Build notes for myself:
Human 12/6/2 Fighter/Warlock/Paladin
Fighter for tactics feats and Stalwart Defender
Warlock for Enlightened Spirit Tier 5, and
Paladin for saves, a few extra Lay-on-Hands, 3% more dodge (maybe something else here?)
THF most of the time, S&B when tanking is useful (this fulfills a fun factor for me since I can play around with different combat styles on the same guy)
Obviously defensive in nature, has 4 CC attacks... Improved Trip, Stunning Blow, Stunning Shield, and Dark Delirium from Warlock (no-save, but damaging the monster gives them 10% chance to break free)
Self-healing will have to come from Epic Destinies.
Dwarf would a great option here if I had any more APs. Still rather wish I had gone dwarf in case this doesn't work, and I want to change to a more traditional fighter/paladin tank. If the warlock levels do okay for me, I'll be glad I went human.
Stats
STR 18
DEX 10
CON 16
INT 12 - This is assuming you have at least a +1 INT tome so you can afford Combat Expertise (requires 13 INT)
WIS 10
CHA 10
Levels and Feats
1 Fighter - Stunning Blow, Shield Mastery, Power Attack
2 Warlock - Fey
3 Fighter - Cleave, Extend
4 Paladin
5 Fighter
6 Warlock - THF
7 Fighter - Combat Expertise
8 Paladin
9 Fighter - Improved Critical: Slash
10 Fighter - Improved Trip
11 Warlock
12 Warlock - ITHF
13 Fighter
14 Fighter - Tactical Combatant (+4 to tactics)
15 Warlock - GTHF
16 Warlock
17 Fighter
18 Fighter - Improved Shield Mastery, Heavy Armor Master (+9 PRR/MRR)
19 Fighter
20 Fighter - Tactical Mastery (+6 to tactics)
Enhancements will be spent on
Warlock (36 AP)
- +19 PRR/MRR
- +3 AC
- +15 hp
- +75% hate
- +2 CON
- 4 sec Aura 50/100 temp hp
- +20 Healing Amp
- 600 temp hp every 20 seconds (costs 8 SP)
- Self-cast Displacement
Stalwart Defender (26 AP)
- +25 PRR/MRR
- +50% hate
- +3 AC, +3 Max Dex bonus for Armor
- +3 Saving throws
- +15% Shield AC, +3 Max Dex bonus for Tower Shields
- +20% hit points
- +6 CON
- +1 CON
- 50% AC from armor
Vanguard (13 AP)
- Shield Smash (6 PRR/MRR for 12 seconds)
- Stunning Shield
- +3 to Stun DC
- +9 Melee Power for 12 seconds
Kensai (4 AP)
- Haste Boost
Human (1 AP)
- Damage Boost
Enhancements are not set in stone... It would be nice to free up some AP for Paladin Armory Master (raising my max Dodge number), or maybe spend a few more in Kensai to get extra Action Boosts