
Originally Posted by
VinoeWhines
I don't understand why they must go out of their way to fix the sneak speed and not address the real issues rogues have in playing the character the way it was designed to play and allow the dungeons to accept this playstyle as it was purported to be.
At least bring back "Cheat Death" and iron companion for mechanic. How about the Vorpal assassinate on a 20 on any weapon 6th core, like it use to be. Did you have to go and raise the 2 minute timer to 3 minutes in Shadow Dancer tree, just because of "Confusion" to build up charges to use special abilities, to dumb it down for the mass, that don't play the playstyle of sneaking? 2 minute cooldowns was already alot. We rogues knew how to manage the charges. (In fact you could build them up easily from a separate quest and recall to start the quest you wanted after. Ya it was a pain to do, to be "prepaired" because it sucked to loose charges from a rest shrine, but that's part of working around a bad design.
Loosing the sneak speed really sucked for sure. I feel bad for monks also in similar regards with EIN(Everything Is Nothing) but I understand the lowering the amount from several dozen squads of mobs but it should of capped at maybe 8.