Updated for U29.
White Feather Sniper
Human ranger 20
Chaotic good (for blessed blades, makes attacks bypass chaotic and good damage, both useful for current endgame)
34 pt build
In-game name: Gardiun of Gnosis on Sarlona
This is a full time ranged build with deepwood stalker primary, arcane archer secondary, an emphasis on dps, and crowd control for legendary elite with a 64 DC paralyzing arrows. For background on the build name, check out Carlos Hathcock, one of the greatest snipers in history. I welcome any feedback about the build. Thanks in advance.
Build Features:
Offense:
~45-235% doubleshot (depending on stacks of killer, zeal, and manyshot)
~75-275 ranged power (depending on stacks of zeal, ranged power boost, and manyshot)
~6 total favored enemies plus favored hunter and mark of the hunted for +17 damage against favored enemies
~sniper shot with 7d6+22 sneak attack damage
~always in point blank shot and sneak attack range
~electric arrows: average 209 per hit from 7d8 with 551 electric spell power
~force arrows: 7d6 + 3d10 on crit with 283 force spell power without an item
~50-90% fort bypass
~burst dps: simultaneous human damage and ranged power boost, know the angles for +7 damage, manyshot, zeal of the righteous
~weapons do chaotic good damage (blessed blades with chaotic good alignment)
Defense:
~1177 base hp
~fort/reflex/will saves of 63/68/61 and 64/69/62 vs favored enemies
~45.28% total miss chance from 10% incorp, 20% concealment, 24% dodge
~90 PRR (47.37% damage reduction)
~38 MRR (27.54% damage reduction)
Crowd control:
~64 DC paralyzing arrows
Self healing:
~524 positive spell power, 599 with empower healing
~50 healing amp
~sacred ground hits for 281 hp every 3s, 187 for those with 0 heal amp
~quickened cure serious wounds hits for an average of 330 hp
~quickened cure moderate wounds hits for an average of 220 hp
Starting Stats:
Str 8
Dex 16
Con 16
Int 12
Wis 16
Cha 8
All level ups in dexterity.
+5 con tome required for epic toughness. No other tomes required.
Feats:
1 point blank shot
1h precision
3 toughness
6 quicken
9 imp crit ranged
12 maximize
15 weapon focus ranged
18 spell focus enchantment
21 overwhelming crit
24 combat archery
26 epic spell power electric
27 blinding speed
28 doubleshot
29 harbinger of chaos
30 epic toughness
30 scion of air
Skills: max heal, listen, search, spot, swim, balance, bluff, spellcraft, UMD
Note: If you don't have an int tome, drop search, swim, or balance as preferred.
Spell List: listed in the order in which they are selected
1st: ram's might, jump, resist energy, merfolk's blessing
2nd: barkskin, protection from energy, cure light wounds, mass camouflage
3rd: cure mod wounds, wild instincts, neutralize poison, remove disease
4th: cure serious wounds, FoM, summon nature's ally, animal growth
Favored Enemies: listed in the order in which they are selected
Ranger: undead, elementals, aberrations, evil outsiders, constructs
Deepwood stalker extra favored enemy: giants
Enhancements:
Deepwood Stalker: 42 total
Core: 6 total
Far shot 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
Sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters, +1 animal empathy)
Sniper shot 1 (10 positive spell power, point blank shot +5 meters, +1 animal empathy, melee attack: +2[W], +4 to-hit, +1 critical threat and multiplier, on damage target is bluffed for 4 seconds, cooldown 6 seconds)
Advanced sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters, +1 animal empathy, +1 crit range, 10% fort bypass)
Mark of the hunted 1 (bypass 10% fort, +2 damage vs favored enemies, point blank shot +5 meters, use animal empathy to give an enemy -25% fort, -10 AC, -10 spell resistance, and -4 to all ability scores for 3 minutes)
Horizon shot 1 (4 dex, sneak attack 3d6, always in point blank shot and sneak attack range, 20 positive spell power, 20 melee power, 20 ranged power)
Tier1: 4 total
Favored defense 1 (2 AC and 1 saves vs favored enemies)
Stealthy 3 (3 hide, 3 move silently, sneak attack 1d6)
Tier 2: 6 total
Survivalist 2 (10 hp, 3 PRR in light armor)
Improved weapon finesse 1 (dex to damage with bows)
Ranged power boost 3 (30 ranged power for 20 seconds)
Tier 3: 9 total
Survivalist 2 (20 hp, 4 PRR in light armor)
Thrill of the hunt 2 (2 damage when opponent below 50% health)
Favored hunter 3 (3 to hit and damage vs favored enemies)
Wis 2
Tier 4: 7 total
Survivalist 2 (30 hp, 5 PRR in light armor)
Killer 3 (on kill, gain 5% doublestrike/doubleshot for 15 seconds, stacks 4 times)
Wis 2
Tier 5: 10 total
Extra favored enemy 2 (giants)
Heavy draw 2 (5 damage, -5 to hit)
Strikes like lightning 2 (10 doublestrike, 20 doubleshot)
Head shot 2 (ranged attack: 5[W], automatic critical, blinds opponent for 6 seconds negated by fort save, cooldown 12 seconds)
Improved archer's focus 2 (5 melee power, 5 ranged power, archer's focus now stacks up to 25)
Arcane Archer: 31 total
Core: 5 total
Arcane archer 1 (+1 enhancement per core - does not stack with bow's enhancement, all bows are treated as implements granting spell power)
Morphic arrows 1 (secondary imbue - arrows do blunt, pierce, and slash damage, cost 20 sp, cooldown 10 seconds)
Metalline arrows 1 (secondary imbue - arrows bypass all metallic damage reduction, cost 20 sp, cooldown 10 seconds)
Aligned arrows 1 (secondary imbue - arrows bypass all alignment damage reduction, cost 20 sp, cooldown 10 seconds)
Shadow arrows 1 (secondary imbue - +5% doubleshot, cost 20 sp, cooldown 10 seconds, +1 crit multiplier)
Tier 1: 4 total
Conjure arrows 2
Elemental arrows - shock 2 (5 universal spell power, imbue - arrows do d8 electrical damage, scales with spell power, cost 20 sp, cooldown 10 seconds)
Tier 2: 8 total
Force arrows 6 (imbue - arrows gain ghost touch and do d6 + 3d10 on crit force damage, scales with spell power, cost 20 sp, cooldown 10 seconds)
Elemental damage 2 (5 universal spell power, +2 damage dice with elemental arrows including force arrows)
Tier 3: 6 total
Terror arrows 2 (1 enchantment DC, imbue - target is feared on hit, will save negates, phantasmal killer on vorpal, cost 20 sp, cooldown 10 seconds)
Elemental damage 2 (5 universal spell power, +2 damage dice with elemental arrows including force arrows)
Wis 2
Tier 4: 8 total
Banishing arrows 1 (1 enchantment DC, imbue - banish on vorpal, will save negates, -1 PRR/MRR on hit stacking up to 25 times, stacks fade 5 every 3 seconds, cost 20 sp, cooldown 10 seconds)
Paralyzing arrows 2 (1 enchantment DC, imbue - paralyze on hit, will save vs DC 20 + wis mod + enchantment bonuses negates, -10% movement and attack speed on save, cost 20 sp, cooldown 10 seconds)
Smiting arrows 1 (1 enchantment DC, imbue - destroy construct on vorpal, will save negates, on hit reduce attack speed and inflict -25% fort and repair amp, cost 20 sp, cooldown 10 seconds)
Elemental damage 2 (5 universal spell power, +2 damage dice with elemental arrows including force arrows)
Wis 2
Harper: 6 total
Core: 1 total
Agent of good 1 (1 to hit vs evil, 1 universal spell power)
Tier 1: 4 total
Harper enchantment 2 (1 weapon enhancement, 20 spell points)
Traveler's toughness 2 (10 hp)
Tier 2: 1 total
Know the angles 1 (int based divine might, cost 45 sp, duration 30 seconds)
Human: 1 total
Core: 1 total
Damage boost 1 (20% damage for 20 seconds)
Epic Destiny:
Divine Crusader
Tier 1: 4 total
Interrogation 1 (5 universal spell power, 1% spell crit)
Purge the wicked 1 (2 seeker, purification on crits)
Wis 2
Tier 2: 5 total
Consecration 3 (28d6 damage to enemies when on consecrated ground)
Wis 2
Tier 3: 7 total
Sacred ground 2 (heal 145 hp every 3s)
Empyrean magic 1 (fire, light, or healing spells grant 2 universal spell power and 1% spell crit chance, stacking 10 times and lasting for 10 seconds)
Blessed blades 2 (attacks do my alignment damage - chaotic good)
Wis 2
Tier 4: 2 total
Crusade 2 (+10% damage when on sacred ground)
Tier 5: 6 total
Castigation 2 (aura of purification deals d6 bane damage per stack plus 1% of their current health per stack)
Heavenly presence 2 (10 PRR, 10% acid/cold/elec absorption, immune to petrification)
Celestial champion 2 (+1 crit range, celestial fervor - 1% doubleshot on crit, stacks 10 times, lasts 6s)
Twists:
1) sense weakness (fury tier 4, +30% damage vs helpless targets)
2) pin (shiradi tier 2, ranged attack, 3[W] damage, cooldown 15 seconds, enemy is pinned if not moving, induces helplessness, enemy is slowed if moving)
3) enchantment specialist (magister tier 2, +3 enchantment DCs)
4) extra action boost (dreadnaught tier 1)
Alternatives: stay frosty
Gear Set:
Here is the gear set I came up with based on the new random loot. I welcome any feedback on it. Obviously, this is an ideal set up. Because random loot is random, acquiring it all may never actually happen. But this should at least serve as a guide. I have not looked at legendary greensteel and have barely had time to even run the raid. So if that is worth incorporating into the gear set, it will be a while before I'm able to anyway.
For lootgen items listed, a "/" separates the prefix, suffix, and bonus effects, in that order. A "-" separates potential effects in any given prefix, suffix, or bonus slot. If an effect is followed by a word in parenthesis, that is the name of the effect so you can search for it. A "?" following an effect indicates that I do not know the maximum possible value of it.
Weapon: Epic Sapphire Sting (greater human bane/improved destruction/greater maiming/ranged alacrity25/purple slotted positive spell power 138)
Thunder-forged longbow (1st degree burns/dragon's edge/???/orange slotted positive spell power 138/colorless slot)
Armor: Leathers of the Celestial Sage (fort159/dodge15/quality potency27/insight saves14/sheltering38/concealment20/deathblock/insightful spell focus2/green slotted Draconic Soul Gem/blue slotted armored agility2)
Goggles: int15 (no name)-wis15 (no name)/accuracy21/insightful seeker6
Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slotted Globe of True Imperial Blood/blue slotted good luck2)
Neck: heal21 (soothing)/magnetism156/insightful con7
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slotted wizardry10)
Cloak: int15 (astute)-wis15 (prudent)/insightful sonic resistance??/insightful wis7
Belt: con15 (hardy)/false life50?/insightful false life??
Ring swap: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/blue slotted spellcraft15/green slotted spooky wis2)
Gloves: dex15 (nimble)/deadly10/insightful electric spell power77
Boots: seeker15 (deft)/strength15/insightful dex7
Ring: Legendary Brazenband (enchantment focus6/speed14/insightful dodge6/insightful evocation2/yellow slotted enchantment focus2)
Bracers: resistance10? (staunch)/insightful PRR?? (physical resistance)/insightful fort??
Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
CAN'T FIT: insightful int, spooky int2
Below is the gear set before I selected where certain effects would go, so most lootgen slots have several options for their prefix, suffix, and bonus effect. This may serve as a more flexible guide due to the random nature of lootgen.
Weapon: Epic Sapphire Sting (greater human bane/improved destruction/greater maiming/ranged alacrity25/purple slotted positive spell power 138)
Thunder-forged longbow (1st degree burns/dragon's edge/???/orange slotted positive spell power 138/colorless slot)
Armor: Leathers of the Celestial Sage (fort159/dodge15/quality potency27/insight saves14/sheltering38/concealment20/deathblock/insightful spell focus2/green slot/blue slotted armored agility2)
Goggles: seeker (daft)-wis (no name)-int (no name)/accuracy-deadly/insightful int-insightful wis-insightful seeker
Helm: Sightless (true seeing/deathblock7/ranged power6/melee power6/PRR35/MRR35/con12/green slot/blue slotted good luck2)
Neck: con (hardy)-heal (soothing)/magnetism-impulse-insightful spell points (wizardry)-false life-bluff/insightful con
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/yellow slotted fear immunity/green slot)
Cloak: int (astute)-wis (prudent)-cha//insightful int-insightful wis-insightful cha-insightful MRR-false life
Belt: con (hardy)/false life/insightful false life
Ring swap: con (hardy)-spell points (invigorating)/dexterity-magnetism-false life/insightful con-insightful heal
Gloves: str (mighty)-dex (nimble)-spell points (invigorating)-bluff (feigned)/armor piercing-deadly-healing amp-heal-use magic device/insightful electric spell power
Boots: dex (nimble)-seeker (deft)//insightful dex-insightful seeker-false life-insightful fort
Ring: Legendary Brazenband (enchantment focus6/speed14/insightful dodge6/insightful evocation2/yellow slot)
Bracers: str (mighty)-resistance (staunch)/constitution-insightful PRR (physical resistance)-insightful MRR (magical resistance)/insightful fort-insightful str
Quiver: Epic Quiver of Alacrity (concentration -50/ranged speed15/ranged and spell threat -15/insightful sneak4/doublestrike8)
Final Stats:
str36: 8 base, 6 tome, 15 item, 1 exc, 2 profane, 2 ram's might, 2 ship
dex60: 16 base, 7 levels, 6 tome, 4 capstone, 15 item, 7 insight, 1 exc, 2 profane, 2 ship
con49: 16 base, 6 tome, 15 item, 7 insight, 1 exc, 2 profane, 2 ship
int38: 12 base, 6 tome, 15 item, 1 exc, 2 profane, 2 ship
wis58: 16 base, 6 tome, 4 enhancements, 3 divine crusader, 15 item, 7 insight, 1 exc, 2 spooky, 2 profane, 2 ship
cha19: 8 base, 6 tome, 1 exc, 2 profane, 2 ship
HP:
160 base
25 heroic durability
20 improved heroic durability
10 draconic vitality
100 epic levels
570 con49
82 toughness/epic toughness
60 survivalist
10 traveler's toughness
50 divine crusader cores
50 false life
?? insightful false life
20 vitality
20 hag's apothecary ship buff
1177 BASE
30 rage
50 Yugo
1257 SELF BUFFED
SP:
260 base
250 wiz10
936 wis58
20 harper enchantment
125 divine crusader cores
1591 TOTAL
Fort/Reflex/Will Saves:
12/12/6 base
5/5/5 epic
10/10/10 item
7/7/7 insight
2/2/2 good luck
1/1/1 alchemical
4/4/4 greater heroism
3/0/0 game hunter ship buff
0/2/0 chronoscope ship buff
0/0/2 grandmaster's dojo ship buff
19/0/0 con49
0/25/0 dex60
0/0/24 wis58
63/68/61 TOTAL
1/1/1 favored enemy resistance
64/69/62 total against favored enemies
Dodge:
2 combat archery
4 scion of the plane of air
15 Leathers of the Celestial Sage
6 insightful - Legendary Brazenband
27 TOTAL
24 TOTAL due to max dex bonus
Max dex bonus on Leathers of the Celestial Sage is 24 with fencing master ship buff and blue slotted armored agility. Max dodge is 31 with fencing master ship buff and scion of the plane of air.
PRR:
30 light armor with BAB 30
38 Leathers of the Celestial Sage
?? insightful PRR
12 enhancements
10 divine crusader
90 total (47.37% damage reduction)
MRR:
38 Leathers of the Celestial Sage
38 total (27.54% damage reduction)
Heal Amp:
10 past life paladin
20 ship buff
20 divine crusader core
50 TOTAL
Positive Spell Power:
23 ranks
10 epic
60 epic universal spell power
30 scion of the plane of air
5 interrogation
3 tome
24 wis58
60 deepwood stalker
20 arcane archer
1 harper agent of good
10 divine crusader core
42 implement
27 quality potency
138 red augment
21 item
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
15 crusader's chapel
4 GH
25 superior ardor pot
524 TOTAL
75 empower healing
599 with empower healing
Electric Spell Power:
11 ranks
10 epic
60 epic universal spell power
20 epic spell power electric
40 scion of the plane of air
5 interrogation
3 tome
14 int38
20 arcane archer
1 harper agent of good
42 implement
27 quality potency
156 item
77 insightful
15 slotted
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
15 Stormreaver memorial
4 GH
25 superior electric pot
551 TOTAL
Force Spell Power:
11 ranks
10 epic
60 epic universal spell power
30 scion of the plane of air
5 interrogation
3 tome
14 int38
20 arcane archer
1 harper agent of good
42 implement
27 quality potency
15 slotted
2 good luck
1 elite spider cult mask
3 forbidden library ship buff
4 GH
20 superior impact pot
283 TOTAL without an item
Ranged Power:
20 deepwood stalker capstone
5 improved archer's focus
2 weapon focus ranged
30 epic
12 divine crusader cores
6 Sightless
75 TOTAL
50 full stacks of zeal
30 ranged power boost
120 manyshot
275 STARS ALIGNED TOTAL
Doubleshot:
20 strikes like lightning
5 shadow arrows
10 doubleshot destiny feat
8 item
2 archery range ship buff
45 TOTAL
50 full stacks of zeal
20 killer
120 manyshot
235 STARS ALIGNED TOTAL
Fort Bypass:
10% deepwood stalker core 4
10% deepwood stalker core 5
25% precision
5% ship buffs
50% STANDING
25% mark of the hunted
15% max stacks of improved destruction from Epic Sapphire Sting
90% TOTAL
Paralyzing arrows DC:
20 base
24 wis58
1 spell focus enchantment
3 magister enchantment specialist
2 scion of the air
4 arcane archer imbues (terror, banishing, smiting, paralyzing)
6 enchantment focus item
2 enchantment focus augment
2 insightful spell focus item (Leathers of the Celestial Sage)
64 TOTAL
Comments:
I've enjoyed the ranged aspect on my Divine Cuisinart build (link in sig), and wanted to try a full time bow user. The current state of legendary elite with its one-hit, one-kill mechanic makes this a good time to do so. I will be LRing my tempest into this build so I won't be leveling from 1 with it, although the build should work fine if started at level 1. I have to give a nod to unbongwah for educating me on the basics of a pure ranged bow user in his Revisiting the Elven Ranger for New Players thread.
The ranger revamp provides some good options for ranged builds. The arcane archer tier 5s still seem like the better option if you want to maximize burst dps in fury of the wild, but I wanted to check out the more consistent dps options instead. For this purpose, I think the deepwood stalker tier 5s and capstone are better suited. This thread discusses the pros and cons of the tier 5s and capstones in deepwood stalker vs arcane archer. I've done the dps calcs for this specific build and the deepwood stalker capstone comes out ahead of the arcane archer capstone.
Based on reports I have read on the forums, a 64 DC on paralyzing arrows should land over 50% of the time in legendary elite. That means 1 in 2 arrows will paralyze mobs. This should be invaluable for legendary elite questing. I don't think this build gives up much to achieve that number either. DPS should still be top notch for a full time bow user.
Based on my own experience with this build in legendary elite content, a 59 DC (my current DC with a non-optimal gear set) lands fairly reliably but still has room for improvement. Certain mobs (e.g. blackguards, certain humans in ToEE) seem to have higher will saves and take longer to paralyze than others, but can still be paralyzed with a 59 DC.
Post #76 lists a max DC breakdown. Please note that this is not practical and would be a totally gimped build, but if you're looking for other ways to boost your DC, this list might give you some ideas.