I have a dwarf Ranger 11 / Fighter 8 / Artificer 1 build. He is back at level 20 after his second epic reincarnation (Martial + Divine). I have a shedload of dwarven war-axes, which he dual-wields. He has appropriate gear (incl. Thunderforged) and a fighter and an artificer past life. I want to Lesser Reincarnate him.
The initial STR-based build logic was to get as much damage as possible (with complementary ‘to hit’) from Dwarf (axes), Kensei (WS) and Tempest (TWF) .... and he got a lot of that. On the way he got 20% dodge (with gear) and the Melee speed action boost (he uses this a LOT) + extra Action Boosts on Tier 1 Kensei. The reason for 8-Fighter was to reach tier 5 for Keen Edge, plus because fighter was a better option than (his earlier) Tier 5 Tempest with its (previously) expensive enhancements (some were 2 AP versus 1 AP in Kensei) and long cool-down times for advanced enhancements. The artificer level was to max UMD plus to get tier 1 Wand and Scroll Mastery, since I anticipated (rightly) that self-healing would be an issue.
With the new updates the build is no longer valid. My reasoning for his LR is (given his existing weapons and gear):
Ranger 14 / Fighter 3 / Paladin 3
Base Abilities: S 16 / D 10 / C 20 / I 10 / W 10 / Ch 10
+6 tomes in place on all abilities
1) Since Overwhelming Critical is no longer strength dependant, his STR is lowered from 18 to 16 and he can become CON-focussed (base 20), benefiting from ‘Throw Your Weight Around’ and getting buckets more HP at the expense of 'to hit'.
2) Focus more on Ranger (11 goes to 14; Tempest enhancement AP costs reduced; gains Cure Critical Wounds. Also the TWF feats plus Ranger evasion, and improved Tempest evasion enhancements. I don't see much advantage to going above 14 Ranger, unless going Pure.
3) With Cure Critical Wounds (plus cocoon), the need for the Artificer level hopefully (?) falls away. HMMMM?
4) Fighter (Kensei) seems still to be valid for the Action increases/Melee speed, plus Weapon Specialisation, but with reduced fighter levels.
5) Dwarf still gets him needed CON/HPs plus weapon improvements on the way to Throw YWA. Kensei gives also gives melee benefits, but no CON advances. Tempest has benefits for dual wielding and various other needs such as dodge and specialised TWF melee attacks(to Tier 5).
He now needs enhanced defence capabilities, PRR/MRR, saves and more CON. Stalwart defender helps with the former two. CON only comes at tier 3. More Threat would be nice (for playing in a team with my wife’s casters). Saves and threat could come from Pally.
Pally also gets him saves (his base CHA is 10 then +6 tome / +8 gear). Question 1; Why might it be better to dump Pally, dump CHA (and UMD), plus dump 2 INT, so as to be able to increase STR ('to hit') from base 16 to 18, and Ranger from 14 to 17? Seems to be a small gain for all the disadvantages.
Question 2: I struggle with intuitive insight into build options, so any advice would be sincerely appreciated. Please remember his current build and the Hearts of Wood required. I do have a +20 HoW available, but no others.