Build notes for myself:

Human 12/6/2 Fighter/Warlock/Paladin

Fighter for tactics feats and Stalwart Defender
Warlock for Enlightened Spirit Tier 5, and
Paladin for saves, a few extra Lay-on-Hands, 3% more dodge (maybe something else here?)

THF most of the time, S&B when tanking is useful (this fulfills a fun factor for me since I can play around with different combat styles on the same guy)

Obviously defensive in nature, has 4 CC attacks... Improved Trip, Stunning Blow, Stunning Shield, and Dark Delirium from Warlock (no-save, but damaging the monster gives them 10% chance to break free)

Self-healing will have to come from Epic Destinies.

Dwarf would a great option here if I had any more APs. Still rather wish I had gone dwarf in case this doesn't work, and I want to change to a more traditional fighter/paladin tank. If the warlock levels do okay for me, I'll be glad I went human.

Stats
STR 18
DEX 10
CON 16
INT 12 - This is assuming you have at least a +1 INT tome so you can afford Combat Expertise (requires 13 INT)
WIS 10
CHA 10

Levels and Feats
1 Fighter - Stunning Blow, Shield Mastery, Power Attack
2 Warlock - Fey
3 Fighter - Cleave, Extend
4 Paladin
5 Fighter
6 Warlock - THF
7 Fighter - Combat Expertise
8 Paladin
9 Fighter - Improved Critical: Slash
10 Fighter - Improved Trip
11 Warlock
12 Warlock - ITHF
13 Fighter
14 Fighter - Tactical Combatant (+4 to tactics)
15 Warlock - GTHF
16 Warlock
17 Fighter
18 Fighter - Improved Shield Mastery, Heavy Armor Master (+9 PRR/MRR)
19 Fighter
20 Fighter - Tactical Mastery (+6 to tactics)


Enhancements will be spent on

Warlock (36 AP)
  • +19 PRR/MRR
  • +3 AC
  • +15 hp
  • +75% hate
  • +2 CON
  • 4 sec Aura 50/100 temp hp
  • +20 Healing Amp
  • 600 temp hp every 20 seconds (costs 8 SP)
  • Self-cast Displacement


Stalwart Defender (26 AP)
  • +25 PRR/MRR
  • +50% hate
  • +3 AC, +3 Max Dex bonus for Armor
  • +3 Saving throws
  • +15% Shield AC, +3 Max Dex bonus for Tower Shields
  • +20% hit points
  • +6 CON
  • +1 CON
  • 50% AC from armor


Vanguard (13 AP)
  • Shield Smash (6 PRR/MRR for 12 seconds)
  • Stunning Shield
  • +3 to Stun DC
  • +9 Melee Power for 12 seconds



Kensai (4 AP)
  • Haste Boost


Human (1 AP)
  • Damage Boost



Enhancements are not set in stone... It would be nice to free up some AP for Paladin Armory Master (raising my max Dodge number), or maybe spend a few more in Kensai to get extra Action Boosts