UPDATE: The game worlds have reopened. Thank you!
We are bringing the worlds down for a hotfix today, Tuesday, December 22nd starting at 3:30 PM Eastern (-5 GMT). We will let you know when the worlds have reopened.
UPDATE: The game worlds have reopened. Thank you!
We are bringing the worlds down for a hotfix today, Tuesday, December 22nd starting at 3:30 PM Eastern (-5 GMT). We will let you know when the worlds have reopened.
Last edited by Cordovan; 12-22-2015 at 05:41 PM.
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you could put it that an optimistic estimate would be an hour, conservatively 2-4 hours, but anything other than we'll get back to you.
this leads to conclusions that they are not sure of their work.
Plus it would give us an estimate when to start spamming refresh or just leaving the client at the update server until it gets a response.
Courtesy is contagious.
hmm no mention of herioc tempest spine runes working on LE, great now i can beat that 16min LE Tempest that was done on our server
Kyokoi - 26th life, Completionist Barb
Zornly 13th life, Cleric
Zornley 3rd life, Sharadi Wiz Proud Officer of ToySoldiers
~O And when worlds collide, said Cordo-van to the tide "I will give you lag free raids that fill." O~
Sorry, got Rocky Horror stuck in my head for some reason.
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ty for a quik fix....any info on what is being fixed?? {though I have 2 fixs that come to mind}
why is the hotfix issue coming up so often, i played this game for years and their where no hotfixes after half-orc, or druid releases. for the first several years this game was up their was almost no downtime. i dont know what noobs you guys hired but please bring back the old team lol
i admit that i havent really tried the druid, however i remember building my first half orc, and the artificer release... the chronoscope was smooth, it seems like as they have changed the base game more with each update, it has made each update more unstable... they had a decent system when i started playing, but when they changed twf, and enhancements, and started changing the way the numbers work behind the scenes they also damaged the stability, and made a lot of people give up the game
Druid was U14 ,the hotfix was significant enough that it even had official release notes.
having one hotfix on druid, versus the 3 we have seen for update 29... before the druid their where none... updates where in the middle of the night usually. and by the next morning almost everything worked and whatever needed tweaking could usually wait for the coming update. i understand that sometimes things just go sideways, but with the maintenance problems, and the unbalanced updates the player base has reduced to nearly a third of what it was when i started this game
after hotfix now my warlock is showing that she's not proficient in medium armor, even though she has the vestment enhancement <sigh>
Thanks for the info.
By the way, you guys still haven't compensated the players for the time the game was offline and now somethings are still not working well. Also I am sure that there is going to be a drop rate nerf. (Tell me honestly , how many times there was an update without having to fix things later???) I am sorry to say but someone is not doing the job well.
I do apologize for being rude Cordovan but I was given reasons by your team.
I do hope that you guys can make the game work well. Cheers.
The hotfix will address the following issues:
- Fixed an issue where several Green Steel weapon effects would not persist through logout.
- Arcane Warrior now works with ranged weapons.
- Scion of Elysium's tooltip now makes it clearer that the bonuses apply to your pets.
- Riposte no longer causes game performance issues.
- Tendon Slice is no longer the cruelest form of PvP.
- Insightful and Quality Potency effects now give their proper type of bonus.
- We have adjusted the horn sounds in To Curse the Sky.
- Tempest Spine Runes are now accepted by the Tempest Rune Trader instead of Hound of Xoriat Runes, although the tooltip continues to ask for Xorian runes.
- Adjusted lighting and several other issues in the quest Creeping Death.
- Fortis should no longer get stuck in an NPC state in the final part of Legendary Shroud.
- Storm's Harness handwraps no longer lose their shocking effects. A recipe now exists in the Stone of Change to repair handwraps affected by this bug. NOTE: The Stone of Change will remove any Augments placed into the handwraps, so remove the Augments prior to using the Stone of Change.
Have fun, and don't forget to gather for buffs!
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