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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Why do I keep getting Caster Great Weapons?



    I haven't seen a single decent Melee Greatsword, Greataxe or Maul since the Update!


    My Barb is using a Quarterstaff! {A Vorpal of Deadly 2 Quarterstaff! Why couldn't I find that on a Greatsword or G-Axe? Or even a Maul?}.


    And yes I have quest end rewards based on Class checked - I rechecked it to see if it made a difference - it doesn't!
    Last edited by FranOhmsford; 12-19-2015 at 08:09 PM.

  2. #2
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    I found a +4 Smoldering Greatsword of Incite, which is at least combat oriented bonuses, although I'm sure people will say that sucks.

  3. #3
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Frotz View Post
    I found a +4 Smoldering Greatsword of Incite, which is at least combat oriented bonuses, although I'm sure people will say that sucks.
    Can you think of a build that would want both Fire Spell Power AND Incite?

    I can't.

    And even on the off chance there's one out there what's the chances of:
    1) That sword being the right min lvl {I'm assuming any such build would need to be in Divine Crusader which makes it functionally pointless if it has a min lvl below 20}
    and
    2) Them not being able to get the fire spell power on another non-weapon item of gear?


    I like RNG I do.
    I don't think we should be absolutely certain of getting the perfect set up right off the bat.
    BUT
    I do feel that the Devs should cut the chances of caster effects on what are plainly melee weapons and up the chances of caster effects on what are plainly caster weapons {yes that could hurt Rogue Acrobats but 50/50 wouldn't be too bad for staffs would it now?}.
    I also feel that a melee prefix should be guaranteed to go with a melee suffix and ditto for caster items.

    Reduce the number of blatantly ludicrous combinations!

    Oh and Corrosion of Lightning Lore or Frost of Fire Lore should be avoided too as Sorcs are absolutely not going to want both! {Wizards and Warlocks are going to find them nothing more than stop gaps too.}.


    Why are their crafters in Eberron and the Realms making these combinations in the first place? It just doesn't make sense other than to be random for random's sake!

  4. #4
    Community Member Powerhungry's Avatar
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    Found + to assassinate- on heavy armor. Because all rogues wear heavy armor...
    (Combat): You are hit by your knockdown.

  5. #5
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Powerhungry View Post
    Found + to assassinate- on heavy armor. Because all rogues wear heavy armor...
    Especially Assassins!

    To add to that - Assassinate is a Tier 5 ability which requires Character Level 12 to even use - Why is it appearing as a common item effect on Min Lvl 1 Loot? {I could understand maybe a 1 in a million chance but come on!}.

  6. #6
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    Quote Originally Posted by Powerhungry View Post
    Found + to assassinate- on heavy armor. Because all rogues wear heavy armor...
    Plenty of Keen armor out there too. But for some reason the game wont let me equip the Keen armor in my main hand. Maybe I need Two Handed Fighting feat?

  7. #7
    Community Member Powerhungry's Avatar
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    Quote Originally Posted by Jasparion View Post
    Plenty of Keen armor out there too. But for some reason the game wont let me equip the Keen armor in my main hand. Maybe I need Two Handed Fighting feat?
    I think you put it on halflings and throw them
    (Combat): You are hit by your knockdown.

  8. #8
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    Quote Originally Posted by FranOhmsford View Post
    Can you think of a build that would want both Fire Spell Power AND Incite?
    It was extra fire damage (3d6 at that ML), not spell power.

  9. #9
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Frotz View Post
    It was extra fire damage (3d6 at that ML), not spell power.
    Yes sorry - Not used to the new thesaurus the Devs are using yet.

    Still 3d6 fire damage and nothing else = Vendor Trash at that level and I'm sure you know it.

    Literally every new weapon has +w on it now too so maybe that will be better than the likes of Atonement but I don't see anyone {even newbies} keeping it for long before vendoring it.

  10. #10
    Founder & Hero cdbd3rd's Avatar
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    Just waiting for the fix to drop, then we'll all be running around town in guilty slow-mo.

    I remember seeing an impressive caster Great Xbow on one of my loot lists. That's a "great" weapon...
    Last edited by cdbd3rd; 12-21-2015 at 11:54 AM.
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  11. #11
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Just waiting for the fix to drop, then we'll all be running around town in guilty slow-mo.
    I bit the bullet and farmed Haverdasher E/H/N/N/N/N/N last night on my recently TRd H-Orc Barb who was still using the Ember Greataxe at lvl 3.

    Yes it took me that many runs to get a Greatsword to drop that wasn't a caster weapon or otherwise trash {Saw a couple of trash G-Axes too and absolutely zero Falchions, Mauls or Greatclubs}.

    The Greatsword I got?

  12. #12
    Community Member DeathbringerGod's Avatar
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    Unhappy Caster heavy armor and melee weapons

    Yeah, I run across a lot of that "caster melee weapons", it's senseless... I like the idea of better random loot, but it has to have at least a little logic... Keen on armor? repair amp in armor and outfits? come on!
    The only build that can benefit from such weapons are Eldritch Knight and maybe not to much too...
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  13. #13
    Community Member MasterKernel's Avatar
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    Cool

    Quote Originally Posted by FranOhmsford View Post
    Can you think of a build that would want both Fire Spell Power AND Incite?
    This one ?

    Quote Originally Posted by FranOhmsford View Post
    Oh and Corrosion of Lightning Lore or Frost of Fire Lore should be avoided too as Sorcs are absolutely not going to want both!
    Oh, please, who cares about Sorcs ? As a Druid, I'd pretty much like to get a Fire+Frost/Fire+Lightning/etc. on a single item.

    Quote Originally Posted by DeathbringerGod View Post
    repair amp in armor and outfits?
    You know Artificers can turn themselves into a Living Construct (if they are not a Warforged already), right ? They still can't wear Docents though…

  14. #14
    Community Member UurlockYgmeov's Avatar
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    fire spell power and incite?

    Melee FvS / Melee Sorc/Pal/Fvs / Fiend ES Warlock / Melee Cleric..... and the list goes on.

  15. #15
    Community Member Wanesa's Avatar
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    I pulled a robe with repair amplification.

    Thelanis: Shewind the Airbender (Sorc20/Epic5 -> Bard20/Epic8 -> Rog20/Epic8/Epic2 -> Harper_FvS20/Epic4 -> Art20/Epic8/Epic8 -> Rng20/Epic10 -> Drd6),
    Azaxe (Rog18/Wiz2 -> Sorc20/Epic8/Epic10->Sorc(EK)17)

  16. #16
    Community Member Enderoc's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Can you think of a build that would want both Fire Spell Power AND Incite?

    I can't.
    A Paladin in divine crusader with the legendary feat that gives fire elemental damage based off spellpower.

    Consecration: Active Ability: The ground you are standing on is consecrated. Evil creatures standing on consecrated ground are burned every 3 seconds, gaining a stack of Purification and taking 1d6 damage per character level. This damage is half Fire, half Good. Both damage components are affected by Fire Spell Power.

    Scion of the Plane of Fire
    +25% Spell Critical Damage with all spells
    +10 PRR, +10 MRR
    +10 Fire Spell Power, +30 Universal Spell Power
    Add 2d20 Fire damage to weapon and unarmed attacks (Scales with Spell Power)

    That 25 percent crit chance is great for healing spells and cocoon too. Add in metamagics like maximixe, and empower and you are good...I actually have maximize and empower healing on my Paladin with the full THF chain....with magical training which gives another I think 5 percent crit chance.

    So naked...thats almost 1 out of 3 spells that will be crit. You should know by the time you reach epics...it is good to take into consideration even non casters will have casting abilities (cocoon is almost mandatory to have for non forged non palemasters)....and you should know as a caster you should also have a good melee weapon to compliment your casting and combat style. So in short if you are building to take a character past twenty...you should build with that in mind.
    Last edited by Enderoc; 12-25-2015 at 04:49 AM.

  17. #17
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by Wanesa View Post
    I pulled a robe with repair amplification.
    fleshy monk artificers need repair too! :P

  18. #18
    Community Member Enderoc's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    fleshy monk artificers need repair too! :P
    More so if they are a warlock, Sorcerer, or wizard multi-class...who may have thought about going forged, but took human for the extra feat knowing they will have full healing by Legendary. Though I would want some armor anyway...the only ones I think should not wear armor these days are monks. And seriously Monks should have some formula to give them PRR/MRR based off their stats.
    Last edited by Enderoc; 12-25-2015 at 04:56 AM.

  19. #19
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by MasterKernel View Post
    Sorry didn't realise Ginger main tanked on his Cleric?

    Still - Incite? Really? On A CLERIC?

    Quote Originally Posted by MasterKernel View Post
    Oh, please, who cares about Sorcs ? As a Druid, I'd pretty much like to get a Fire+Frost/Fire+Lightning/etc. on a single item.
    Why?

    As a Druid you'll want Lore too and clean Fire Power/Fire Lore + Frost Power/Frost Lore would be better in every way than mixed gear!

    I picked up a Dire Magnetic Ring of Magnetism the other day too so it is possible to get all 3 Clean.

    Quote Originally Posted by MasterKernel View Post
    You know Artificers can turn themselves into a Living Construct (if they are not a Warforged already), right ? They still can't wear Docents though…
    Yes and it costs them THREE Feats!

    A complete waste of Feats in my view when Cocoon is so easy to twist!

  20. #20
    Community Member lyrecono's Avatar
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    Quote Originally Posted by FranOhmsford View Post


    I haven't seen a single decent Melee Greatsword, Greataxe or Maul since the Update!


    My Barb is using a Quarterstaff! {A Vorpal of Deadly 2 Quarterstaff! Why couldn't I find that on a Greatsword or G-Axe? Or even a Maul?}.


    And yes I have quest end rewards based on Class checked - I rechecked it to see if it made a difference - it doesn't!
    so far i have seen inciting great-axes of move silently, docents of underwater action, caster martial weapons with a melee sufix, vorpal q-staff(at lv 3!)

    The entire loot pass is garbage, kinda fitting with the rest of the shoddy update, the green-steel is pretty bad, 90% of the lv 30 feats were made for gishes.
    Combine it with the terrible balancing in LE, i find myself mostly in heroics again with unbound, BtA named gear and canith crafted equipment because its a 100% more reliable then loot gen
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

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