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  1. #1
    Community Member SmashBang's Avatar
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    Default Need help with Half-orc Acrobat.

    This is my first attempt a the build. THis is a flavor build for a static group. So the race must stay Half-orc and must have rogue skills. Other then that I am flexible



    Rogue 20
    Half-Orc


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 20. . . .+5. . . .4: STR
    Dexterity . . . 12. . . .+3. . . .8: STR
    Constitution. . 16. . . .+3. . . 12: STR
    Intelligence. . 12. . . .+4. . . 16: STR
    Wisdom. . . . . .8. . . .+3. . . 20: STR
    Charisma. . . . .6. . . .+3. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Bluff . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . . .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .19
    Heal. . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 10
    Tumble. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    . . . . .------------------------------------------------------------
    . . . . .36. 9. 9. 9. 9. 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11



    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Two Handed Fighting
    10 Rogue. : Improved Evasion
    12. . . . : Improved Critical: Bludgeoning
    13 Rogue. : Opportunist
    15. . . . : Improved Two Handed Fighting
    16 Rogue. : Defensive Roll
    18. . . . : Greater Two Handed Fighting
    19 Rogue. : Skill Mastery
    21 Epic . : Overwhelming Critical
    24 Epic . : Toughness
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Dodge
    28 Destiny: Perfect Two Weapon Fighting


    Enhancements (80 AP)

    Half-Orc (3 AP)
    • Orcish Fury, Orcish Strength

    Thief-Acrobat (41 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
      1. Acrobat Staff Training, Sly Flourish III, Fast Movement
      2. Acrobat Staff Training, Subtlety II
      3. Acrobat Staff Training, Shadow Dodge III, Strength
      4. Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Strength
      5. Acrobat Staff Training, Staff Specialization

    Mechanic (7 AP)
    • Arbalester
      1. Mechanics III, Awareness III

    Assassin (28 AP)
    • Knife in the Darkness
      1. Shiv III, Sneak Attack Training
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Execute, Killer III, Sneak Attack Training

    Harper Agent (1 AP)
    • Agent of Good I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Strength
    2. Momentum Swing III, Imp. Power Attack, Strength
    3. Lay Waste, Critical Damage III, Strength
    4. Strength
    5. Devastating Critical
    6. Master's Blitz

    Twists of Fate (15 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Fast Healing (Tier 1 Fury)
    3. Rejuvenation Cocoon (Tier 1 Primal)

  2. #2
    Build Constructionist unbongwah's Avatar
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    A few comments:
    • If possible, you'll want Improved Sneak Atk feat for +3d6 SA; base 16 + 3 tome + 2 lvl-ups gets you there.
    • Killer doesn't stack with Quick Strike; OTOH, HO Brutality should stack with No Mercy. So consider 41 APs Acrobat and 18 APs HO, with the remaining APs split between Harper, Assassin, and Mechanic.
    • If you can squeeze in Stunning + Combat Mastery gear, consider Stunning Blow instead of Dodge. You'll have enough Dodge from Acro that an extra +3% is no big deal, IMO.
    • Pulverizer now stacks with Staff Specialization; it still doesn't work with Sireth, though.


    Alternate build proposal:
    Code:
    HOrcrobat
    Rogue 20
    True Neutral Half-Orc
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        18       +5       4: STR
    Dexterity       16       +3       8: STR
    Constitution    14       +3      12: STR
    Intelligence    14       +4      16: STR
    Wisdom           8       +3      20: DEX
    Charisma         6       +3      24: DEX
                                     28: STR
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Disable   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Open Lo   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Search    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Spot      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Bluff     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Diplo     4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Balance   4  1     2     2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Tumble    4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    Move Si                        2     2     2     2  1  3  1  3  1  3  20
    Heal      2     1     1     1     1     1     1     1     1     1     11
    Jump         1                                                         1
             ------------------------------------------------------------
             40 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12
    
    
    Feats
    
     1        : Power Attack
     3        : Cleave
     6        : Great Cleave
     9        : Two Handed Fighting
    10 Rogue  : Defensive Roll
    12        : Improved Critical: Bludgeoning
    13 Rogue  : Improved Evasion
    15        : Improved Two Handed Fighting
    16 Rogue  : Opportunist
    18        : Greater Two Handed Fighting
    19 Rogue  : Crippling Strike or Skill Mastery
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Sneak Attack
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic   : Stunning Blow
    28 Destiny: Perfect Two Handed Fighting
    
    
    Enhancements (80 AP)
    
    Half-Orc (18 AP)
    
    
    • Orcish Fury, Orcish Strength
      1. Orcish Weapon Training
      2. Extra Action Boost III, Orcish Weapon Training
      3. Orcish Weapon Training
      4. Brutality, Orcish Weapon Training
    Thief-Acrobat (41 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
      1. Acrobat Staff Training, Thief Acrobatics III
      2. Acrobat Staff Training, Quick Strike III, Haste Boost III
      3. Acrobat Staff Training, Sweeping Strikes III
      4. Acrobat Staff Training, Improved Defensive Roll III, No Mercy III
      5. Acrobat Staff Training, Staff Specialization, Spinning Staff Wall
    Assassin (7 AP)
    • Knife in the Darkness
      1. Shiv II, Sneak Attack Training
      2. Sneak Attack Training
    Harper Agent (14 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept III
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage II
    4. Lightning Mace
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (14 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Consecration (Tier 2 Crusader)
    3. Primal Scream (Tier 1 Fury) or Rejuvenation Cocoon (Tier 1 Primal)
    I tried to build on what half-orcs can bring to this build; namely more raw DPS, extra action boost, and Brutality. I picked up Sweeping Strikes to have an extra Cleave atk rather than for the knockdown; but those APs can be spent elsewhere if you don't use it. Likewise, I bumped up INT and invested more APs into Harper for Know the Angles + Versatile Adept; had to give up APs in Mechanic & Assassin, but in the long run I think this will boost your DPS. If I'm wrong, though, it's a simple matter of resetting enhancements.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member SmashBang's Avatar
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    Quote Originally Posted by unbongwah View Post
    A few comments:
    • If possible, you'll want Improved Sneak Atk feat for +3d6 SA; base 16 + 3 tome + 2 lvl-ups gets you there.
    • Killer doesn't stack with Quick Strike; OTOH, HO Brutality should stack with No Mercy. So consider 41 APs Acrobat and 18 APs HO, with the remaining APs split between Harper, Assassin, and Mechanic.
    • If you can squeeze in Stunning + Combat Mastery gear, consider Stunning Blow instead of Dodge. You'll have enough Dodge from Acro that an extra +3% is no big deal, IMO.
    • Pulverizer now stacks with Staff Specialization; it still doesn't work with Sireth, though.


    Alternate build proposal:

    I tried to build on what half-orcs can bring to this build; namely more raw DPS, extra action boost, and Brutality. I picked up Sweeping Strikes to have an extra Cleave atk rather than for the knockdown; but those APs can be spent elsewhere if you don't use it. Likewise, I bumped up INT and invested more APs into Harper for Know the Angles + Versatile Adept; had to give up APs in Mechanic & Assassin, but in the long run I think this will boost your DPS. If I'm wrong, though, it's a simple matter of resetting enhancements.
    Thanks for the response, I like some of these ideas. I think DPS and rogue skills will be fine, will have to wait and see on how well he survives a big fight.
    Last edited by mrscreammeface; 12-21-2015 at 02:12 PM.

  4. #4
    Community Member knobaroo's Avatar
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    Hello, nice acrobat. I noticed you both put perfect TWF in your builds.
    In what way is this useful when fighting with a THW?
    Sorry just trying to cure a bit of ignorance.
    Thanks in advance
    Explorers are we, intrepid and bold, out in the wild, amongst wonders untold. Equipped wit our wits, a map and a snack, we’re searching for fun and we’re on the right track!


  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by knobaroo View Post
    Hello, nice acrobat. I noticed you both put perfect TWF in your builds.
    In what way is this useful when fighting with a THW?
    The +5% doublestrike from PTWF applies to any melee weapon, not just dual-wielders.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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