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  1. #41
    FreeDeeOh PsychoBlonde's Avatar
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    Did LN Hox and Tempest Spine today. I decided to restrict the raid to max 8, so we did Hox with 8 people and Tempest Spine with 7. Result: a few lag blips, but nothing bad, nobody died due to lag, completed both raids in good time, had tons of fun.

    I think it may be time to consider changing the max raid size (and possibly max party size) to 8 and 4 respectively. That alone might clear up the lag sufficiently to make the game fun and playable again. Until then, I HIGHLY recommend shortmanning. It REALLY made a HUGE difference.

    Also I pulled the handwraps I wanted on 1st run of TS, which was delightful. I love Legendary TS, it's so much fun.
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  2. #42
    Community Member Vellrad's Avatar
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    Quote Originally Posted by LordTigerDawn View Post
    LH Shroud: Did not have a problem with it, once everyone starts to show up with DR breakers and portal beaters it will go much more quickly. Right now, probably half the party was swinging to not look like they were piking.

    LH Tempest: Trash excluding Fire Elementals could use a few more hp (Ranged toons were taking them out before the melee got there). red names a little less. Sorjek rubber banding (I expect he is only checking his current aggro target is on the top, not the whole party) was annoying.

    I do not mind the one shotting... it will make people start building for defense instead of just offense now.

    It legendary, its supposed to be a challenge.
    Little more defence?
    LOL
    Defence required to survive sorjek melee hit is full tank build with extremally poor offence and tanking stuff only.
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  3. #43
    Community Member Holymunchkin's Avatar
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    Quote Originally Posted by Vellrad View Post
    Little more defence?
    LOL
    Defence required to survive sorjek melee hit is full tank build with extremally poor offence and tanking stuff only.
    Screenshot or it didn't happen.

    Anyone that can survive a hit from sor'jek should post it in achiement forums.
    I watched him oneshot a tank with 2.2k hp and 200 prr.

  4. #44
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    Legendary Lagfest in Shroud. Ohh and the tiefling rednamed bugged out at the end fight ...
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  5. #45
    Community Member Henky's Avatar
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    Quote Originally Posted by PsychoBlonde View Post
    Did LN Hox and Tempest Spine today. I decided to restrict the raid to max 8, so we did Hox with 8 people and Tempest Spine with 7. Result: a few lag blips, but nothing bad, nobody died due to lag, completed both raids in good time, had tons of fun.

    I think it may be time to consider changing the max raid size (and possibly max party size) to 8 and 4 respectively. That alone might clear up the lag sufficiently to make the game fun and playable again. Until then, I HIGHLY recommend shortmanning. It REALLY made a HUGE difference.

    Also I pulled the handwraps I wanted on 1st run of TS, which was delightful. I love Legendary TS, it's so much fun.
    Change your avatar pls

    Also I completed Tempest Spine and HoX in Legendary Hard with full party and 0 lag. The problems with lag is located in switching items causing instances to freeze, not party size. Can ask my guildie to show how he freezes the instance switching boots.

  6. #46
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Holymunchkin View Post
    Screenshot or it didn't happen.

    Anyone that can survive a hit from sor'jek should post it in achiement forums.
    I watched him oneshot a tank with 2.2k hp and 200 prr.
    I just had 52% reduction and 1,9k HP when doing it (lvl27) and I was getting between 2,5 and 3,1k hits (thesee didn't seemed to be crits).
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  7. #47
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    Just finished 7 pm EST Sunday night LN shroud.
    All went well, Pick up group, took the first 11 that applied.
    Slight lag looting chests in part 1+2, otherwise lag free.

    One player wanted LH and dropped group when we did not upgrade, np understandable.
    I just wanted a few LNs to get folks acquainted.

  8. #48
    Community Member MonadRebelion's Avatar
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    Quote Originally Posted by Holymunchkin View Post
    Screenshot or it didn't happen.

    Anyone that can survive a hit from sor'jek should post it in achiement forums.
    I watched him oneshot a tank with 2.2k hp and 200 prr.
    I was taking 1.9k hits on my tank. For the few seconds I had Last Stand active, I was able to tank. I think if I could get my tanks hp up to 2.5k I would be able to tank with a healer. I suspect a paladin could tank without a healer with enough hp. I'd like to see what Reignbeau has to say about tanking him.

  9. #49
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Henky View Post
    Change your avatar pls

    Also I completed Tempest Spine and HoX in Legendary Hard with full party and 0 lag. The problems with lag is located in switching items causing instances to freeze, not party size. Can ask my guildie to show how he freezes the instance switching boots.
    This avatar actually matches my name, so no. :P

    We've also had problems with Necklace of Mystic Eidolons popping a summon, people switching forms (druid or tree), and mobs spawning.

    I have a couple of items that will lag me out in public areas if I switch them, both with "parrying" bonuses on them.
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  10. #50
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    Just finished LN Hound ~ around 9pm EST Sunday Night.

    No Lag.
    Used 6 stones total.
    Had every possible buff (Legendary, Improved Aug summoning, Magistar, Druid spells, Mass Bulls, Haste, Rage).
    Might should have gone 2+2+2, but went 3+1+2

  11. #51
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    Just finished LN Hound ~ around 9pm EST Sunday Night.

    No Lag.
    Used 6 stones total.
    Had every possible buff (Legendary, Improved Aug summoning, Magistar, Druid spells, Mass Bulls, Haste, Rage).
    Might should have gone 2+2+2, but went 3+1+2
    The little dogs respawn almost instantly if you kill one, and the charmed one tends to attack the other little dogs instead of Xy'xxy, so it seems best to charm all 3 of them if at all possible.
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  12. #52
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    I think it is safe to say for myself and many others included that we'd like to be able to tell you how we are doing but because of the simple of fact of lag not allowing us to play as intended we unfortunately cannot.

    Lag is a huge problem, we can't enjoy the quests, let alone tell you how we're doing in them.

  13. #53
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    Two more LN Shrouds,
    first no lag,
    second I lagged out (reclogged, parked in corner, did some housework, then came back and helped with the end fight) rest of party seemed to do ok.

    Both completed, probably going to let those treasure chest reset now.
    On timer for Tempest Spine still.

  14. #54
    Community Member AzureDragonas's Avatar
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    For first try did LH each new raid.

    EH shroud orthons hit base ~700 on 100 prr build, trogs were casting polar rays for 600-800, so had in P1 multiple deads. Was fun but for eh seems damage but out of whack
    EH Tempest was boring 0 deads, mosters hits easier than EE carnaval monsters so even if it's LH doing less damage than 9 level below quests seems strange, also compared to damage done in shroud and tempest seemed more like we did tempest on LN and shroud on LE for damage scaling.
    EH dog was fun did in 8-10 minutes thought little beholder made desintegrate on barbarian for 1800, didn't found if it was roll 1, but even if it was save 1, for a desintegrate on barbarian with 50-60 mrr seems also like outer space.

    New quests fun but creeping death is bugged, black puddings at ee while being lvl 55 and having can't remember 20-30k hp and splitting after single hit to lvl 11 500 hp pudings i doubt it's wai.

  15. #55
    Community Member lyrecono's Avatar
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    Legendary Elite Shroud:

    Huge lag spikes, trogs doing roughly a 1000 damage per hit, Orthons 2000 per hit, casters fired polar rays for 4000, mob hp was too high, took too long to take m down, causing mobs to kill at least 2 people before they went down.
    this on a lv30 with 200+ fort, 180 prr and 100 mrr toon. due to the high damage, i couldn't build up a blitz nor stacks of Deific Warding, making that feat kinda useless in the process.
    the portals took ages to take down.
    The wall being active immediately was a dumb move, due to lag and load in problems since this update, many loaded in dead
    Lag was constant, we stood still for 50 to 180 seconds at the time.
    The portal keepers spam a huge amount of insta kills that none could save through, they spammed it so fast one of the party members compared it to a unlimited ammo M134 on korthos island



    Legendary Elite Tempest Spine:

    It was plagued with huge lag spikes at the time, mobs did a lot of damage (2-4k damage on ground stomps, really???) but due to the nature of tempest spine (clusters of small fights) we were able to knock it down an hour after the servers were up.

    A boring slog imho


    Legendary Elite Hound:

    Constant lag spikes, fast spawn rate, insta kills made this a cluster-F

    The raids were done by balanced party consisting out of lv 30 triple (heroic&iconic&epic) completionist toons, filled with the best gear so far in their best ED's by people who have raided together before the cap was 20.
    I see this content becoming more ranged/caster based since melee's can't even get close, the best CC, if you could call it that was the bard, freezing everything.

    Thanks turbine for shutting out melee's again, this is EE wheloon and stormhorns all over again.

    edit:
    In hindsight: i'm glad that i didn't pay extra for this mess

    Edit 2, why are there champions i n a LE raid?
    Last edited by lyrecono; 12-21-2015 at 06:30 AM.
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    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
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  16. #56
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    Shroud, portals have way to many HPs, guild kept getting lagged to death.
    After wipe went to other quest and was again lagged till wipe. Logged off for the night will try again tonight.


    TS- fun we always did like this relaxing one. No issues,

    HoX. Set for guild run tue. Will leave feedback then
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  17. #57
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    Thumbs up

    Quote Originally Posted by Tahkhesis View Post
    Tempest Spine seems great all difficulty levels..
    ^I completely agree.

  18. #58
    Community Member Seljuck's Avatar
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    Done few days ago LH Tempest. Full group, people split for objectives almost at start, so we finished it very fast.. nothing stop us from zerging through it. End fight took ~1min. Few deaths in whole raid.

    LH Shroud,
    1st part - boring as hell, portals have to much HP.. trash deal still quite high dmg but for hard diff it was ok. Exploding portals are very nice addition.. more tweaks like this would be appreciated.
    2nd part - nothing special, same as heroic, only more HP and DR.. still laggy.. especially when going for chests after barrier is down. This part could use some tweaks, some news.. maybe new kind of monster? New monster abilities? Marks on the ground where red names should be killed.. or some kind of gear that have to be build from parts that can be found in maze, to kill last crystal..
    3rd part - was quite nice, addition of walls make this part more spicy, there's no time to afk, or think about combinations. The only thing I could tweak here, is adding some kind of announcement when barrier is coming or appear.. or maybe throw some trash in corridors.
    4th part - to easy.. 1 round in LH?? It shouldn't be possible on LN or even LC if that diff would be supported. Arraetrikos need to have more HP or more PR/ beter DR. Make him stay on plaform for shorter period of time. Give him some special attacks like Lord of Blades have, AoE dmg. Add to plaform archers or casters that are hidden at balcony and spam spells/arrows (like DQ2 archers). Give this part some more spicy feeling.
    5th part - too much trash, beside that, quite good.

    When I do LE on live, Il type more about it.. but from what I checked od Lamma, (done LE shroud there ) I'm opposite for one-shooting mobs.
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  19. #59
    Community Member Cableman's Avatar
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    The raids were playable on the first day, after that, they've been nothing but a lag fest on Sarlona. I'm fine with the difficulty, fix the lag. Sitting in place every minute for five minutes isn't fun.
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  20. #60
    Community Member Holymunchkin's Avatar
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    piking

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