
    . . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 23
    Spellcr . 1 .1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1. 1. 1. 1. 2. 2. 2. 1 .1. 23
    Spot. . . 4 .1. . . . . . . ½. ½. ½. 1 .1. ½. ½. ½. ½. ½. ½. ½. 5 .5. 22
    Jump. . . 1 .1. ½. ½. ½. ½. ½. ½. ½. 4 .4. ½. ½. ½. ½. ½. ½. ½. 1 .1. 19
    Swim. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Search. . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
    UMD . . . 2 .½. . . . . . . . . . . . . . . . . . . ½. . . . . . . . . 3
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .28 .7. 3. 3. 3. 3. 4. 4. 4. 8 .8. 4. 4. 4. 5. 5. 5. 5. 9 .9



    Feats

    .1. . . . : Point Blank Shot
    .1 Ranger : Favored Enemy: Giant
    .3. . . . : Maximize Spell
    .3 Deity. : Follower of: Silver Flame
    .6. . . . : Empower Healing Spell
    .8 Deity. : Silver Flame Exorcism
    .9. . . . : Combat Casting
    12. . . . : Mobile Spellcasting
    15. . . . : Improved Critical: Ranged
    18. . . . : Improved Precise Shot
    19 Ranger : Favored Enemy: Evil Outsider
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Burst of Glacial Wrath
    28 Destiny: Doubleshot
    29 Destiny: Deific Warding
    30 Epic . : Greater Two Weapon Fighting
    30 Legend : Scion of: Plane of Air


    Enhancements (78 of 80 AP)

    Radiant Servant (47 AP)
    • Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
      1. Extra Turning III, Wand Mastery III
      2. Improved Turning III, Efficient Empower Healing III
      3. Intense Healing III, Unyielding Sovereignty, Wisdom
      4. Endless Turning III, Incredible Healing III, Divine Health, Wisdom
      5. Positive Energy Aura

    Arcane Archer (31 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows
      1. Conjure Arrows, Frost Arrows, Awareness III
      2. Dispelling Shot III, Flaming Arrows
      3. Terror Arrows, Corrosive Arrows, Wisdom
      4. Banishing Arrows, Paralyzing Arrows, Shock Arrows, Wisdom


    Destiny (24 AP)

    Shiradi Champion
    1. Stay Frosty II, Wisdom
    2. Prism, Fey Form III, Wisdom
    3. Rainbow, Otto's Whistler II, Wisdom
    4. Double Rainbow
    5. Nerve Venom III
    6. Rain of Arrows

    Twists of Fate (24 fate points)
    1. Symetric Strikes (Tier 4 Primal)
    2. Sense Weakness (Tier 4 Fury)
    Last edited by Enderoc; 01-03-2016 at 11:24 AM.

  2. #2
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    Hi, first thing that jumps out at me, why are you twisting Wild Weapons? I can see absolutely no benefit from it for this build.

  3. #3
    Community Member Enderoc's Avatar
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    it was supposed to be sense weakness... thanks I pulled the wrong one, though it would increase the damage from Dwarven Axes...but without increase to chance for glancing blows it would not be worth it.
    Last edited by Enderoc; 01-03-2016 at 11:27 AM.

  4. #4
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    and presumably symmetric strikes is for when you need to fight in melee?

  5. #5
    Community Member Enderoc's Avatar
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    Quote Originally Posted by Kadrios View Post
    and presumably symmetric strikes is for when you need to fight in melee?
    You think? Aura is good enough to keep heals up especially when everyone is self healing to some degree. No need for concentration. Any AOE will be before aggro...where you can because you are a mobile caster can weasel into melee easier mid cast to drop a blade barrier timing it right. Or if you are in a mostly ranged party you can stay at range with everyone else to keep them healed and still have ability to continue the fight without being only a healbot.

    Even in skills I have not invested in I have pretty high scores in on my main. Its fairly easily to get your skills up these days. With enough positive spell power and healing amp...all you need is aura and you are pretty much invincible.
    Last edited by Enderoc; 01-03-2016 at 05:37 PM.

  6. #6
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    I mainly asked as I was slightly confused about how you were intending to play the character. Given the AP breakdown, I had assumed you would mostly be at range, and therefore a tier 4 melee twist didn't seem to make much sense. It does make more sense if you are planning to melee/short range cast when you're running with a primarily close range party.

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