I ran LE shroud, it was a wipe, but not because of mob damage. The lag got pretty bad when multiple portals started spawning. As for one shots ....unless I got hit by a crit on my aoe spec warlock I was never one shot. I took 3 hits at once that dropped me to 500hp from 2600. But I was able to survive until a lag moment wiped a 3rd of the raid. I am not a con build either..strictly prr/mrr build maxing out my dodge, incorporate and displacement. Max prr/mrr for me also is only 140/120. The mobs are totally doable, just have to build for it. I think we will need aoe tanks, portal beater, ranged and healers built in the group. Side note the %absorptions seemed to help make this possible.
Part 3 was a nightmare though....doj style lag made it a pain. 90% of the deaths were from lag plus wall of death.
LE tempest is pretty much perfect. Doable by a good group but a wipe if too many people lose focus.
LN Tempest Spine - Did it twice - Two-manned, self sufficient, caster and ranged typed toons. Really fun! Only barrier was the STR levers. The levers were a little disappointing because it could make the raid inaccessible to some toons or player combos that like to do things in short-man contexts. We used a druid pet one time and another time bought in a 'dual-box' character to get the lever from another account - something that kind of breaks game flow and fun and immersion from my perspective. The 'Fire and Ice' seemed rather forgiving (for killing at 'same time'). Expected that part to be a little more challenging. Enjoyed the drow captains, who were tough. Enjoyed a couple spots with large 'camps' of mobs - good challenge for our little group. Overall really well done and look forward to trying on harder difficulties now!
Vallin.
LOLz . . . LE shroud. 91 Necro DC . . . Finger only lands reliably with Enervation+Energy Drain+ Curse and it's still maybe a 60% kill.
Ran Legendary Shroud for the first time today on Normal. Lag was godawful. People kept getting blasted by the prismatic walls in part 3 before they even got a chance to see the things. I am glad that people will actually have to LEARN HOW TO DO THE PUZZLES, now. If you can't solve it yourself, those rooms are basically a deathtrap. Glad there's no penalty box on part 4 now as we would have lag-wiped due to blades lag. I was all the way across the room and I got sucked into the center and killed by blades + lag.
End fight bugged out so we didn't get completion.
I highly recommend that people shortman this raid in the hopes of reducing lag. You don't need anything like a full group for Normal.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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We went into TS leet, the amount of damage being sent was over the top. Party wipe. Regrouped for hard, and that was too easy.
The fire ellies one-shoting people was a little too much.
Don't get me wrong, we enjoyed the challenge, but it was over done on leet.
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LH shroud felt really good for the most part.
We had 1 healer in the group.
Part1: Portals took really long to kill. I should have used my blasting chime eariler, but still.
Part2: Was a bit disappointed that there were only the old bosses, but difficulty felt good.
Part3: Crystals took really long to be destroyed. Maybe lower AC on them would be nice.
Part4: Really easy compared to heroic. Don't mind it too much, because part 4 in heroic was one of the harder encounters in the game. However I expected a bit more Arraetrikos awesomeness overall.
Part5: Overall cool stuff. Group got 1 shot once by what looked to me like a hell ball. I don't know if there was a way to tell, that this was about to happen. I don't mind huge burst damage as long as I know it's coming...
I noticed overall(not only in this update), that my characters have quite big problems hitting enemies. My barb is running around with an accuracy item for a while now and is doing fine most of the time. On a lot of other characters I find that grazing hits are very common. This makes it a lot harder to use tactical abilities. Needing a high DC and then also having to worry about to-hit is quite a big deal and I also don't know a good way to deal with those to-hit problems. In the old AC system picking up something like a +4 attack set bonus would have made a huge difference. Now it's really hard to get a noticeable difference from anything.
Ran LN Tempest's Spine for the first time since it's been Live, today. The only difference from the first "finished" preview on Lamannia (2nd preview in this cycle,) is that Sor'jek and other red named have more HP and hit harder. It was too easy in the preview, and it's too easy now. There's nothing Elite or Legendary about it. It's a quick zerg through, just like the Heroic version is.
Gave Shroud a try tonight. Joined a PUG with a few guildies. Group was full of people who should have been able to handle LE, so we gave it a few tries. Group was something like 3 Fighters, 5 Warlocks, 1 Cleric, 1 Rogue, 1 Ranger, and 1 Barb. Most of them I've known for years and included many of the better players on the server.
First try (LE) was so laggy that we didn't even finish the initial kills before wiping. Second try was going better, but still very laggy, ended up losing in part 1 by not being able to reach a portal keeper in time. Gave LH a try instead. If not for lag anyone in the group would have been able to handle a LH portal and all of its trash on their own. Portals had a ridiculous amount of HPs, to the point where several people were playing other games on the side while we auto-attacked the portals. I can't remember the last time I was so incredibly bored inside of a quest. Failed again when the game lagged so badly that we couldn't get to portal keepers in time. I gave up for the night, fairly certain most of the group did as well.
Overall impressions: LE seemed difficult but doable, barring lag. LH seemed about right except for portal HPs. With the group we had, barring lag, we should have steamrolled it. Making the portals take that long doesn't add any meaningful challenge, it just drags the whole part out and increases chances that a portal keeper will spawn that nobody can get to in time because of lag. I've been looking forward to staying at cap and raiding again. If this becomes the norm, I'm not going to bother.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Ran Hound of Xoriat with a 75% full group, LN. It was really easy even though many did not know the raid and for many others they had not run it in a long time. Actually it was so easy that it reminded me of competent runs with experienced people from back when the Heroic version was mastered. I guess that this quest really only needs a stoner, someone to manage Xyzzy and an intim tank until the puppies are stoned, and then a healer. So I guess it was nice that there was a potential role for a healer cleric again! It seemed that Druid buffs worked on the puppies so maybe that helped things out a lot on Normal. So for healing on LN we just had one cleric and one druid and one bard, and I don't think anyone was really healing all that much
So it was nice to run HOX again, but it was really nothing new at all! One of the armors dropped, and it looked like good loot, so I can see myself running that quest again.
The insta-port to the quest was great though. Much appreciated on that.
Vallin.
As so far, everyone who has ran them has loved them. I have not ran them on Live yet, but what I saw the last time on Lam was ok. So any tweaks from the lam feedback that made it in definitely would help amp the fun factor for those raids.
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Sarlona: Seikojin, Toy
Title is correct. A guildie of mine was one shotted by Sor'jek and had -16,121 hp.
The one shotting mechanic is dumb. My Barb with 80prr (and roughly 1,500hp) was getting one shotted repeatedly! PRR reduction of about 45% and still getting smacked by 2-3,000hp attacks by trash mobs.
The one shotting mechanic does not make the quest harder, it makes it annoying. My guild completed Elite, all the one shotting did is burn up a stack of rez scrolls. It didn't make it "harder".
I did not raid sat night, being the weekend before Xmas with a new update, might try Shroud tonight or tomorrow.