Currently wilderness locations are quite boring. Three types of activities for extremely big locations like King Forest or Storm Horns are inadequate. This locations have big untapped potential.
I suggest adding there few new activities, that would encourage people to spent more time in this zones.
Suggestions:
- Collectibles - in each wilderness zone players could acquire special ingredients aka. marks, badges etc, (name it, as you wish). This ingredients can drop from killed monsters, rares, chests etc. They can be acquired at proper character level only, so lv 30 characters could not farm Khortos wilderness. This ingredients can be exchanged for special rewards in barter shop. Rewards dont have to be 'must have', or even new items. It could be some fun clothes, armor kits, weapon kits, hard to acquire potions, spell scrolls or wands. You can even add there special 'Bag of Wonders' that when opened give players single random reward.
Ingredients should be exchangeable in small amounts like 10-100 max for single reward. Drop rate should be similar to remnants but restricted to 1 piece of ingredient.- Boss Encounter - In each wilderness zone, group of players can meet zone boss. Extremely dangerous opponent that could be defeated only by group of players. The opponent may appear at certain intervals, such as every 15 minutes. The first meeting may take place after 10 minutes from the entrance to the area. This will eliminate problem with resetting instances. Boss would have high HP, strong attacks, mostly AoE, lot of immunities to special effects. The meeting of this opponent, at higher level of character in relation to the level of the area will reduce the chance of item drop rates. This encounter could give players extra XP, ingredients for Collectibles, new named items, based on wilderness and boss theme and what's most important FUN.
If you guys have any other ideas, please share them with us here.