I have a like/dislike relationship with the new loot system.
-> Does this make me indecisive? I prefer "complicated"
I have a like/dislike relationship with the new loot system.
-> Does this make me indecisive? I prefer "complicated"
Banishing, Smiting, or Disruption are part of 'bane' IIRC and do believe have seen smiting (construct bane)....
think it is a work in progress and that peeps have to remember that 75% of loot is always going to be trash, 20% is going to be decent or even good, and 5.9% will be great, but only .1% should be wow - the stars aligned on this. Otherwise everything would be uber and nothing would be special. it would be like every dungeon being filled with champion bosses.... just ... not .... right .... and .... totally .... boring.
The system rewards those that are paying attention.
If you want perfectly fitting gear, have it custom fit. Nothing else in the world like a custom tailored suit (oops, suit of armor!).
They (the dev's) have had to invent and re-invent new technologies for this. everything is controlled by algorithms, and those formulas need some tweaking. No way to be perfect at first, needed millions and millions of iterations all looked at by humans in order to do that. Best way is what is going on now - we see the flaws and talk about them.
seen an alluring +14 ring of +14 dex (and chr).... so there is some really good loot out there... but the best was a ring with 3 awesome collaborative synergistic effects, all maxed out for level and masterful craftmanship.
SO in the end - the system is flawed and needs some adjustment, but is a massive step in the right direction because of two things:
1) behind the curtains - allows dev's to create and update both cannith and random loot and even raid loot fast and efficiently, many times more efficient than previous. Allows for more better faster...
2) since the dev's have done this, can we (we can IMHO) infer that Turbine has committed to this scaling for the foreseeable future? This commitment might be a big power leap now, but stabilizes all future content (and revamped content). Math and formula allow them to create multiple versions of the same quest easily and fast and cheap - meaning (hopefully) more and better content. So Heroic, Epic and Legendary versions of the same quest? No problem at all!
Its these type of internal upgrades that will allow DDO to see a 20th year.
found it (or one of them)
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Last edited by UurlockYgmeov; 12-29-2015 at 01:55 PM.
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Last edited by UurlockYgmeov; 12-29-2015 at 02:09 PM. Reason: dup
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
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Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
Last edited by cdbd3rd; 12-29-2015 at 02:15 PM.
Smiting, Disruption and Banishing are not just Bane damage. They also had an insta-kill effect.
For that matter, Slayer weapons are not as good as old-style Bane weapons. Bane used to be +4 to weapon enhancement and also +4D6 to damage. Slayer is just +XD6 damage (X varies with weapon level). X may go higher than four now, I think I've seen 5. But 4D6 +4 (with an extra +4 to hit) > 5D6.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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