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  1. #61
    Community Member Valerianus's Avatar
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    a workaround fix that does not break stealth for the reduced stealth speed bug after jumping, afaik, if it still works that way, is to simply block.

    and forget any kind of stealth \ aggro fix. it's not gonna happen. never. and forget any kind of rogue bug fix.

    it's not supported. ssg told you basically to forget about one of the most iconic d&d character, the stealthy rogue. i wonder how many new players uninstalled after a couple of days cause they rolled one.

  2. #62

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    I am not sure about current sneak speeds and how they are calculated and I do not feel like spending my time on tests anymore when devs have the resources in front of them.

    My main has 1 barb for even more run speed and so her sneak speed is ok—I miss the stacking sneak speeds though. I will never forgive the devs on that one...):<
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  3. #63
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    Quote Originally Posted by Saekee View Post
    I am not sure about current sneak speeds and how they are calculated and I do not feel like spending my time on tests anymore when devs have the resources in front of them.

    My main has 1 barb for even more run speed and so her sneak speed is ok—I miss the stacking sneak speeds though. I will never forgive the devs on that one...):<
    I don't understand why they must go out of their way to fix the sneak speed and not address the real issues rogues have in playing the character the way it was designed to play and allow the dungeons to accept this playstyle as it was purported to be.

    At least bring back "Cheat Death" and iron companion for mechanic. How about the Vorpal assassinate on a 20 on any weapon 6th core, like it use to be. Did you have to go and raise the 2 minute timer to 3 minutes in Shadow Dancer tree, just because of "Confusion" to build up charges to use special abilities, to dumb it down for the mass, that don't play the playstyle of sneaking? 2 minute cooldowns was already alot. We rogues knew how to manage the charges. (In fact you could build them up easily from a separate quest and recall to start the quest you wanted after. Ya it was a pain to do, to be "prepaired" because it sucked to loose charges from a rest shrine, but that's part of working around a bad design.

    Loosing the sneak speed really sucked for sure. I feel bad for monks also in similar regards with EIN(Everything Is Nothing) but I understand the lowering the amount from several dozen squads of mobs but it should of capped at maybe 8.

  4. #64
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by VinoeWhines View Post
    I don't understand why they must go out of their way to fix the sneak speed and not address the real issues rogues have in playing the character the way it was designed to play and allow the dungeons to accept this playstyle as it was purported to be.

    At least bring back "Cheat Death" and iron companion for mechanic. How about the Vorpal assassinate on a 20 on any weapon 6th core, like it use to be. Did you have to go and raise the 2 minute timer to 3 minutes in Shadow Dancer tree, just because of "Confusion" to build up charges to use special abilities, to dumb it down for the mass, that don't play the playstyle of sneaking? 2 minute cooldowns was already alot. We rogues knew how to manage the charges. (In fact you could build them up easily from a separate quest and recall to start the quest you wanted after. Ya it was a pain to do, to be "prepaired" because it sucked to loose charges from a rest shrine, but that's part of working around a bad design.

    Loosing the sneak speed really sucked for sure. I feel bad for monks also in similar regards with EIN(Everything Is Nothing) but I understand the lowering the amount from several dozen squads of mobs but it should of capped at maybe 8.
    I doubt Cheat Death will ever happen, though Shintoa Monks gets Rise of the Phoenix and Divines get Death Pact. Assassins do get Vorpal effect from Poison Strikes, but the DC is so bad it will almost never be applied especially as useful effects require to Vorpal with a 6 second cooldown. Assassins poisons are lack luster compared to Vile Chemist. Would be better if those strikes where turned into a toggle and be given a usable DC. At least then it would be worth using more than one of them than just to apply the tier 4 and 5 effects. Assassins get no form of CC until level 29 if they take Dire Charge feat outside of Balanced Attack as a level 20 twist. Balanced Attacks is a Destiny ability and not a class prestige ability. Acrobat has same problems with Sweeping Strikes not apply Trip bonuses to DC.
    Last edited by HuneyMunster; 08-11-2020 at 05:37 AM.

  5. #65
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    Quote Originally Posted by HuneyMunster View Post
    I doubt Cheat Death will ever happen, though Shintoa Monks gets Rise of the Phoenix and Divines get Death Pact. Assassins do get Vorpal effect from Poison Strikes, but the DC is so bad it will almost never be applied especially as useful effects require to Vorpal with a 6 second cooldown. Assassins poisons are lack luster compared to Vile Chemist. Would be better if those strikes where turned into a toggle and be given a usable DC. At least then it would be worth using more than one of them than just to apply the tier 4 and 5 effects. Assassins get no form of CC until level 29 if they take Dire Charge feat outside of Balanced Attack as a level 20 twist. Balanced Attacks is a Destiny ability and not a class prestige ability. Acrobat has same problems with Sweeping Strikes not apply Trip bonuses to DC.
    I remember when Cheat Death was like having an inherent rez cake. Maruts hated you but, no problemo. They should of kept it. Don't get me wrong when they went to tree enhancements format change, I applaud their creativity, but I don't know why they had to take away feats that rogues had in order to make the changes. Back then Vorpal = death.
    Not "If you have so much HP you can still live." So it was nice to have true Vorpal as a rogue on any weapon. I remember seeing a post where someone put "ESOS can now vorpal" to that affect but it was only if you where a rogue with the Two Handed Fighting Feat and Great Sword efficiency. Back then Strength based.

    And now I know haters took away the sneak speed. It wasn't overpowered, it was a little something a few rogues/monks had as a perk. It didn't raise kill counts, or dps.
    I know one level barb can somewhat offset this though. Too bad they did away with Dance of Death the way it use to be. I was looking to go THF strikethrough and test that out.

  6. #66

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    Quote Originally Posted by VinoeWhines View Post
    I remember when Cheat Death was like having an inherent rez cake. Maruts hated you but, no problemo. They should of kept it. Don't get me wrong when they went to tree enhancements format change, I applaud their creativity, but I don't know why they had to take away feats that rogues had in order to make the changes. Back then Vorpal = death.
    Not "If you have so much HP you can still live." So it was nice to have true Vorpal as a rogue on any weapon. I remember seeing a post where someone put "ESOS can now vorpal" to that affect but it was only if you where a rogue with the Two Handed Fighting Feat and Great Sword efficiency. Back then Strength based.

    And now I know haters took away the sneak speed. It wasn't overpowered, it was a little something a few rogues/monks had as a perk. It didn't raise kill counts, or dps.
    I know one level barb can somewhat offset this though. Too bad they did away with Dance of Death the way it use to be. I was looking to go THF strikethrough and test that out.
    1 barb works surprisingly well—I enjoy how fast my Prowler can scuttle and when you hop out of stealth you fly. It has the advantage of 1) not requiring 4-8 AP 2) adding 1 BAB in the mix 3) Giving martial proficiencies 4) rage. The last is sweet for cap because you can easily create a blood feast clickie between a swap sentient weapon and artifact, add the enhancement for 6 extra rages and you have a complicated 1K temp HP clickie
    Obviously this leaves out monk.
    The real ball-dropped was the level 18 core of assassin IMHO. Lethality is unimaginative. I would have preferred Improved deception on any weapon or some chance of proccing a host of debuffs.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  7. #67
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Saekee View Post
    1 barb works surprisingly well—I enjoy how fast my Prowler can scuttle and when you hop out of stealth you fly. It has the advantage of 1) not requiring 4-8 AP 2) adding 1 BAB in the mix 3) Giving martial proficiencies 4) rage. The last is sweet for cap because you can easily create a blood feast clickie between a swap sentient weapon and artifact, add the enhancement for 6 extra rages and you have a complicated 1K temp HP clickie
    Obviously this leaves out monk.
    The real ball-dropped was the level 18 core of assassin IMHO. Lethality is unimaginative. I would have preferred Improved deception on any weapon or some chance of proccing a host of debuffs.
    Problem with removing Lethality critical multiplier would have left Assassins with inferior critical profile compared to most other used weapons. Nimbleness is far worse as its unlikely that your not already capped your dodge from either your Max Dex Bonus or Max Dodge Bonus. Nimbleness tends to end up just being 5 melee power, so would have been a better spot to put deception. I did mention in an earlier post for the Poison attacks to be changed into toggles and these would give debuffs as well as additional effects on critical and vorpal depending on the one that is active. Possible, Lethality could have been where the Vorpal effects are added to the poison stance and Nimbleness where the on Critical effects are added. Outside of those cores it would just debuff Fort, Will or Reflex saves. This would make it so you have to invest more heavy into Assassin without making it unreachable for Acrobat.

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