Arti gets you the dog, which is handy. Rogue gets you more skill points to start with, but far more than you can maintain - if Swim/Bluff/Tumble 4 is important to you, do it!
Arti should get you "enough" skill points for Trapping + Haggle 4, and also gets you repeaters, which are stronger than GXB in low heroics. The dog is gravy.
Be sure to plan everything out in advance! This is not a hard build to plan, but it is a complex build to keep track of in your head! You want your Trapping, Feats, and Stats (for Dex 19*) all to fall into place - one mental hiccup and you're screwed. (Been there!![]()
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For your purpose, I recommend this planner: https://www.ddo.com/forums/showthrea...=1#post5534437 . Support is now irregular and via 3rd party (see latest posts), but you're not using any new-ish classes or trees so the one linked in the OP will work fine. (And most of the builds such as the ones I link above can be copy/imported into it, to save time as a starting point!)
This planner, https://www.ddo.com/forums/showthrea...=1#post5982701, is current and far more thorough, but not as intuitive to use nor to clean to view in output, and many of the statistics included are only of concern for end-game (L30) considerations, such as Dodge/PRR caps etc. Recommended for the serious end-game fine-tuner.
(* Most Trapper builds are Int builds, for the skill points and to feed Search & Disable. You want Int "as high as possible", and that includes level-ups, and Con 14, natch. However, you also eventually want(!) Dex 19 from your Core stats + Level ups + Tomes, for Improved Precise Shot (and Dex 21 if going to Epics for Combat Archery). A +2 Dex Tome makes this easier - starting Dex 17 +2 Tome = 19, done. If you don't have one, you may have to make Dex & Int both 16-17 or so, and use 1 or more Level-ups to get your Dex to 19, and let Int take the hit (on your first life, anyway), until you get that +2 Dex Tome. If it's a toss up, go Int first (for the skill points) and level up Dex only just before you can take IPS (which is gated by BAB). Any questions, just ask, and/or post your build in a diff thread for critique. GL!)
Last edited by C-Dog; 01-17-2021 at 11:14 AM.
I wonder what the gearset for this build would look like for Sharn/Feywild gear. I'm currently about to hit 30 on it, and man were epics a struggle on this build (Admittedly, I'm mostly solo when I play).
Really fun build, thank you for posting it. I ended up running as a Shadar-Kai. I adapted the build to be 18 ranger/1 fighter/1 rogue - this was largely beneficial as my guild typically is short on trappers so I ended up serving that purpose as well, and dps needs weren't as high with them whacking monsters.
It's true the DPS starts to taper off in epics. I ended up going from 20 -> 30 three times, which was more than I expected to do. If you're having trouble with DPS, run in fury of the wild and spam the adrenaline shots as much as you can - it does huge damage, especially if you have doubleshot cranked up as high as you can!
I wanted to get this build to 20 before the great bow change of '21 hits the servers as I am really liking it.
Dagon Thaar (Herald of Dagon)
So just recently came back to DDO and been playing a standard Barbarian build for melee and wanna try my hand at range. Can anyone give me some examples of gear to look out for while leveling a first life? I have no plat or gear to fall back on and its been since 2010 since I played last and I am on a fresh server.
I have pretty much read this entire thread and most of comments and I think I would really enjoy this build, but a lot of the terminology is overwhelming and taxing on my brain lol. Typically not a min/maxer and I will probably TR at 20 on this build based on the fact most people says its not really built for epics, at least to me that is the perceived thought process.
Also, when people say this built stacks with spellpower do they mean, spellpower in general, acid spell power, universal spell power? I think I read in the comments that acid lore does nothing for this build? But yea if anyone could link me some examples of gear to look out for would greatly appreciate it. I could even go on discord if anyone would rather help me there.
Lastly, this silver longbow, what is the absolute minimum level to try and go for this if done solo with self found gear? I play on Kyhber if anyone would rather chat me up in game.
Thank you!
I'll just answer these bits as I'm not qualified for anything else
Acid spellpower and/or universal spellpower. They don't stack. Universal spellpower helps any type of spell/elemental arrow. Acid spellpower helps acid arrows and spells. You might want force spellpower too as you can switch to force arrows if the target isn't vulnerable to acid.
Yes, lore is irrelevant for boosting the arrows.
He left the name, at which the world grew pale.