Page 1 of 9 12345 ... LastLast
Results 1 to 20 of 162
  1. #1
    Senior Developer Knockback's Avatar
    Join Date
    Jun 2009
    Posts
    8

    Default Let us know how you're doing in the Legendary raids (at all difficulty levels)

    Update 29 includes Legendary versions of three classic DDO raids - the Shroud, Tempest's Spine, and the Hound of Xoriat.

    As always when we release raids, we’re going to be closely monitoring your feedback in the days and weeks after release to see how things are going.

    We’ve gotten lots of great feedback on the Legendary Shroud on Elite during the Lamannia testing. It's been very helpful, leading us to do things like adjust saves and spell resistance. It's also led to lively discussions about other potential tweaks.

    Now that Update 29 is up and running, we'd like to encourage people to keep giving us feedback on the Shroud - especially on Normal and Hard.

    We’re also particularly interested in your experiences with the Legendary Hound of Xoriat, at any difficulty level.

    So let us know how you're doing. When telling us your raid stories, please include the size of your group, as well as a rough idea of your party composition (how many could heal, etc.)

    Have a happy Festivult and good hunting!

    Knockback

  2. #2
    Community Member Assassination's Avatar
    Join Date
    Jun 2015
    Posts
    393

    Default

    Ran Legendary Shroud this morning on Hard. Thought the portals took an excessive amount of time to beat down... The rest of it seemed pretty good. Enjoyed the new quests.

  3. #3
    Community Member Ryethiel's Avatar
    Join Date
    Mar 2010
    Posts
    309

    Default

    Me and a random full group of people just walked in on LE for Shroud, even though we knew that would probably spell certain death... People with 2k HP were getting 1 shotted. I personally took a whopping 1500 damage on a single hit from a Bezekira, and I had about 60 PRR. Sounds a bit over the top... Just a bit. *couugggghh*... We then decided to just do it on LN. Went smoothly.

    Did both the flagging Quests, of course... Not much to say about 'To Curse the Sky'. However, as for 'Creeping Death'... I honestly felt it was rather lenghty for the pitiful amount of exp it gives. Heck, it's even a Legendary Quest, to boot... Could definitely be upped a considerable amount. Plus, kill every, single, monster, to progress is lame.

    Quest design on both was ok. Personally liked 'Creeping Death' more.
    Last edited by Ryethielnas; 12-19-2015 at 11:50 AM.
    ||| Ghallanda - Ryethieldus |||

  4. #4
    2016 DDO Players Council Tahkhesis's Avatar
    Join Date
    Jan 2014
    Posts
    0

    Default

    Tempest Spine seems great all difficulty levels. Not sure if Legendary Elite is comparable to the rumored Reaper mode, but I'm aok with it being hard. The outside seemed a little tame, but those red names inside...dios mio.

    Yet to do HoX but looking forward to it.

    Enjoyed the new quests, though the Sky one is pretty linear and even on LE didn't seem like it was very difficult--seemed en par with like an EH Demon Assault. The other one (forgot the name) offered some old-schoolish team dynamics which a lot of updates have been lacking.

    The Shroud: LE was hard as hell and that's good. The portals do take forever to kill though. But the monsters hit hard, and they seemed scaled as opposed to just having inflated HP.

    LH was kind of wonky. The first 3 parts were super fun, challenging, and took some time--like it was years ago before EDs, and crazy gear. The last 2 parts seemed really not on par though. Seemed like Harry and that Book were waaaaaaay easy to kill than the portals or even Kasquick. Just found that a little off.

    Didn't do LN.

    Not sure if this is the place to mention it, but the named loot is dynamite. The only other issue I personally have is that a lot of the loot gen kinda seems better. (I'll just end that thought, cause I don't think you want a whole loot thing going on here, but figured it was at least worth a brief mention)

    Thanks for all the work you guys do, TS is pretty dynamite.
    Who run Bartertown?

  5. #5
    Community Member Assassination's Avatar
    Join Date
    Jun 2015
    Posts
    393

    Default

    Quote Originally Posted by Tahkhesis View Post
    Tempest Spine seems great all difficulty levels. Not sure if Legendary Elite is comparable to the rumored Reaper mode, but I'm aok with it being hard. The outside seemed a little tame, but those red names inside...dios mio.

    LH was kind of wonky. The first 3 parts were super fun, challenging, and took some time--like it was years ago before EDs, and crazy gear. The last 2 parts seemed really not on par though. Seemed like Harry and that Book were waaaaaaay easy to kill than the portals or even Kasquick. Just found that a little off.
    I ran in this group with Tahk, and agree with this... Thanks for run Tahk, Josay on Gland

  6. #6
    Community Member lifestaker's Avatar
    Join Date
    Mar 2008
    Posts
    286

    Default

    Shroud - LH
    • First try completion, 11 man (had a DC at start and was not able to get in) no set healer though some people did take it on themselves to heal when it was needed. more then a few deaths from the same people in the raid, mostly getting caught off guard or swarmed.
      Part 1: very slow going, the amount of Hp on those portals were problematic. Found it the normal mindlessness of part 1, but for a long time.
      Part 2: Large Hp bosses, with crystal being over inflated as well. Think we had 4-6 people hitting it for 2 sets to get it to drop and only by a split second.
      Part 3-5: Easy going for the most part. A bit of a fun when wall came up with people still working into the puzzles they only just got into, but rest of the raid was smooth.
      Overall: Not let down, but not really wanting to farm it as much as heroic Shroud, and luckily due to the LGS being so much of a let down I find the entire grind not worth the time if there was anything better to do.
      Improvements: Lower portal/crystal HP by a little bit to get people wanting to run it more with knowledge of getting at least some rewards. Increase HP of the main bosses in part 4 and 5 to compensate for the decreased hp earlier in the raid. Rework LGS as soon as able, the enhancements in many cases are just behind that of random gen. Add augment slots for augments prior to U29. Add spell casting Implement bonuses to weapons (be it upgraded or otherwise) legendary weapons forged from the pages of the codex should retain some magical ability to classify themselves as an implement.


    Tempest Spine - LH
    • Full party, no dedicated healer.
      All members of the raid did their part, something I personally have found to be odd as of late.
      Enjoyed fact that nothing was messed with in the raid, though getting named heroic items from a legendary raid was 'nice'
      Was a bit discouraged with the Str levers, was only able to get my str up to a 50 and was not able to pull them. Rumored to be around a 75 on leet from what i have been told, found this the really only point of issue. The str lever could be lowered a bit so that it is more reachable for classes that are not 100% str focused, or maybe adding some factor of maybe hitting the str lever or something else to unlock the doors.
      Overall: not happy with the str levers, but I have always been a fan of TS so was grateful that it was not butchered.


    Hound - LH
    • Full balanced party. 2 healing classes, though not sure who played heal bot.
      Simple and mindless like it has always been.
      Good party full of people who actually knew how to run hound the way it use to be ran made the raid a long water-cooler conversation.
      Overall: I have always held a bit of dislike for hound, and this version of it was no different. Will still run it for a bit to stockpile ings in hopes that LGS is redone, but not expecting much from it in the ways of enjoyment.


    As far as the quests (i know not asked for but figured I would comment)
    I personally liked curse the sky, but not found the jelly rancher to be a pointless investment of time. All these 'kill everything to unlock the advancement lever' quests that have been put out are just lame. I know someone made these this way, but why? There is no value in forcing people to kill every single thing in an entire quest outside of aiming to build a quest against a play style, or to get some sort of pleasure in the senseless killing of compelled minions or mindless masses. I am sorry but I hate running after things that have the flee aggro built so high on their logic controllers more so when I am playing a melee character. I will not even get started on the god slime killing things on contact......

    As far as the named items (again felt to say something)
    I have not pulled many, but from what I saw of them, there will be some happy vendors out there. Sad when the random loot update gives better items then the updates named items.
    I would have a sig, but Someone might be offended by it so I will just list characters.
    Vicinity, Proximity, and far to many bank toons too list.
    -Sorry to any bank toons that are offended by me not listing mine-
    Ravensguard, Ghallanda

  7. #7
    Community Member Basura_Grande's Avatar
    Join Date
    Sep 2015
    Posts
    813

    Default

    The one-shotting in LEs is insanely stupid.

    So you ignore our feedback from Lamania and NOW THAT IT IS LIVE you're asking for it?

  8. #8
    Community Member Deathdefy's Avatar
    Join Date
    Dec 2009
    Posts
    1,408

    Default

    Just ran and completed LN Shroud in a pug which was my first experience with the content.

    Part 1 was incredibly long and boring due to the portals' HP. The starting Orthon tagged me for 400hp right off the bat with a crossbow volley which was genuinely enjoyable as they used to be harmless at range.
    Part 2 was stressful since it was a pure pug, which was good and nostalgic.
    Part 3 was hilarious and made me want to murder a party member or two, which again was excellent.
    Part 4 was trivial and very quick. I feel Harry's HP or attacks or something could use a buff.
    Part 5 was fun. I was sad that the waves of mobs just repeated instead of having all fresh ones, but the waves that existed were fun. The Xoriat wave in particular had potential - maybe make the Beholder actually Red Named so it can't be incapacitated (which will instantly happen every time otherwise).

    The book shot me in the face for 1100 force damage which was an amusing surprise (no seriously, it was good)! I'm reasonably sure the attack isn't ruin, and that it's actually an avoidable projectile (which I didn't avoid) which is better than just 'whoop you got aggro so you're dead'.

    TL;DR LN Shroud was fun to pug. I felt the familiar feelings of frustration, annoyance and triumph which is probably the goal.

    Part 1's portal HP could use a look though. It's LN, and there's no danger of a party wipe in part 1, so it's just unnecessarily protracted by the portal HP. Can combine that with speeding up Portal Keepers' raid failure magic if the concern is that raid mechanics will be ignored, so people still have to branch off to kill them.
    Last edited by Deathdefy; 12-18-2015 at 09:42 PM.
    Khyber: Aggrim (Completionist!)
    In Von 3 the breakables in the Troll Ambassador optional room are slow to get to and unnecessary for ransack.
    Blind insta-kills floating eye balls.

  9. #9
    Community Member
    Join Date
    Mar 2010
    Posts
    132

    Default

    LE TS:

    We completed it with 4 people...

    We were acctually 3 and a 4th joined when the boss was at 25%.

    Sure we died a couple of times, but its really not hard to do it.

    The Boss was tougher then on Lamania, which seemed to be the only change. You dont even have to gather the runes to make it to the end.


    LE Shroud:

    This was more appropriate!

    We had a pretty good group, no Healer, 1 really good CC. Some warlocks, some ranged, some melees.
    The CC was the key, and lots of pots were used to keep it up for part 1.


    On the first 2 attempts we wiped in part one, due to portal keepers. After adjusting our tactics a bit, we managed to get past part 1.

    Part 2 was also not easy. If you have the wrong combination of mobs it gets even harder. We had: Fire elemental, Kobold, Lizard and Devil. Which was tough, but the cat instead of Lizard would have been worse.

    Took us 2 attempts of preping them to get all ready, then it worked flawless. Had some people ready at the crystal when we killed the mobs, and got it down in time. Lots of Death in this part. Its just hard with a random aggro teleporting devil running around mostly 1 hitting people(Not everyone but some). The elemental was the easiest to manage on an evasion toon.

    Part 3 was fun and it looked like the wall was faster then before?(not sure) We had a competend group and puzzles were solved without problems and water distributed very fast. We saw pnøy 1 wall. Probably to fast for the second 1 to spawn.


    Part 4 was a dissapointment. No change at all from Lamania. No challenge. Sure we had 2 death, but thos could even get raised and werent in Limbo like in Heroic Shroud.
    1 rounder....

    Part 5 was nice acctually. Got surprised by The Rakskhasa throwing Hellball(killing like 6 people at first hit) and as in part 1 CC was key to handle the trash easy.

    Book was throwing Ruins and other spells(not sure if it also throws hellball).

    I think the hardest parts are still part 1 and 2. Rest is managable.


    Overall not to bad except for part 4.

    122 Death total!

  10. #10
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    LE TEmpest Spine ~ 2 hours, 2 attempts to kill boss, some released after Boss reset first time.
    Full group of good players

    Brought level 29 druid wolf pet to do STR levers. (79~80ish STR w/o improved Augments summoning or legendary feat)

    Lot of deaths, but overall the raid smacked of old school fun.

    Lots of pulling, door fighting, tactics to not deal with multiple bosses at the same time.
    Fair amount of Rez scrolls used.

    Forgot to remove FF first time blown off, second time forgot to keep back to wall.
    Falling into active FireElemental is likely to kill you.
    Last edited by Silverleafeon; 12-19-2015 at 12:56 AM.

  11. #11
    Hero
    2014 DDO Players Council
    Andoris's Avatar
    Join Date
    May 2011
    Posts
    0

    Default

    Quote Originally Posted by Basura_Grande View Post
    The one-shotting in LEs is insanely stupid.

    So you ignore our feedback from Lamania and NOW THAT IT IS LIVE you're asking for it?
    +1 Please see all of our feedback on Lamania on this.

    Thank you

  12. #12
    Community Member
    Join Date
    Jun 2010
    Posts
    3,102

    Default

    Quote Originally Posted by Andoris View Post
    +1 Please see all of our feedback on Lamania on this.

    Thank you
    Hi,

    Apparently none of that counts, for whatever reasons.

    I'm starting to feel like I'm playing on a test server all the time. If someone could direct me to the production version of the game that'd be really nice.

    In reply to the question in the original post, it seems like AC values for enemies are outpacing our ability to keep up with them. Seeing a lot more grazing hits than usual in the new content, particularly on harder settings.

    Thanks.
    Last edited by blerkington; 12-19-2015 at 02:20 AM.

  13. #13
    The Hatchery
    2014 & 2016 DDO Players Council
    Dandonk's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    I still think the one-shotting is bad design. It leaves no room for tanks or healers, and not much for melees. It's more or less a ranged kite fest, with the occasional rez thrown in.

    Edit: And the rubberbanding while people are still alive and active on the Sor'Jek platform in TS is extremely annoying.
    Last edited by Dandonk; 12-19-2015 at 09:17 AM.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  14. 12-19-2015, 03:26 AM


  15. #14
    Community Member
    Join Date
    Dec 2013
    Posts
    580

    Default

    LN Shroud 10 man due to early DCs. It was not a strong group but we made it through albeit with several deaths.
    Part1: We had difficulty beating down the portals, but stayed on top of the portal keepers well enough to escape. It took a long time though.
    Part 2: It took three rounds to kill the crystal. The group executed perfectly each time, due to some excellent coordination, however the crystal has so many hit points that we ended up doing 2.5 million hp of damage to the bosses to get it done. For some reason 1 of the bosses failed to respawn, but the ward dropped when three were dead. This round was unreasonably long.
    Part 3: Early double rainbow was a surprise but had been guessed at by the leader before we went in, so we made a concerted effort to open the center as quickly as possible. Some soul stones had to be retrieved. Personally this was my favorite round. It took some genuine heroics to get it done.
    Part 4: indistinguishable from heroic. I did like that we didn't have to pull dumb tricks to get people back from the dead. That was a pleasant change.
    Part 5: This was pretty fun. I won't talk about it so as not to give too much away.

    For me, it would be much improved by lowering the portal hit points in part 1, and by lowering either the boss hit points in part 2 or the crystal hit points -but not both.
    Last edited by bracelet; 12-19-2015 at 03:40 AM.

  16. #15
    Community Member
    Join Date
    Sep 2010
    Posts
    483

    Default

    Did legendary Tempest's Spine and Hound of Xoriat yesterday on hard. It actually felt really easy.

    Most of Tempest's Spine wasn't a real challenge until the bossfight. There I was quite surprised being 2 shot by the boss. The boss himself is actually is actually balanced quite well imo. We had a tank with us and it wasn't hard to kill him. It's just that the rest of the dungeon wasn't up to the same level (maybe trash mob just died too fast in a full group).

    Hound of Xoriat was a lot too easy for my personal desire. When I started playing I went through 20 mostly pug runs in order to grab Levik's defender and it was a lot harder back then.
    It used to be really hard to get enough DPS out of the dogs to prep her.
    Yesterday our group wasn't all that coordinated. Of the 4 stones we got at the start we only used 3 (the last one must have been picked up by someone who had no idea what to do with it). I think we kept the dogs alive pretty well however (I was mostly running around trying to kill beholders and mindflayers asap).

    One thing to consider is of course that those were old raids, so a lot of us already knew what to do in there. Our leader also did a good job.
    That's basically my first impression. I think the raids could have been a bit harder in some areas (for example require more uptime on dogs).

  17. #16
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Shroud LH ~~ party wipe at part 5 ~~ 2 hours ~~ book less than half.
    Portals seemed harder than LE on lamania (probably less dps in group)
    Ran out of sp pots in part 1 (was only packing about 9ish at the start of the day LE TS, then LE flagging, then LH Shourd)
    and rez scrolls in part five (brought over 40ish typical stack at start of day)

    First time Legendary Shroud for most.
    They learned and will return with different strategy.

    Druids very handy for Shroud, but its expensive on resources, where I could place earthquakes helped a lot.

    Most felt the raid very cool, not upset at difficulty.


    Tactics already forming like spreading out.
    Last edited by Silverleafeon; 12-19-2015 at 06:38 AM.

  18. #17
    Community Member Henky's Avatar
    Join Date
    Jun 2010
    Posts
    296

    Default

    I tried Legendary Shroud Elite once, i had to log out to get my car from the garage so I didn't have time to try again. We wiped at part 1, portals DR is insane, 200 DR on a 300K HP mob.... too loooooooooong and too booooooring. Trog caster magic missiles hitting for 200+ each missile is.... over the top, everyone needs to use shield wands if they want to go there, i was raised and did not have time to buff myself, was raising another people and got almost one-shotted with magic missiles.

    After that, i tried one normal shroud, we finished without major problems, no portal keepers appeared on part 1. Part 2 red nameds and crystal have too much HP. Part 3 wall was fun, but the 3 crystals you have to destroy to open the fountain, again, too much HP. I want to say that you are not making the raid harder with so much inflated HP, you are making it loooooong and booooring, imho.

    Tempest Spine on normal was too easy, on hard was ok, did not try Elite, but on hard some mobs hits for 400-500 damage with 150~ PRR. I'm talking about two heroic/epic completionist characters, both melee, no ranged, no caster. Maybe new or average players even on hard is really hard, and maybe on a ranged/caster character even elite is easy.

    HoX did two runs on normal, it feels as running hox on heroic normal when cap was level 20, except for the part that you don't need a dedicated healer to heal the tank. On one of the runs I used the stones to charm the puppies, with eidolon necky and a druid PL.
    Last edited by Henky; 12-19-2015 at 06:21 AM.

  19. #18
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Shroud: Portals' HP and DR is way overboard. Reduce to 70% of what they currently are.

    TS: Rubberband mechanic is the most annoying thing in the entire world and you always find a place for it (DoJ, now TS). Get rid of it, specially when a boss has over 124564k HP.

    One-shotting mechanics are ********.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  20. #19
    Community Member Holymunchkin's Avatar
    Join Date
    Jun 2011
    Posts
    322

    Default

    don't try to tank sor'jek on LE. watched him one-shot someone with 2.2k health about 180 PRR. Toon had 130 intim and was trying the new changes.

    horrid wilting has no tell. was very funny when it wiped out half party. but ya know. the comedy will wear off

    point and die mechanics are stupid unless there is a tell. otherwise bring 12 ranged toons and just wear him out, kiting him, and taking deaths

    ability to complete LE depends on DPS and people's willingness to keep raising. nothing more. The lower difficulties are more fun but we can just sacrifice our melee toons to the Legendary one-shotters for better drops.


    Sor'jek's rubberbanding needs to be QA'd (!)

  21. #20
    Community Member
    Join Date
    Nov 2009
    Posts
    269

    Default

    LH Shroud: Did not have a problem with it, once everyone starts to show up with DR breakers and portal beaters it will go much more quickly. Right now, probably half the party was swinging to not look like they were piking.

    LH Tempest: Trash excluding Fire Elementals could use a few more hp (Ranged toons were taking them out before the melee got there). red names a little less. Sorjek rubber banding (I expect he is only checking his current aggro target is on the top, not the whole party) was annoying.

    I do not mind the one shotting... it will make people start building for defense instead of just offense now.

    It legendary, its supposed to be a challenge.
    Khyber:
    Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
    Stingality

Page 1 of 9 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload