UPDATE - I have TR'd to this concept and hashed out the details here:
https://www.ddo.com/forums/showthrea...Assassin-Build
The build is performing very well in LE quests and LE Tempest Spine.
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Ok,
So after being very critical of the dev's decision to allow dex assassins without any balance considerations for int assassins I once again have to say - I am wrong. Dex assassins are still better overall, but I do think int assassins will fill a niche at end game now and dire charge is a huge advantage that int assassins didn't have prior to U29. For LE content I prefer int over dex and for all other content the benefits don't matter that much. For leveling and etr - dex is still the way to go in my opinion.
I am not currently running this build but plan to switch to it for running LE content shortly - just debating whether I want to use my year end bonus money to make the transformation quicker (heroic or heroic + epic). and return to raiding.
There are many groups running LE tempest spine - some the full method for fun/chests and others the short cut method. There has been talk of getting together regular shroud LE runs also. Either way a really high assassinate DC is likely more useful than the dex benefits and the the thing that tips it over the edge for me is dire charge. In case of failed assassinate use the dire charge and in my experience the party can take down the mob in 6 seconds with proper team work and coordination. In addition, the value of KTA increased with U29 as stats are now higher. This is true for dex builds also which would require me to rethink my build even if I stayed as a dex assassin.
Race: Either Drow or Sun Elf - I want to be Sun Elf to be unique and also to start at 15 instead of 1. Of course that requires a +1 lesser. The big heal ability isn't bad if I can fit in the AP. I also think the sun elf precision enhancement which gives a % increase to hit vs. +x means it will be very useful with the high # of grazing hits in LE since U29. Accuracy and Insightful accuracy will also need to fit into my gear slot as I don't think assassinate works on a grazing hit so even 1 or 2 more hit #s is very helpful.
Intelligence
Starting Int: 20
Level Ups: 7
Tome: 7
Shadowdancer: 5
Completionist: 2
Great Int or Twist: 1
Assassin Enhancements: 2
Harper Tree Enhancements: 4
Sun Elf / Drow Enhancements: 2
Deadly Shadow Capstone: 2
Item: 14 (helm of int +14 stunning +16)
Insightful Item: 7 (greensteel assassinate stick you only lose 1 DC if you don't use this)
Exceptional Item: 2 (greensteel assassinate stick you only lose 1 DC if you don't use this)
Quality Item (Cloak): 3
Spooky bonus from augment: 2
Profane bonus from Littany: 2
Ship Buffs: 2
Yugo Pot: 2
Remnant Turn-in potions (available in store very cheaply): 2
Total Int for LE Raids: 88
Assassinate DC
Base: 10
Rogue Levels: 20
Intelligence: 39 (a little more is possible with +1 from item, twists, feats, etc)
Deadly Shadow Capstone: 2
Shadowdancer Stealthy: 6
Measure the Foe: 5
Item: 7 (will show screen shot shortly - got as shroud end reward)
Ins Item: 2 (not sure if 3 is possible - didn't think 7 was possible till I got it)
Scion of the Astral Plane Feat: 4 (debatable feat but again for end game LE assassinate>sneak damage except against bosses)
Total Assassinate DC: 95
100 sustainable assassinate is now theoretically possible if you max int and assassinate.
Based on my palemaster's performance in LE content this will be a highly effective DC for LE. I also was failing some spell pen rolls with a spell pen of 64 in LE tempest spine so assassins can have a higher DC and no worries about spell pen. Necromancers are the only deathwarded enemy in LE tempest spine I can remember.
Dire Charge
Base: 25
Intelligence Modifier: 39
KTA: 20
Stunning Item: 16
Insightful Combat Mastery: 5
LD Twist: 6 (might be overkill, but want to see if anything beats a 105 before using this twist)
Past Life Fighter: 1 (up to 3 if you have more)
Total Dire Charge DC: 112
Obviously trapping skills are going to be amazing with a swap int skills item for good measure (probably not even needed). The main green steel accessory will be dex skills x3 for max hide and move silently.
I have way too many alts so I haven't had a chance to run my assassin in LE raids yet to get an idea of what #s are needed for hide/move silently - but with positioning it won't really matter much anyhow as they will never get a chance to spot you. The DC will be very solid - only issue will potentially be the impact of grazing hits which I hope will be lessened by sun elf precision (% based which is unique), an accuracy and insightful accuracy item.