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  1. #21
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    Quote Originally Posted by changelingamuck View Post
    They could move Rejuvenation Cocoon to Tier 4, so that it is still twistable, but at a greater cost. They could move it to an even higher Tier to make it non-twistable. They could just add a requirement that a player actually be in Primal Avatar in order to self-cast (as opposed to casting it on allies which it could do while twisted).

    Personally, I think Rejuvenation Cocoon should be moved to Tier 4 and the Tier 4 ability Autumn Harvest should be moved down to Tier 1 in Primal Avatar.

    Other similar limitations could be placed on some of the other more easy-button self-healing abilities that would make self-healing more difficult and/or require more sacrifice without neutering self-healing back to it's pre-MotU levels. Longer cooldown on Bladeforged Reconstruct SLA and higher SP cost. There are lots of options for keeping self-healing viable, but dialed back so that having a healer isn't *necessary*, but is *significantly more useful*.
    Agreed about cocoon. Also, I think party healing could use toning down as well. For a Cleric (or FvS or Druid) with 700 Positive Spell Power (easy to get), one heal will do 1200 hp of healing. One Cure Serious Wounds (with no Max CL) would do about 360 hp in healing.

    For Cleric healing, I would like to see some more interesting healing spells added, as well as a revamp of Divine Disciple to make healing a bit more interesting than spam MCSW and MH/Heal. Possibly decrease healing numbers a lot, but give Divine Disciple a casting speed bonus to healing spells, and a SP cost reduction. So less healing, but faster. It (hopefully) would make healing interesting/challenging.
    Ligraph, Andonar and Inos on Khyber.

  2. #22
    Community Member Pnumbra's Avatar
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    Quote Originally Posted by Qhualor View Post
    ...i have always been supportive of quests on elite that should highly desire a balanced group, but i do think there is still some balance issues with classes (not talking about the classes that haven't had their pass yet). there are other ways to increase challenge without having to raise mob stats such as increasing mob DR where specific weapons to bypass DR is ideal rather than overpowering them, increase alignment damage from mobs, pick back up the class lores that was started and abandoned, raise the UMD of scrolls/wands, get rid of gear affects and clickies that are unique to classes or make them extremely rare, multi classing requires 2 AP for every 1 AP enhancement spent and 4 AP for every 2 AP enhancement spent that is not your main class tree, put a little more D&D into quests where you can talk your way past a fight or choose a different route that still ends up in the same place at the end and xp and loot would depend on your choices, ?
    Yes, this! Well said!
    The Shadow Sage of Nusemne

    (LYCEUM OF SHADOW): "ONLY FOOLS CALL THE SHADOW EVIL"

  3. #23
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    Quote Originally Posted by ferd View Post
    I spent time explaining this to them, they get it. The point (from their perspective is about the lack of need for the cleric & fvs class/ need).

    Too bad all you have to offer is criticism and not decent feedback to the op.
    I don't know anyone who expresses the desire to play a full time heal bot. Nor would I play with someone I didn't know being responsible for my red bar. So I, at least, wouldn't have any reason to want to play this game you want to see at all. Clerics and FVS, or anything else for that matter, aren't omnipresent and thus shouldn't be needed to play the game.

    If your static group wants to play that way, it's easy enough for the barbs not to take the heal on kill enhancement and the like to make that the situation. But building the game around balanced or static groups, would be a mistake IMO as there is no guarantee that right mix of characters will always be available to all players. Even when it is, that doesn't mean those available would be up to the task. Putting the satisfaction of one's customers in the hands of other, often random, customers in so many ways just doesn't seem like a sound business practice.

  4. #24
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    Quote Originally Posted by changelingamuck View Post
    They could move Rejuvenation Cocoon to Tier 4, so that it is still twistable, but at a greater cost. They could move it to an even higher Tier to make it non-twistable. They could just add a requirement that a player actually be in Primal Avatar in order to self-cast (as opposed to casting it on allies which it could do while twisted).

    Personally, I think Rejuvenation Cocoon should be moved to Tier 4 and the Tier 4 ability Autumn Harvest should be moved down to Tier 1 in Primal Avatar.

    Other similar limitations could be placed on some of the other more easy-button self-healing abilities that would make self-healing more difficult and/or require more sacrifice without neutering self-healing back to it's pre-MotU levels. Longer cooldown on Bladeforged Reconstruct SLA and higher SP cost. There are lots of options for keeping self-healing viable, but dialed back so that having a healer isn't *necessary*, but is *significantly more useful*.
    I must be playing some other game. As I just don't see all those players clamoring for the chance to play heal bots. Back when "healers" were needed, Divines generally were running anonymous and sticking mostly to BYOH groups and complaining about how everyone else played when not. I just don't see the demand for this kind of play outside of forum theory-crafters.

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