Quote Originally Posted by changelingamuck View Post
They could move Rejuvenation Cocoon to Tier 4, so that it is still twistable, but at a greater cost. They could move it to an even higher Tier to make it non-twistable. They could just add a requirement that a player actually be in Primal Avatar in order to self-cast (as opposed to casting it on allies which it could do while twisted).

Personally, I think Rejuvenation Cocoon should be moved to Tier 4 and the Tier 4 ability Autumn Harvest should be moved down to Tier 1 in Primal Avatar.

Other similar limitations could be placed on some of the other more easy-button self-healing abilities that would make self-healing more difficult and/or require more sacrifice without neutering self-healing back to it's pre-MotU levels. Longer cooldown on Bladeforged Reconstruct SLA and higher SP cost. There are lots of options for keeping self-healing viable, but dialed back so that having a healer isn't *necessary*, but is *significantly more useful*.
Agreed about cocoon. Also, I think party healing could use toning down as well. For a Cleric (or FvS or Druid) with 700 Positive Spell Power (easy to get), one heal will do 1200 hp of healing. One Cure Serious Wounds (with no Max CL) would do about 360 hp in healing.

For Cleric healing, I would like to see some more interesting healing spells added, as well as a revamp of Divine Disciple to make healing a bit more interesting than spam MCSW and MH/Heal. Possibly decrease healing numbers a lot, but give Divine Disciple a casting speed bonus to healing spells, and a SP cost reduction. So less healing, but faster. It (hopefully) would make healing interesting/challenging.