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  1. #61
    Community Member LongshotBro's Avatar
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    Quote Originally Posted by Heathir View Post
    For shame....people with all named items in slot are complaining the loot is too good? How many MMO'S have you played? Whenever there is a level increase in every MMO the loot drops of the new content are always better than the raid gear from the pass prior. It's the way it works. I think this is a great idea because it makes past lives not as required for eh/ee toons. Increase the item pool and grow the player base...excellent idea. The l33t players will still have their 36 epls, triple completionist an will still out dps the newbies, but the newbies can contribute and compete at that higher level.

    The loot is fine as it sits. Some wonky combos and display bugs, but the power creep is not the end of days.
    I'm quoting this only because it stands out to me as a symptom of a larger issue: the perspective that a move towards making HE/EE more accessible to those without past lives and with carefully planned gear is a step in the right direction.

    Past lives/TR train is the system they designed. Players work within said system to increase power and thereby tackle greater challenges. It is the responsibility of the developers to design content with that in mind, not continually lessen the need for the perks players have gained by playing within the system.
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  2. #62
    Hero JOTMON's Avatar
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    Quote Originally Posted by viktorserak View Post
    Nope. And I am not happy about random gen being better FOR THE LEVEL then raid gear.

    Random gen invalidating raid gear? No problem.¨

    Random gen invalidating raid gear at the same level? Bad....
    Og I hope not..
    It is pathetic that devs would allow another randomgen only loot revamp and completely ignore raid and other named items completely.
    the sheer stupidity of upgrading randomgen to be better than named items just completely baffles me.

    If there is a Dev doing a driveby read.. please tell us this is not the case...
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  3. #63
    Community Member somenewnoob's Avatar
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    Some pretty crazy over powered stuff. And that's just hour 1 for me.
    They took the creep out of power creep and went full on power......whatever the opposite of creep is!

  4. #64
    Community Member Thyriani's Avatar
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    This really, really needs to be toned back. Substantially. ML 23 gear is outclassing upgraded Thunderforged items for spellpower. I've already had a few guildies quit over this. Please scale back the effects. Or even better, just go back to the old system. It worked before. Save the new random loot for another update.
    Main Toon: Thyriani, co-guild leader of Stormsong on Ghallanda!

  5. #65
    Scourge of Slayers FAQ's Avatar
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    Quote Originally Posted by geoffhanna View Post
    I feel like I have to re-equip every character; even much of my raid loot feels useless now.

    Am I alone in this?
    I also agree with you Geoff. DDO makes me sooooo sad sometimes
    Keepers of Khyber - Proud Guild Leader

    Quote Originally Posted by Flavilandile View Post
    This is how it should scale: Random loot < Named Loot < Raid Named Loot.
    The Trophy Room A great idea. Please do this devs!

  6. #66

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    Quote Originally Posted by FuzzyDuck81 View Post
    Here it is... In-hand, on a level 4 mule character.

    Quote Originally Posted by Jomee View Post
    I pulled a A Level 4 Vorpal in the harbor, that's insane!
    Wow...just wow...instakillers at those levels...add Risia now...
    Quote Originally Posted by dunklezhan View Post
    I think I'm staying out of the game for a couple of days in case of further rollbacks. This all seems completely crazy power level, it can't be WAI.
    now is the time to collect them since there is no way this can continue. They may become legacy loot or be retro adjusted--who knows.
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  7. #67
    Community Member FestusHood's Avatar
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    Quote Originally Posted by Tyrande View Post
    Got a +19 insightful spell resistance, +19 insightful fire resistance... WAI?

    Also seen +37 poison resist and +47 false life.
    Everything you are listing here i am fine with. The first two things you list would stack with current gear, so it would compliment, not replace. You could already get +50 false life on random gear. Poison resist is something that i have largely considered to be an irrelevant effect. Maybe with large numbers like that, i might consider slotting it. Well, probably not.

  8. #68
    Community Member Greyhawk6's Avatar
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    Of course here we are again with raiders wanting to tone down everyone else's loot. Happens the same in all other MMO's.

    Finally opening a chest and finding something I can use is a novelty I can get used to.

    Why not keep the loot just not ALWAYS have an item in every single non-raid/epic chest? Gold is always nice and saves on bag space. Plus you get a chance of an item that might, just might, replace a slotted item.

    I can count on the fingers of one hand on my casual account (sorry raiders, I'm a scrub) that I have actually pulled a useful item from a chest since 2006.

  9. #69
    Community Member Thyriani's Avatar
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    Quote Originally Posted by Greyhawk6 View Post
    Of course here we are again with raiders wanting to tone down everyone else's loot. Happens the same in all other MMO's.

    Random gear should never be better than a recently release raid. Especially not in this game.
    Main Toon: Thyriani, co-guild leader of Stormsong on Ghallanda!

  10. #70
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by thouston07 View Post
    Random gear should never be better than a recently release raid. Especially not in this game.
    On the other hand the main complaining the last few weeks was about difficulty/DCs and not loot quality or loot asymmetries. When items now ease difficulty or make necessary DCs more likely to reach, at least these complaints should be gone. The challenge now would be to revamp the raid loot into something really desirable to get. E.g. set bonus could be summoning a mount in wilderness.

  11. #71
    Traveler of the Skies
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    Quote Originally Posted by Krelar View Post
    I'm just waiting for someone to pull a +0 tome.
    Would that permanently lower your stat?

  12. 12-18-2015, 06:22 PM


  13. #72
    Community Member bartharok's Avatar
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    I hope they will tone down the loot a bit, its too good as it is.
    Dystopia = utopia achieved

  14. #73
    Community Member redoubt's Avatar
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    Quote Originally Posted by Saekee View Post
    pulled a level 23 ring with assassinate +4 and CON 9. Saw Murdering gloves on the ASAH for min leve 25 with Assassinate +5 and insightful assassinate +2, and some other feature.


    we said this would be an issue in the lam thread. Well, here we are. I am having fun staring at the loot lists though.
    They ask us to test and then don't listen to the test results.

    Community: "Its not ready." = it gets pushed anyway and then is so broken the worlds don't even stay up 2 hours and Turbine acts shocked.

    Community: "UMD and other things are dropping in modifiers that are too high." = "We will fix that" = Still broken in the update.

    Then consider that what goes live is never (might have been once?) what was last on Lama. There is always (same caveat) something that is added between the last Lama build and the update that is pushed to live. Instead how about:

    Put the update on Lama. Leave it there for TWO (2) weekends. If something needs to be changed (even something small) update it and put it back on Lama for TWO weekends. Two weekends won't guarantee its bug free, but it would catch much of what has been grossly broken in the last several updates.

  15. #74
    Community Member Jyhdif's Avatar
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    Quote Originally Posted by Thrudh View Post
    Sure, the new system itself is good. Random loot-gen that matters is good.

    There was ZERO need to increase the numbers so much. Powergamers will grind for another +1... There was no reason to jump +4 or +5 (or more... how high do insight bonuses go now on random loot-gen?). Random loot-gen would be sought after if it JUST matched the numbers on older named gear.

    But this change invalidates ALL the older gear. If new gear gives +14, and I'm running around with +12, I'm okay with that... The old gear that gives +12 is still pretty good. If +22 is possible, the +12 gear is junk.

    Sure, it's easy to get +22 now, so we all will have it. Are they going to go back and change all the older quests to make them harder or will they just become even more trivial?

    I don't know the MMO business well, nor DDO for that matter, but I am guessing there will be a pass on named loot from at least the higher revenue earning adventure packs, and likely a difficulty pass, as there was with the introduction of champions. Great random loot would increase the number of people running the high chest/completion time quests. Great raid/elite quest loot will increase the number of people running the longer quests and raids with fewer non-raid chests. Both of these earn them money, in adventure pack purchases, or at least by keeping long-term players interested in re-running content that is not already xp-heavy.

    Anything this big needs to be evolved with experience, as the champion system was (slightly, if I have read correctly), and I can't imagine they will leave us with loot that will make all heroic elite quests trivial (more so than they already are for all you completionists), as they want us to spend time in game and use TP resources. If we do not, they do not make their revenue goals.

    I do agree adjustment on one end or the other is necessary, but I am having a lot of fun with the randomness.

  16. #75
    Community Member Jyhdif's Avatar
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    Quote Originally Posted by Saekee View Post
    Wow...just wow...instakillers at those levels...add Risia now...

    now is the time to collect them since there is no way this can continue. They may become legacy loot or be retro adjusted--who knows.
    I am not sure why everyone is freaking out about the level 1 vorpal. At that level, a strength based THF character will be close to one-shotting everything anyhow, or at least be killing things faster than the average 20 hits it would take to hit the vorpal effect. Even a wizard wielding a greataxe at level one will likely kill most things in less than 20 hits. The lucky vorpal hits would be cool, but certainly not outclass the masterful crafted flaming burst or just plain +enhancement weapons for those levels.

  17. #76
    Community Member Qhualor's Avatar
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    after running a bunch of quests, my official stance on random loot is that the effects are just too random. some are over the top OP and some are way too weak. im thinking I don't really like the idea of UMD on random gear because it invalidates the named UMD items like from Titan and Deleras. the effects are just all over the place with, for instance, I looted a weapon with speed on it. its going to be tough searching for gear on the AH when there are items like Alluring that has Charisma and Haggle on it. the way I understood that random loot thread was that it was going to be more like affects will be only on specific items. this is not the case. I like that there is more meaning to random loot, but it should be more like this...

    raid loot than..

    named quest loot than..

    random loot.

    its more like random loot is trumping raid and quest named loot at times. why would I run a quest or raid for named gear if I can just farm any quest for just as good, if not better, random loot? I looted a ML 20 SR +25, Sheltering (+20 PRR and MRR) and a colorless slot ring. think I would rather wear that ring than the Guardians Ring.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  18. #77
    Community Member Enderoc's Avatar
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    I dont know if everything has been fixed. I bought a set of armor that was supposed to be one more AC than my current and my AC dropped 30 points putting it on. As a side note, the TR grind is going to be longer now and I am glad for the new loot. I have a feeling we are about to see a ton of end game content coming up where its going to get consistently harder.
    Last edited by Enderoc; 12-18-2015 at 08:18 PM.

  19. #78
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Heathir View Post
    For shame....people with all named items in slot are complaining the loot is too good? How many MMO'S have you played? Whenever there is a level increase in every MMO the loot drops of the new content are always better than the raid gear from the pass prior. It's the way it works. I think this is a great idea because it makes past lives not as required for eh/ee toons. Increase the item pool and grow the player base...excellent idea. The l33t players will still have their 36 epls, triple completionist an will still out dps the newbies, but the newbies can contribute and compete at that higher level.

    The loot is fine as it sits. Some wonky combos and display bugs, but the power creep is not the end of days.
    ye, you need to re equip your dude after lvl cap in all mmos.
    but you re equip with higher level items from new raids, not random junk from few levels lower.
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  20. #79
    Community Member DANTEIL's Avatar
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    So tonight I kinda saw the opposite problem. I ran both of the new quests on Heroic Elite -- and both times, as part of the end rewards from the quest givers, I saw plain-jane items like you might get as rewards on Korthos -- those taupe background, no effect, no magic versions of a dagger, scepter, mace. Very strange.

  21. #80
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    The devs did what they had to do. They setup a loot system where a person can join DDO, like what they see and be geared and running endgame inside 6 months without playing 6 hours a day every day.

    This was always going to be the flipside of many past lives. It just is what it is.

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